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Become a sponsor to Kristopher Ali

Hey there, I'm Kris and I ❤️ code!

I've been programming for over 15 years and have loved open-source since I found out about it in 2014. I'm glad I found out about it as a kid! I'm currently freelancing on other projects but would love to keep my focus on open-source primarily.

Here are some of the languages / environments I've gone through over the years:

  • C#
  • C
  • PHP
  • React.js (F/MERN stacks with S/CSS)
  • Unity 2/3D
  • Python
  • Bash
  • Go
  • Java
  • and more!

And I love all of them. Especially C# and React. Those two are my favorite to work with. Recently I've been playing with data-oriented designs and that is slowly becoming something I find myself absorbed into.

I want to make some more widely-used open-source projects and packages. Especially my open-source Wiki, Unity Networking, and this open-source MMO project!

Reia

Reia is an open-source MMO project that I've been working on for a few months now. It's early in development but I'm using it to push my development skills further! I want to collaborate with others and make art, sound, and program it too. The whole shebang! Most if the design is written out in a private Discord with a few friends in there giving feedback. I plan to publish all of that info, and a Discord invite, using owiki! And documentation for mechanics will be hosted on Github Wikis!

owiki

owiki is another open-source project. It's a free wiki solution that anyone can grab and start up their own wiki through Firebase. Free of any development limitations. If Firebase permits it, I'll even program a way to automatically set up a project via an API. That way you have a wiki setup with a single click (or command)!

Sutstenet

Sustenet is also an open-source project that is an extension of an old networking solution I made using Unity's LLAPI a few years ago. Because it was deprecated, along with other network solutions they've provided, I decided to write it outside of Unity's reach. The goal is to make it to where it can scale as much as you want by changing the density of servers and just adding extra servers with it installed on them. This makes it a quick and easy solution that scales itself automatically with some parameters.

🎉

I'm very passionate about these projects and I'll be dedicating a lot of my free time to them. Collaboration is always welcome, and so is your sponsorship! 🕺🎁

Featured work

  1. Quaint-Studios/Reia

    Explore endless worlds and embark on a magical adventure of a lifetime! Reia is an action-adventure RPG and also an open-source game. Play offline or online with friends, or login for an MMO experi…

    GDScript 123
  2. Quaint-Studios/Sustenet

    Sustenet is a networking solution built with Zig, formerly C#, for game engines like Unity3D, Godot, and Unreal Engine. The primary focus is on scaling by allowing multiple servers to work together.

    Zig 8
  3. Quaint-Studios/Boxbo

    (GitHub Game Jam 2019) Dash and dodge the floor's boss, minions, and attacks. Defeat the boss before the map collapses in on itself. Unlock perks to advance easier through the levels.

  4. Quaint-Studios/Harvest4Clients

    A React (MERN) setup for Harvest clients to check updates on hours.

    JavaScript 1
  5. Quaint-Studios/MERN-Barebones

    A React barebones setup that has a MERN stack structure.

    JavaScript 1

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