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Conversion to UT4

Thomas P edited this page Feb 13, 2023 · 13 revisions

This section is for maps that are being converted to UT4, after using the UT Converter. Make sure you have followed the UT Converter instructions before reading this section.

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See conversion video tutorial here: UT99 to UT4 - Map conversion tutorial [YouTube]


  • Launch UT4 Editor from Epic Games Launcher
  • Create a new empty map
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Import textures

  • In Content Browser open the folder created by UT Converter:
    It should be in '/Content/Converted/[MapName]' (note: was "/Content/RestrictedAssets/Maps/Wip/[MapName]" in some earlier version)

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Click on Import button:
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Select and import all texture files in folder:

C:/[Username]/Documents/UT4X-Converter/Converted/[converted_map_name]/Texture

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After import is complete, having all the textures selected in content browser, right click and use 'Create Material'
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Optional (masked textures):

Sometimes materials textures need to be masked and double-sided (e.g: leaves on a tree). To do so open material and set BlendMode=Masked, and Two Sided = True

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Import sounds

Click again on 'Import' button
Select and import all sound files in folder:

C:/[Username]/Documents/UT4X-Converter/Converted/[converted_map_name]/Sound

After import, keep the selected sound file in content browser right click and use 'Create Cue':
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Import staticmeshes

Click again on 'Import' button
Select and import all staticmesh files from folder:

C:/Users/[Username]/Documents/UT4X-Converter/Converted/[converted_map_name]/StaticMesh

Leave the default import options and click on 'Import all':
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Save all imported assets:
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Import level

In main menu go to 'File -> Import into level ...':
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By default, .t3d files are not visible for import, to do so , key in *.* then select the .t3d files generated by UT Converter
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After import, build level:
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TEST CUSTOM SIDEBAR

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