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update release log, build scripts, and init message for v20.2.0
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stephengold committed Mar 19, 2024
1 parent 043a25c commit 1b749cb
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Showing 5 changed files with 26 additions and 9 deletions.
12 changes: 6 additions & 6 deletions appveyor.yml
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@@ -1,7 +1,7 @@
---
# configure deployment by AppVeyor.com

version: 20.1.0
version: 20.2.0

image: Visual Studio 2022

Expand All @@ -11,15 +11,15 @@ build_script:
- cmd: gradlew.bat build --console=plain --no-daemon

artifacts:
- path: dist/Libbulletjme-20.1.0.jar
- path: dist/Libbulletjme-20.2.0.jar
name: classJar
- path: dist/Libbulletjme-20.1.0-javadoc.jar
- path: dist/Libbulletjme-20.2.0-javadoc.jar
name: javadocJar
- path: dist/Libbulletjme-20.1.0-sources.jar
- path: dist/Libbulletjme-20.2.0-sources.jar
name: sourcesJar
- path: dist/Libbulletjme-20.1.0.pom
- path: dist/Libbulletjme-20.2.0.pom
name: pom
- path: dist/Libbulletjme-20.1.0.module
- path: dist/Libbulletjme-20.2.0.module
name: module
- path: dist/Windows32DebugDp_bulletjme.dll
name: dll32DD
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2 changes: 1 addition & 1 deletion build.gradle
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Expand Up @@ -11,7 +11,7 @@ plugins {
ext {
group = 'com.github.stephengold'
artifact = 'Libbulletjme'
version = '20.1.0'
version = '20.2.0'
baseName = "${artifact}-${version}" // for artifacts
websiteUrl = 'https://github.com/stephengold/Libbulletjme'
}
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17 changes: 17 additions & 0 deletions release-notes.md
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@@ -1,5 +1,22 @@
# Release log for the Libbulletjme project

## Version 20.2.0 released on 18 March 2024

+ Deprecated the `DebugMeshCallback` class.
+ Deleted the (unused) native portion of the `DebugShapeFactory` class.
+ Added 7 new public methods:
+ `FastMath.clamp()`
+ `GImpactCollisionShape.countSubmeshes()`
+ `GImpactCollisionShape.getSubmesh()`
+ `MeshCollisionShape.countSubmeshes()`
+ `MeshCollisionShape.getSubmesh()`
+ `MyMath.circle(double)`
+ `MyMath.circle(float)`
+ Updated VHACD v4 to version 4.1 .
+ Added more detail to descriptions of GImpact and mesh shapes.
+ Began building Android binaries on a xenial distro,
since trusty is nearing its end of life.

## Version 20.1.0 released on 9 February 2024

+ Bugfix: `CharacterController.onGround()` returns false positives after
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2 changes: 1 addition & 1 deletion src/main/java/com/jme3/bullet/util/NativeLibrary.java
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Expand Up @@ -52,7 +52,7 @@ final public class NativeLibrary {
/**
* expected version string of the native library
*/
final public static String expectedVersion = "20.1.0";
final public static String expectedVersion = "20.2.0";
// *************************************************************************
// constructors

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2 changes: 1 addition & 1 deletion src/main/native/glue/jmeClasses.h
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Expand Up @@ -38,7 +38,7 @@

#include <jni.h>

#define LIBBULLETJME_VERSION "20.1.0"
#define LIBBULLETJME_VERSION "20.2.0"

#define EXCEPTION_CHK(pEnv, retval) \
if (pEnv->ExceptionCheck()) { \
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