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Releases: usineur/hode

HODE 0.2.9d for Nintendo Switch and PS Vita

22 Nov 21:34
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Installation:

  • Switch

    • Create the directory /switch/hode
    • Copy into it all datafiles (see README.txt), hode.nro and hode.ini
    • Enjoy
  • Vita

    • Install hode.vpk using VitaShell
    • Copy all datafiles (see README.txt) and hode.ini into ux0:data/hode
    • Edit hode.ini and set scale_factor value to 1 and fullscreen to true
    • Enjoy

Controls:

Switch Vita
Move Andy Left D-pad or Left joystick Left D-pad or Left joystick
Jump A O
Run B or ZR X
Use weapon / power Y
Special power X
Skip cutscene - Select
Exit confirmation screen + Start

Changelog:

0.2.9d:

  • Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
    • added gain to sounds
    • added no-hit cheat for 'rock' and 'lava'
    • added original sounds limiter (16 channels)
    • fixed checkpoint 7 for 'lar1' screen 19
    • fixed some bounding box checks
    • fixed sound glitches when resuming the game after a cutscene
    • added PSX hint screens
    • added 'volume' submenu
    • fixed sounds volume and panning
    • fixed walk on chain bridge in 'lar1' screen 3
    • fixed gate not closing in 'lar2' screen 8

0.2.9:

  • Import 0.2.9 changes
    • added PSP and Wii platforms specific code
    • added support for PC demo v1.0 data files
    • fixed screen state for 'fort' screens 16 and 17
    • fixed checkpoint for 'pwr1' screen 21
    • fixed PAF animation glitches with last frame

0.2.8:

  • Import 0.2.8 changes
    • added PSX background overlays (MDEC)
    • fixed crash playing paf animation #3 with Italian PC data files

0.2.7:

  • Import 0.2.7 changes
    • added 'projection' submenu
    • added PSX backgrounds (MDEC)
    • fixed menu on big endian platforms

0.2.6:

  • Import 0.2.6 changes
    • added initial code for menu
    • added initial code for PSX sounds (SPU ADPCM)
    • fixed skull animation in 'rock' screen 18

0.2.5

  • Import 0.2.5 changes
    • fixed spiders and worms movement
    • several fixes for big endian platforms

0.2.4

  • Import 0.2.4 changes
    • fixed Amigo walk path in 'pwr2' screen 7
    • fixed glowing stone puzzle in 'lar2'
    • fixed missing trigger for switch #0 in 'lar1'

0.2.3

  • Import 0.2.3 changes
  • Fix autosave on Vita

0.2.2:

  • Import 0.2.2 changes
  • Fix "wonky" controls on PS Vita

0.2.0:

  • First public release

Credits

HODE 0.2.9 for Nintendo Switch and PS Vita

04 May 19:18
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HODE 0.2.8 for Nintendo Switch and PS Vita

30 Jan 19:05
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HODE 0.2.7 for Nintendo Switch and PS Vita

25 Jan 15:44
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HODE 0.2.6 for Nintendo Switch and PS Vita

20 Jan 20:00
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HODE 0.2.5 for Nintendo Switch and PS Vita

10 Jan 20:46
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HODE 0.2.4 for Nintendo Switch and PS Vita

06 Dec 10:46
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HODE 0.2.3 for Nintendo Switch and PS Vita

04 Dec 22:36
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Bump version, ZR can also be used to run on Switch

HODE 0.2.2 for Nintendo Switch and PS Vita

17 Nov 17:03
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Fix wonky movements when using left stick on Vita #2

HODE for Nintendo Switch and PS Vita

27 Oct 13:30
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