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2.0.0

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@rekterakathom rekterakathom released this 04 Apr 17:48
· 188 commits to master since this release

Version 2.0.0

This is a really big update, and maybe a little bit unstable because of that. The previous release (1.9.0) can be found on GitHub for anyone experiencing issues after updating.

Changed:
- It is now possible to connect warehouse inventories! For 10k$ you can add any warehouse you own to a global warehouse network. (ThomasAngel)
- New mission: Transformer repair. Towns can now lose electricity and need your help in getting it back. (ThomasAngel)
- Shopkeepers are now grouped together to save performance. (ThomasAngel)
- Added ACEX foodstuffs to general stores. (ThomasAngel)
- Low stability areas now contain trash and clutter to improve immersion. (ThomasAngel)
- Added mayors to towns. These NPC's are utilised in the transformer repair mission only for now. (ThomasAngel)
- Changed the way arrays are shuffled for performance improvements. (ThomasAngel)
- Significantly optimised spawn distance checks and reduced their amount. (ThomasAngel, thanks ARMAzac)
- Made despawning faster. Despawning now utilises the proper garbage collection introduced in mod version 1.8.0 (ThomasAngel)
- Utilise new method of accessing groups by side introduced in game version 2.12 (ThomasAngel)
- Optimise position lookup when naming FOB's (ThomasAngel)
- Spawned objects now utilise dynamic simulation. These include things like your house furniture. (ThomasAngel)
- Drones now delete their crew immediately after dying, improving performance. (ThomasAngel)
- Optimised the heads up display with money, wanted status etc. (ThomasAngel)
- Optimised the way warehouses are fetched. No more massive lagspikes! (ThomasAngel)

Fixed:
- It was possible to dupe attachments using warehouses, since some weapons had default attachments that spawned when a weapon was taken from warehouse. (ThomasAngel)
- Possible case of never-ending loop related to getting road positions. (ThomasAngel, thanks Tuupertunut)
- Vehicle cleanup not actually deleting vehicles. (ThomasAngel)
- It wasn't possible to recruit units at barracks. (ThomasAngel)
- Altitude not being calculated properly when flying. (ThomasAngel)
- Completed jobs were never listed anywhere, so non-repeating missions could be reassigned. (ThomasAngel)
- Custom main menu for Overthrow wasn't registered into config, so it would never show. (ThomasAngel)