Releases: Theseus-Aegis/Mods
Theseus Mods 2.4.0
ADDED:
- Difficulty - Add Theseus SOG difficulty (#706)
- Mission - Add Degraded Vehicle function (#702)
- Mission - Add argument to remove after use to Reaction function (#699)
IMPROVED:
- Debug Console - Include vehicles in editable objects (#700)
- Mission - General improvements and optimizations (#699)
- Servers - Remove Reaction Forces from Main Menu Spotlight (#701)
- Mission Autotest - Utilise inheritance for
Cfg3DEN
(#704) - MELB - Switch
animate
toanimateSource
(#705) - Extensions - Update dependencies (#703, #707)
FIXED:
Theseus Mods 2.3.0
ADDED:
- Mission - Add Sound Source function (#696)
- Mission - Add Battlefield Memorial Function (#697)
- Add Debug Console component (#695)
IMPROVED:
- Mission - Rework Reaction and Add Combat Mode (#692)
CHANGED:
- Settings - Remove AI Damage Threshold (back to default 1) (#691)
- Settings - Set Patch Wheel Threshold to 50% (#691)
- Settings - Set Full Repair Time Coefficient to 0.25 (#691)
- Settings - Disable Trenches Giant Envelope and Enable Small Envelope (#691)
- Settings - Adjust Trenches Dig Time (480, 240 and 120 seconds) (#691)
FIXED:
Theseus Mods 2.2.1
Theseus Mods 2.2.0
ADDED:
- Add Headless automatic move with players (#680)
- Mission - Integrate Mission Template variables (#672)
- Disable CUP emissive lights (lamp check) script
- Disable NIArms (HLC) Barrel Switch Actions
- Mission - Add Players function (#675)
- Mission - Add Headless Blacklist wrapper function (#677)
- Mission - Add
disableAI
/enableAI
events (#678)
IMPROVED:
- Mission - Rework Reinforcements (#673)
- Support array argument
- Set default state to
true
- Mission - Use new Players function in Bomber (#674)
- Mission - Rework Mortar Strike (#676)
- Random amount is now an integer
- Fire just 1 round per tick
- Return ETA of the round and amount fired
- Handle locality
- Mission - Rework Respirator Effects (#674)
- Optional additional effect
- Draw under HUD
- Use new Players function
- Mission - Rework Hunt (#674)
- Increase refresh rate to 10 by default
- Utilize
setSpeedMode
- Use new Players function
- Mission - Allow units in
disableAI
/enableAI
functions (#679)
CHANGED:
- Settings - Set Advanced Fatigue Load Factor to 1.1 (#682)
- Settings - Set Advanced Fatigue Performance Factor to 1.1 (#682)
FIXED:
- Apollo - Fix vehicles taking drop damage after spawn (#684)
- Mission - Fix missing use of
maxSize
argument in Ping (#670) - Mission - Fix Bomber locality (#674)
- Mission - Fix use of
doArtilleryFire
in Mortar Strike (#676) - Mission - Fix invalid marker handling in Mortar Strike (#676)
REMOVED:
Theseus Mods 2.1.1
IMPROVED:
- Mission - Add optional condition argument to
connectBatteryToDefusable
function (#667) - Mission - Add additional error messages to functions that require groups (#667)
- Mission - Better vehicle check for ground fog (#668)
CHANGED:
- Mission - Set
acex_headless_blacklist
globally (#667)
FIXED:
- Mission - Fix Hunt Group not showing count (#665)
- Supplies - Fix Medical Arsenal adding virtual items globally (#666)
REMOVED:
- Mission - Remove Caves functions broken by Arma 3 updates (#667)
Theseus Mods 2.1.0
ADDED:
- Mission - Add Door Lock function (#659)
- Mission - Add Car Alarm function (#663)
- Gimmick - Add Talking Box (#648)
IMPROVED:
- Bodybag - Use Laws of War bodybag model with new custom texture (#646)
- Mission - Alter and update mission functions (#654)
- Remove marker name argument from Ping function and have it automatically set
- Limit Hunt function groups to 6
- Mission - Add Hunt groups to monitor units (#660)
- Mission - Rewrite Surrender function (#662)
- Extensions - Update dependencies (#657)
CHANGED:
- Bodybag - Separate action for Orange bodybag (#653)
FIXED:
- Medical - Fix missing ACE strings (#645)
- Mission - Fix incorrect parameter in Dialogue (#651)
- Bodybag - Fix bodybag backup using wrong bodybag object (#650)
- Bodybag - Use Orange bodybag in Medical Arsenal (#653)
- General - Fix commas which should be semi-colons (#655)
REMOVED:
- Settings - Remove Fatal Damage Source (now default in ACE) (#661)
TOOLS:
- Add HEMTT SQF support (#658)
Theseus Mods 2.0.2
Theseus Mods 2.0.1
Theseus Mods 2.0.0
Major cleanup of unused systems, compatibilities and optionals as this mod is shifting into a Theseus-optimized distribution. It will be cleaned out more often to only contain what we use in Theseus at any given time. As a result, all optionals have been removed or merged into the base of the mod.
This decision has been made based on the observation that most communities copy tweaks they want into their own mods similar to this one. In pursuit of easier development flow, we will no longer support direct use of the mod (although it may still be possible due to conditional component loading) and instead recommend copying parts of it into your own mod or creating a fork.
Mods will still be completely open-source as it was so far. Latest v1
version is available at v1
tag for anyone searching for any old tweaks they may want to take into their mods.
ADDED:
- Mission - Add Spectators God Mode group (#632)
- Mission - Add Ping function (#635)
- Winter - Remove rain sounds from vanilla vehicles/objects when utilising Winter 2035 (moved from GTArmory) (#406)
IMPROVED:
- ACRE - Conditionally load Vanilla ACRE2 Vehicle Racks (#607)
- Project Infinite - Conditionally load Falkor, MK1, RK95 and TRG42 ACE3 Compatibilities (#607)
- CUP - Conditionally load ACE No Uniform Restrictions and ACE Hearing Compatibilities (#607)
- MELB - Conditionally load MELB Tweaks and ACE Fastroping Compatibility (#607)
- Military Gear Pack - Conditionally load ACE hearing Compatibility (#607)
- Mission - Handle errors in Mortar Strike (#634)
- Extensions - Update dependencies
CHANGED:
- General - Streamline logo (#626)
- General - Streamline branding (#618)
- Armory - Set default System to Chronos (#607)
- Difficulties - Set default Armor Accuracy Factor to 0.5 (#607)
- Settings - Remove settings from this mod (set defaults instead) (#607)
- Settings - Enable Auto-Equip NVGs and FRIES (#629)
- Settings - Disable Grave Digging (#633)
FIXED:
- Radios - Fix stop working only for player stopping it (#636)
REMOVED:
- Heavy Lifter (#607)
- Insignia (#607)
- Mission - Automatic NVG assignment (merged into ACE3 v3.16.0) (#627)
- Optional Aegis Compatibility, ACE Hearing and ACE No Uniform Restrictions (#607)
- Optional BWA ACRE2 Vehicle Racks (#607)
- Optional AV-8B Harrier II Compatibility (#607)
- Optional CUP Vehicles Compatibility and ACRE2 Vehicle Racks (#607)
- Optional MELB Compatibility (#607)
- Optional RHS USAF and AFRF Compatibility (#607)
- Optional Western Sahara Compatibility and ACE No Uniform Restrictions (#607, #628)
- Optional Kunduz Gridlines (#607)
- Optional Taliban Fighters Armed and ACE No Uniform Restrictions (#607)