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Here, I've updated the build instructions for Conan 2.0, simplifying
them significantly with the use of CMake's new `--preset` switch.
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libcosim - A co-simulation library for C++
==========================================
# libcosim - An open-source co-simulation library for C++

![libcosim CI Conan](https://github.com/open-simulation-platform/libcosim/workflows/libcosim%20CI%20Conan/badge.svg)
![libcosim CI CMake](https://github.com/open-simulation-platform/libcosim/workflows/libcosim%20CI%20CMake/badge.svg)

This repository contains the OSP C++ library for co-simulations.

See [`CONTRIBUTING.md`] for contributor guidelines and [`LICENSE`] for
terms of use.
Libcosim was developed as part of the [Open Simulation Platform][OSP] (OSP).
See [`CONTRIBUTING.md`] for contributor guidelines and [`LICENSE`] for terms
of use.

The libcosim library is demonstrated in [cosim](https://github.com/open-simulation-platform/cosim-cli) and
[Cosim Demo Application](https://github.com/open-simulation-platform/cosim-demo-app).
The applications can be downloaded from their release pages:
- cosim [releases](https://github.com/open-simulation-platform/cosim-cli/releases)
- Cosim Demo Application [releases](https://github.com/open-simulation-platform/cosim-demo-app/releases)

How to use
------------
To use libcosim in your application you either build the library as described
in the section below or you can use conan. As libcosim is made available as a
conan package on https://osp.jfrog.io, you can include it in your application
following these steps:

* Install [Conan] version 2.x
* Add the OSP Conan repository as a remote:
## How to use

conan remote add osp https://osp.jfrog.io/artifactory/api/conan/conan-local
* Include libcosim as a requirement in your conanfile
* Run `conan install` to aquire the libcosim package
The recommended way to include libcosim in your own projects is via the
[Conan] C/C++ package manager. First, you need to add the OSP package
repository to your remotes, like this:

[cosim], [cosim4j] and [Cosim Demo Application] are examples of how to use the libcosim with conan.
conan remote add osp https://osp.jfrog.io/artifactory/api/conan/conan-local

How to build
------------
Then, you can simply list `libcosim/<version>` as a requirement in your
conanfile. Note that libcosim requires Conan 2.x.

### Required tools
Even if your project cannot use Conan for some reason, it is still possible to
use libcosim. In that case, you have to build it from source and manage the
dependency yourself. Instructions for building are in the next section.

* Compilers: [Visual Studio] >= 16.0/2019 (Windows), GCC >= 9 (Linux)
* Build tool: [CMake] >= 3.19
* API documentation generator (optional): [Doxygen]
* Package manager (optional): [Conan] 2.x
For demonstrations of libcosim use, check out the OSP [Cosim] command-line
interface and [Cosim Demo Application].

Throughout this guide, we will use Conan to manage dependencies. However, it
should be possible to use other package managers as well, such as [vcpkg], and
of course you can always build and install dependencies manually.
### Other programming languages

### Step 1: Configure Conan
Wrappers exist for other programming languages too:

First, add the OSP Conan repository as a remote:
* C++: [libcosimc]
* Python: [libcosimpy]
* Java/JVM: [cosim4j]

conan remote add osp https://osp.jfrog.io/artifactory/api/conan/conan-local
Note that none of them have complete support for all libcosim features.

Package revisions must be enabled. See [How to activate the revisions].

As we will build the library using the *debug* configuration in this guide (as
opposed to *release*), we must use the Conan setting `build_type=Debug`. For
GCC, we also need to set `compiler.libcxx=libstdc++11`, because the library
makes heavy use of C++11/14/17 features. You can either change these settings
in your [Conan profile], or you can specify them using the `--settings` switch
when running `conan install` later. To do the former, add one or both of the
following lines to the appropriate profile(s):
## How to build

build_type=Debug
compiler.libcxx=libstdc++11
### Step 0: Get your tools in order

Again, the second line should only be added if you are compiling with GCC.
The tools needed to build libcosim are:

* Compilers: [Visual Studio] >= 16.0/2019 (Windows), GCC >= 9 (Linux)
* Build tool: [CMake] >= 3.19
* Package manager (optional): [Conan] 2.x
* API documentation generator (optional): [Doxygen]

In this guide, we will use Conan to download and configure libcosim's
dependencies. We strongly recommend that you do too, even when you're unable
to use it to incorporate libcosim in your own project afterwards. It *is*
possible to use other package managers or manage the dependencies yourself,
but then you're mostly on your own. (See the [CI without Conan] GitHub
actions workflow we've set up for an example of how to do it via the Debian
package manager.)

### Step 2: Prepare build system
We will also assume that your CMake is version 3.23 or newer, even if
libcosim's minimum requirement is CMake 3.19. The reason is that this lets us
use the convenient `--preset` switch. If you need to use a slightly older
version, the [Conan CMakeToolchain documentation] has a simple workaround.

Now, we will create a directory to hold the build system and generated files,
use Conan to acquire dependencies, and run CMake to generate the build system.
### Step 1: Install dependencies

We'll create the build directory as a subdirectory of our root source
directory—that is, the directory which contains this README file—and call it
`build`. Note, however, that it may be located anywhere and be called anything
you like.
First, make sure that you've added the OSP package repository to your Conan
remotes as shown in the previous section. Then, go to the root directory of
the libcosim source tree (i.e., the directory that contains this README
file) and run the following command:

From the libcosim source directory, create and enter the build directory:
conan install --build=missing .

mkdir build
cd build
This will install all dependencies, building the ones for which binary
packages weren't available online, and set up some configuration files for the
next steps. Add `--options="proxyfmu=True"` to the above command to enable
support for [proxy-fmu].

