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Releases: Theseus-Aegis/Mods

Theseus Mods 2.4.0

18 Aug 00:49
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ADDED:

  • Difficulty - Add Theseus SOG difficulty (#706)
  • Mission - Add Degraded Vehicle function (#702)
  • Mission - Add argument to remove after use to Reaction function (#699)

IMPROVED:

  • Debug Console - Include vehicles in editable objects (#700)
  • Mission - General improvements and optimizations (#699)
  • Servers - Remove Reaction Forces from Main Menu Spotlight (#701)
  • Mission Autotest - Utilise inheritance for Cfg3DEN (#704)
  • MELB - Switch animate to animateSource (#705)
  • Extensions - Update dependencies (#703, #707)

FIXED:

  • Mission - Fix Battlefield Memorial (#698)
  • Debug Console - Fix respawn curator assignment (#700)

Theseus Mods 2.3.0

16 Jun 15:16
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ADDED:

  • Mission - Add Sound Source function (#696)
  • Mission - Add Battlefield Memorial Function (#697)
  • Add Debug Console component (#695)

IMPROVED:

  • Mission - Rework Reaction and Add Combat Mode (#692)

CHANGED:

  • Settings - Remove AI Damage Threshold (back to default 1) (#691)
  • Settings - Set Patch Wheel Threshold to 50% (#691)
  • Settings - Set Full Repair Time Coefficient to 0.25 (#691)
  • Settings - Disable Trenches Giant Envelope and Enable Small Envelope (#691)
  • Settings - Adjust Trenches Dig Time (480, 240 and 120 seconds) (#691)

FIXED:

  • MELB - Fix AFM recoil from rocket weapons (#694)
  • Mission - Fix Bomber function combat behaviour (#693)

Theseus Mods 2.2.1

24 Apr 00:19
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IMPROVED:

  • Extensions - Update dependencies (#686, #687)

FIXED:

  • Supplies - Fix medical arsenal using old painkiller class (#688)
  • Mission - Fix Ping function never getting deleted (#690)
  • Mission - Fix mortar firing delay (#689)

Theseus Mods 2.2.0

01 Apr 14:11
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ADDED:

  • Add Headless automatic move with players (#680)
  • Mission - Integrate Mission Template variables (#672)
    • Disable CUP emissive lights (lamp check) script
    • Disable NIArms (HLC) Barrel Switch Actions
  • Mission - Add Players function (#675)
  • Mission - Add Headless Blacklist wrapper function (#677)
  • Mission - Add disableAI / enableAI events (#678)

IMPROVED:

  • Mission - Rework Reinforcements (#673)
    • Support array argument
    • Set default state to true
  • Mission - Use new Players function in Bomber (#674)
  • Mission - Rework Mortar Strike (#676)
    • Random amount is now an integer
    • Fire just 1 round per tick
    • Return ETA of the round and amount fired
    • Handle locality
  • Mission - Rework Respirator Effects (#674)
    • Optional additional effect
    • Draw under HUD
    • Use new Players function
  • Mission - Rework Hunt (#674)
    • Increase refresh rate to 10 by default
    • Utilize setSpeedMode
    • Use new Players function
  • Mission - Allow units in disableAI / enableAI functions (#679)

CHANGED:

  • Settings - Set Advanced Fatigue Load Factor to 1.1 (#682)
  • Settings - Set Advanced Fatigue Performance Factor to 1.1 (#682)

FIXED:

  • Apollo - Fix vehicles taking drop damage after spawn (#684)
  • Mission - Fix missing use of maxSize argument in Ping (#670)
  • Mission - Fix Bomber locality (#674)
  • Mission - Fix use of doArtilleryFire in Mortar Strike (#676)
  • Mission - Fix invalid marker handling in Mortar Strike (#676)

REMOVED:

  • Mission - Remove Hunt integration from Reinforcements (#673)
  • Mission - Remove Barrages from Mortar Strike (#676)
  • CUP Compatibility (merged into ACE3 v3.17.0) (#652)
  • Painkillers (merged into ACE3 v3.17.0) (#683)

Theseus Mods 2.1.1

03 Feb 18:21
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IMPROVED:

  • Mission - Add optional condition argument to connectBatteryToDefusable function (#667)
  • Mission - Add additional error messages to functions that require groups (#667)
  • Mission - Better vehicle check for ground fog (#668)

CHANGED:

  • Mission - Set acex_headless_blacklist globally (#667)

FIXED:

  • Mission - Fix Hunt Group not showing count (#665)
  • Supplies - Fix Medical Arsenal adding virtual items globally (#666)

REMOVED:

  • Mission - Remove Caves functions broken by Arma 3 updates (#667)

Theseus Mods 2.1.0

17 Jan 19:58
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ADDED:

  • Mission - Add Door Lock function (#659)
  • Mission - Add Car Alarm function (#663)
  • Gimmick - Add Talking Box (#648)

IMPROVED:

