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Releases: mob-sakai/ParticleEffectForUGUI

3.3.5

28 Feb 04:21
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3.3.5 (2021-02-28)

Bug Fixes

  • fix cached position for pre-warmed particles (e3f42d7)
  • ParticleSystem creates particles in wrong position during pre-warm (b93e0e4), closes #147

3.3.4

22 Feb 12:24
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3.3.4 (2021-02-22)

Bug Fixes

  • Multiselecting sets all scales to the same value (13223b2)
  • support sub emitter with 'PlayOnAwake' (d5ce78a)
  • The maximum material count is 8 (3bb5241)

3.3.3

03 Feb 02:17
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3.3.3 (2021-02-03)

Bug Fixes

  • particle trails draw in wrong transform (17ce81e), closes #145

3.3.2

01 Feb 15:40
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3.3.2 (2021-02-01)

Bug Fixes

  • _cachedPosition defaults to localPosition (c0aa89b), closes #121
  • submeshes can't over 8 (2a1f334), closes #122

3.3.1

01 Feb 14:43
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3.3.1 (2021-02-01)

Bug Fixes

  • ignore material check and transform check (d11cd0a), closes #119
  • the trail is incorrect in SimulationSpace.Local (9313489)

3.3.0

20 Nov 07:28
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3.3.0 (2020-11-20)

Bug Fixes

  • the particles may disappear unintentionally (2ec81da), closes #117

Features

  • ignore rendering of particle systems that do not have a SharedMaterial and TrailMaterial (08c4aba), closes #118
  • show/hide materials in inspector (4b4aebf)
  • shrink rendering by material (46a7ddd), closes #113

3.2.0

15 Nov 18:08
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3.2.0 (2020-11-15)

Features

  • compatibility with other IMaterialModifier (08273cb), closes #115

3.1.1

09 Nov 16:52
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3.1.1 (2020-11-09)

Bug Fixes

  • error on build in Unity 2019.3.11-15 (68669c7), closes #114
  • null Reference when creating New Scene after Prefab was open in PrefabMode (22bcecd), closes #111

3.1.0

28 Oct 17:05
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3.1.0 (2020-10-28)

Bug Fixes

  • compile error in 2018.2 (82f81ef)

Features

  • maskable option to ignore masking (af5f7e9), closes #109

3.0.1

28 Oct 03:35
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3.0.1 (2020-10-28)

Bug Fixes

  • fix the sorting algorithm (7acbf22)
  • in rare cases, an IndexOutOfRangeException is thrown (f7eac0a)