Then, acquire dependencies with Conan:
### Step 2: Generate build system

conan install .. --build=missing
Next, to generate the libcosim build system, run:

(You may also have to append `--settings build_type=Debug` and possibly
`--settings compiler.libcxx=libstdc++11` to this command; see Step 1 for more
information.)
cmake --preset=<config-preset-name>

#### proxyfmu
To include proxyfmu support, run conan install with the additional option:
```bash
-o proxyfmu=True
```
where `<config-preset-name>` depends on the underlying toolchain. For Visual
Studio on Windows it will usually be `conan-default`, while for GCC/Make on
Linux it should be `conan-release` or `conan-debug`, depending on which build
type you want. (More precisely, it depends on whether a multi- or
single-configuration CMake generator is used. Consult the
[Conan CMakeToolchain documentation] for details on presets and their names.)

Now, we can run CMake to generate the build system. (If you have not installed
Doxygen at this point, append `-DLIBCOSIM_BUILD_APIDOC=OFF` to the next command
to disable API documentation generation.)
Note that the build type you choose must match one set up by `conan install`.
If you only ran `conan install` once and didn't specify a build type in the
first step, it will pick the default one from your Conan profile (usually
"release"). You can re-run `conan install` with different `build_type` settings
if you want to be able to easily switch between different build types.

For **Visual Studio**, enter:
There are a few options you may want to add to this command to enable or
disable various features for which we do not have corresponding Conan options.
The only one we'll mention here is `-DLIBCOSIM_BUILD_TESTS=ON`, which will
enable running the test suite in step 4. For other options, see the `option()`
declarations near the top of [CMakeLists.txt], or use the CMake GUI.

cmake .. -DLIBCOSIM_USING_CONAN=TRUE -A x64
### Step 3: Build libcosim

For **GCC**, run:
To build libcosim, now run

cmake .. -DLIBCOSIM_USING_CONAN=TRUE -DCMAKE_BUILD_TYPE=Debug
cmake --build --preset=<build-preset-name>

At this point, we are ready to build and test the software. But first, here are
some things worth noting about what we just did:
where `<build-preset-name>` will usually be `conan-release` or `conan-debug`,
depending again on which build type you want. (Note that on Windows/VS this is
*different* from the previous step, while on Linux/GCC/Make it must be the
exact *same*.)

* The `-A` (architecture) switch we used for Visual Studio ensures that we build
in 64-bit mode, which is the default for Conan, but not for Visual Studio.
* In addition to generating build files for MSBuild, CMake generates solution
files for the Visual Studio IDE. Open the `libcosim.sln` file with VS if you
want to check it out.
* For GCC, CMake normally uses a Makefile generator which, unlike Visual
Studio, is a *single-configuration* generator. Therefore, the choice of
whether to build in debug or release mode has to be made at generation time,
using the `CMAKE_BUILD_TYPE` variable.
### Step 4 (optional): Run tests

### Step 3: Build and test
If you did not enable unittests in step 2, go back and do so now, and rebuild
libcosim. Then, run

When CMake generates IDE project files, as is the case for the Visual Studio
generator, the software can of course be built, and tests run, from within the
IDE. Here, however, we will show how to do it from the command line.
ctest --preset=<build-preset-name>

The following three commands will build the software, test the software, and
build the API documentation, respectively:
where `<build-preset-name>` is the same as in the previous step.

cmake --build .
ctest -C Debug
cmake --build . --target doc
### Step 5 (optional): Install libcosim

(The `-C Debug` switch is only necessary on multi-configuration systems like
Visual Studio.)
Before you do this, you probably want to set the [`CMAKE_INSTALL_PREFIX`]
variable to the desired install location first. Then, simply run:

All generated files can be found in the directory `build/output`.
cmake --build --preset=<build-preset-name> --target=install


[CI without Conan]: ./.github/workflows/ci-cmake.yml
[CMake]: https://cmake.org
[`CMAKE_INSTALL_PREFIX`]: https://cmake.org/cmake/help/latest/variable/CMAKE_INSTALL_PREFIX.html
[CMakeLists.txt]: ./CMakeLists.txt
[Conan]: https://conan.io
[Conan CMakeToolchain documentation]: https://docs.conan.io/2/examples/tools/cmake/cmake_toolchain/build_project_cmake_presets.html
[`CONTRIBUTING.md`]: ./CONTRIBUTING.md
[Cosim]: https://github.com/open-simulation-platform/cosim-cli
[Cosim Demo Application]: https://github.com/open-simulation-platform/cosim-demo-app
[cosim4j]: https://github.com/open-simulation-platform/cosim4j
[Doxygen]: http://www.doxygen.org
[libcosimc]: https://github.com/open-simulation-platform/libcosimc
[libcosimpy]: https://github.com/open-simulation-platform/libcosimpy
[`LICENSE`]: ./LICENSE
[OSP]: https://opensimulationplatform.com/
[proxy-fmu]: https://github.com/open-simulation-platform/proxy-fmu/
[Visual Studio]: https://visualstudio.microsoft.com
[CMake]: https://cmake.org
[Doxygen]: http://www.doxygen.org
[Conan]: https://conan.io
[vcpkg]: https://github.com/Microsoft/vcpkg
[Conan profile]: https://docs.conan.io/en/latest/using_packages/using_profiles.html
[cosim]: https://github.com/open-simulation-platform/cosim-cli/blob/master/conanfile.txt
[Cosim Demo Application]: https://github.com/open-simulation-platform/cosim-demo-app/blob/master/conanfile.txt
[cosim4j]: https://github.com/open-simulation-platform/cosim4j/blob/master/cosim4j-native/conanfile.txt
[How to activate the revisions]:https://docs.conan.io/en/latest/versioning/revisions.html?highlight=revisions#how-to-activate-the-revisions

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