  • Bodybag - Use Laws of War bodybag model with new custom texture (#646)
  • Mission - Alter and update mission functions (#654)
    • Remove marker name argument from Ping function and have it automatically set
    • Limit Hunt function groups to 6
  • Mission - Add Hunt groups to monitor units (#660)
  • Mission - Rewrite Surrender function (#662)
  • Extensions - Update dependencies (#657)

CHANGED:

  • Bodybag - Separate action for Orange bodybag (#653)

FIXED:

  • Medical - Fix missing ACE strings (#645)
  • Mission - Fix incorrect parameter in Dialogue (#651)
  • Bodybag - Fix bodybag backup using wrong bodybag object (#650)
  • Bodybag - Use Orange bodybag in Medical Arsenal (#653)
  • General - Fix commas which should be semi-colons (#655)

REMOVED:

  • Settings - Remove Fatal Damage Source (now default in ACE) (#661)

TOOLS:

  • Add HEMTT SQF support (#658)

Theseus Mods 2.0.2

26 Oct 20:15
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IMPROVED:

  • Extensions - Update dependencies and arma-rs to v1.10 (#643, #642)

CHANGED:

  • Bodybag - Make compatible with ACE3 v3.16.1 (#644)

Theseus Mods 2.0.1

17 Oct 18:31
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ADDED:

  • Mission - Add Mark Buildings function (#640)
  • Mission - Add Trigger Area debug function (#639)

IMPROVED:

  • Mission - Handle invalid groups gracefully (#638)

FIXED:

  • General - Fix macro redefinitions (#637)
  • General - Add missing beautified component names (#637)
  • Zeus - Fix Add To Chronos module (#641)

Theseus Mods 2.0.0

28 Sep 00:27
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Major cleanup of unused systems, compatibilities and optionals as this mod is shifting into a Theseus-optimized distribution. It will be cleaned out more often to only contain what we use in Theseus at any given time. As a result, all optionals have been removed or merged into the base of the mod.

This decision has been made based on the observation that most communities copy tweaks they want into their own mods similar to this one. In pursuit of easier development flow, we will no longer support direct use of the mod (although it may still be possible due to conditional component loading) and instead recommend copying parts of it into your own mod or creating a fork.

Mods will still be completely open-source as it was so far. Latest v1 version is available at v1 tag for anyone searching for any old tweaks they may want to take into their mods.

ADDED:

  • Mission - Add Spectators God Mode group (#632)
  • Mission - Add Ping function (#635)
  • Winter - Remove rain sounds from vanilla vehicles/objects when utilising Winter 2035 (moved from GTArmory) (#406)

IMPROVED:

  • ACRE - Conditionally load Vanilla ACRE2 Vehicle Racks (#607)
  • Project Infinite - Conditionally load Falkor, MK1, RK95 and TRG42 ACE3 Compatibilities (#607)
  • CUP - Conditionally load ACE No Uniform Restrictions and ACE Hearing Compatibilities (#607)
  • MELB - Conditionally load MELB Tweaks and ACE Fastroping Compatibility (#607)
  • Military Gear Pack - Conditionally load ACE hearing Compatibility (#607)
  • Mission - Handle errors in Mortar Strike (#634)
  • Extensions - Update dependencies

CHANGED:

  • General - Streamline logo (#626)
  • General - Streamline branding (#618)
  • Armory - Set default System to Chronos (#607)
  • Difficulties - Set default Armor Accuracy Factor to 0.5 (#607)
  • Settings - Remove settings from this mod (set defaults instead) (#607)
  • Settings - Enable Auto-Equip NVGs and FRIES (#629)
  • Settings - Disable Grave Digging (#633)

FIXED:

  • Radios - Fix stop working only for player stopping it (#636)

REMOVED:

  • Heavy Lifter (#607)
  • Insignia (#607)
  • Mission - Automatic NVG assignment (merged into ACE3 v3.16.0) (#627)
  • Optional Aegis Compatibility, ACE Hearing and ACE No Uniform Restrictions (#607)
  • Optional BWA ACRE2 Vehicle Racks (#607)
  • Optional AV-8B Harrier II Compatibility (#607)
  • Optional CUP Vehicles Compatibility and ACRE2 Vehicle Racks (#607)
  • Optional MELB Compatibility (#607)
  • Optional RHS USAF and AFRF Compatibility (#607)
  • Optional Western Sahara Compatibility and ACE No Uniform Restrictions (#607, #628)
  • Optional Kunduz Gridlines (#607)
  • Optional Taliban Fighters Armed and ACE No Uniform Restrictions (#607)

Version 1.41.0

23 Aug 18:47
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ADDED:

  • Apollo - Add Automatic Server Reset (#620)

CHANGED:

  • Settings - Disable NIArms Grip Switch model replacing (#625)

IMPROVED:

  • Apollo - Reselect weapon and cleanup unused variables (#622)
  • Apollo - Optimize vehicle variables (#621)

FIXED:

  • Apollo - Fix trying to save player with invalid UID (#624)
  • Optional Project Infinite RK95 - Fix Rail UBC (#619)