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Dx12VolumeRender

An exploratory project to implement ray-casting based volume rendering in C++/WinRT with DirectX 12, mainly for learning the development of WindowsAppSDK (WinUI 3) and the whole development process of DirectX 12.

Writing WinUI with C++/WinRT is a very painful thing, it is recommended that people who are not inclined to self-abuse should not try it.

Objectives

Target Implementation Status
Navigation View with View Model ✅ Finish
Auto select first item of Navigation View 🔲 Waiting
Mica effects ✅ Finish
Basic DirectX 12 integration ✅ Finish
Ray-casting shaders 🔲 Waiting
Read voxel model file to load 🔲 Waiting

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