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Releases: elasota/Aerofoil

Aerofoil 1.1.2

10 Nov 23:13
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Added gamepad support to Android and fixed gamepads not working on other platforms.
Split off comand-line import tools to a separate package.

Aerofoil 1.1.1

06 Jun 05:29
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Windows version:

  • Custom icons now use BMP format instead of icon resource format.
  • Updated documentation.
  • Fixed FTagData not setting flags correctly.

This is a Windows-only release. For macOS and Android, please use the 1.1.0 release.

Aerofoil 1.1.0

14 May 23:49
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  • Adjusted bold styling to match the original more closely.
  • Fixed Castle o' the Air house starting in the wrong room.
  • Fixed splash desaturation filter affecting the wand star.
  • Added 32-bit BMP support.
  • Added beep tone to platforms with no built-in beep.
  • Added an option to export a custom house to classic Glider PRO format to play it with the original game.
  • Fixed 16-bit and 15-bit BMPs not drawing correctly.
  • Fixed an issue where changing resolution while in the editor would reset the editor to the starting room.
  • Fixed crash when switching to the level editor after loading a damaged house file.

Security/stability improvements:

  • Added house data validation on load. Houses saved with the level editor should never trigger data repair warnings, so if you get a warning, please open an issue and report it!
  • Images must now have width and height between 1 and 1024, sounds must be at least 1 sample, and all resources must have a compressed and uncompressed size below 32MB. Resources that do not meet these constraints will no longer load.
  • BMP files using compressed encodings will no longer attempt to load.

macOS version:

  • Added

Web version:

  • Added

Windows:

  • Fixed memory leak.

SDL builds:

  • Fixed uneven score counter sound timing.
  • Reduced video memory usage on high-resolution displays.

Aerofoil 1.1.0 Release Candidate 2

12 May 01:38
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Pre-release

1.1.0 RC1 + Memory corruption fix

Aerofoil 1.1.0 Release Candidate 1

11 May 05:46
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Pre-release
  • Adjusted bold styling to match the original more closely.
  • Added 32-bit BMP support.
  • Added beep tone to platforms with no built-in beep.
  • Added an option to export a custom house to classic Glider PRO format to play it with the original game.
  • Fixed 16-bit and 15-bit BMPs not drawing correctly.
  • Fixed Castle o' the Air house starting in the wrong room.
  • Fixed splash desaturation filter affecting the wand star.
  • Fixed an issue where changing resolution while in the editor would reset the editor to the starting room.
  • Fixed crash when switching to the level editor after loading a damaged house file.

Security/stability improvements:

  • Added house data validation on load. Houses saved with the level editor should never trigger data repair warnings, so if you get a warning, please open an issue and report it!
  • Images must now have width and height between 1 and 1024, sounds must be at least 1 sample, and all resources must have a compressed and uncompressed size below 32MB. Resources that do not meet these constraints will no longer load.
  • Compressed BMP files will no longer attempt to load.

Web version:

  • Added

Windows:

  • Fixed memory leak.

SDL builds:

  • Fixed uneven score counter sound timing.
  • Reduced video memory usage on high-resolution displays.

Aerofoil 1.0.17

12 Mar 23:34
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Windows:
Fixed crash on launch on a fresh install in Windows version.

Android:
Fixed source code export not working.

Aerofoil 1.0.16

12 Mar 02:56
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Fixed saved game deletion not working

Aerofoil 1.0.15

09 Mar 03:04
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Fixed "corrupt file" errors when saving a reopened house
Fixed incorrect house name sorting when a house starts with the name of another house
Fixed not being able to save a house that starts with the name of the current house
Fixed objects remaining draggable if the last room was deleted

This is a Windows-only bugfix release. For Android, please download the 1.0.14 release.

Aerofoil 1.0.14

07 Mar 10:52
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Fixed "California or Bust!" house not being playable.
Fixed volume resetting when leaving preferences.
Fixed music playing in the editor if volume was changed.
Fixed house name not displaying in the main menu after leaving the room editor.
Fixed an issue where fonts would be repeatedly reloaded.
Improved default tool window positions in the room editor.
Fixed improper handling of overwriting the house currently being edited. Attempting this now displays an error and fails.

Houses can now be bundled into a single file using the MergeGPF tool.

Aerofoil 1.0.13

20 Feb 20:57
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Fixed several issues related to improper handling of resolution changes.

In particular, this should hopefully fix some severe UI placement issues that occasionally occur when starting in portrait orientation on Android.