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Aerofoil 1.1.0

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@elasota elasota released this 14 May 23:49
· 120 commits to master since this release
  • Adjusted bold styling to match the original more closely.
  • Fixed Castle o' the Air house starting in the wrong room.
  • Fixed splash desaturation filter affecting the wand star.
  • Added 32-bit BMP support.
  • Added beep tone to platforms with no built-in beep.
  • Added an option to export a custom house to classic Glider PRO format to play it with the original game.
  • Fixed 16-bit and 15-bit BMPs not drawing correctly.
  • Fixed an issue where changing resolution while in the editor would reset the editor to the starting room.
  • Fixed crash when switching to the level editor after loading a damaged house file.

Security/stability improvements:

  • Added house data validation on load. Houses saved with the level editor should never trigger data repair warnings, so if you get a warning, please open an issue and report it!
  • Images must now have width and height between 1 and 1024, sounds must be at least 1 sample, and all resources must have a compressed and uncompressed size below 32MB. Resources that do not meet these constraints will no longer load.
  • BMP files using compressed encodings will no longer attempt to load.

macOS version:

  • Added

Web version:

  • Added

Windows:

  • Fixed memory leak.

SDL builds:

  • Fixed uneven score counter sound timing.
  • Reduced video memory usage on high-resolution displays.