Izzet is a 3D game engine sandbox written with Go/OpenGl. I use this space to learn how to implement features common in gaming tech
- Loading static and animationed meshes (currently only supporting GLTF 2.0)
- Physically Based Rendering (PBR) support
- Shadow mapping
- Entity instantiation
- Parenting entities
- Gizmo controls for translation, rotation and scale
- UI for scene graph, entity properties, and prefabs
- World serialization