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Merge branch 'beta'
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# Conflicts:
#	install.sh
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dragoonDorise committed May 26, 2022
2 parents 5add096 + 4b86529 commit 99e3212
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1 change: 1 addition & 0 deletions .gitignore
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.DS_Store
.nova/Publishing/Deck.json
372 changes: 372 additions & 0 deletions EmuDeck_shell.ps1

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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -68,7 +68,7 @@ We try to use the same hotkeys for every emulator but some of them have their ow
| Menu | L3 + R3 | - | - | - | - | - | - |
| Exit | Select + Start | Select + Start | R5 | Select + Start | Select + Start | STEAM Button | STEAM Button |
| Pause/Unpause Emulation | Select + A | Select + A | - | - | Select + A | | - |
| Fast Forward | Select + R2 | Select | - | - | Select + R2 | Select + R2 | - |
| Fast Forward | Select + R2 | Select | - | - | Select + R2 | Select + R4 | - |
| Load State | Select + L1 | Select + L1 | - | - | - | Select + L1 | - |
| Save State | Select + R1 | Select + R1 | - | - | - | Select + R1 | - |
| Full Screen | - | - | L4 | - | - | - | - |
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36 changes: 36 additions & 0 deletions changelog.md
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Expand Up @@ -205,3 +205,39 @@
- Get ESDE latest version from Dynamic url - Godsbane
- CHD script improvements - Godsbane
- Fix PCSX2 Save/Load state mappings - LBRapid

0.17.3
- New ESDE Epic Noir Theme set as default & Theme Selector
- Ability to launch WiiU Games from ESDE
- Cemu Script added to installers. Adding WiiU games to SRM no longer requires proton to be set, it just works TM!
- Widescreen Hacks for PS2 Games - Only US
- Widescreen for 70 Wii and GC games - SkyHighBrownie
- Added log files for Community Dolphin ini hacks. Send us your own!
- Added new ExpertMode feature - SteamGyroDSU. (requires sudo)
- Added logging to CHDman script so you can check what it did after the run.
- Added paths to Yuzu for roms directory.
- Added paths to Citra for roms directory.
- Added paths to Primehack for roms directory.
- Added permissions for PCSX2 to do netplay.
- Added permissions for Xemu to write to its hdd if it's internal.
- Added default paths for Cemu to mlc01
- Added default paths for Cemu to roms folder. When you launch cemu with proton, you may need to refresh the games list manually for them to show up.
- Set new default emulators for ES-DE to be more in line with the ones we set for SRM and set preparations for future ESDE updates
- New emulation station defaults:
'Genesis Plus GX' gamegear
'Gambatte' gb
'Gambatte' gbc
'Dolphin (Standalone)' gc
'PPSSPP (Standalone)' psp
'Dolphin (Standalone)' wii
'Mesen' nes
'DOSBox-Pure' dos
'PCSX2 (Standalone)' ps2
'melonDS' nds
- Update RPCS3 config with new version, as its config had changed
- Update PowerTools to version 4.1 ( Expert mode ). SMT Toggle is in. Be aware that this may crash MangoHud(stats) if enabled, but it won't hurt anything. MangoHud will come back on reboot.
- Fixed SRM Parser for Installed PS3 games for internal users.
- Expert mode will ask about Bezels and Autosave again
- Dolphin set as 16:9 by default on easy mode
- Fix Sega Genesis missing extension and adds Commodore 64
- Add support for holoISO
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Expand Up @@ -3,120 +3,23 @@
<type>Wii U GamePad</type>
<profile>Deck-Gamepad-Gyro</profile>
<controller>
<api>XInput</api>
<api>DSUController</api>
<uuid>0</uuid>
<display_name>Controller 1</display_name>
<rumble>0</rumble>
<motion>true</motion>
<axis>
<deadzone>0.15</deadzone>
<deadzone>0.25</deadzone>
<range>1</range>
</axis>
<rotation>
<deadzone>0.15</deadzone>
<deadzone>0.25</deadzone>
<range>1</range>
</rotation>
<trigger>
<deadzone>0.15</deadzone>
<deadzone>0.25</deadzone>
<range>1</range>
</trigger>
<mappings>
<entry>
<mapping>1</mapping>
<button>13</button>
</entry>
<entry>
<mapping>2</mapping>
<button>12</button>
</entry>
<entry>
<mapping>3</mapping>
<button>15</button>
</entry>
<entry>
<mapping>4</mapping>
<button>14</button>
</entry>
<entry>
<mapping>5</mapping>
<button>8</button>
</entry>
<entry>
<mapping>6</mapping>
<button>9</button>
</entry>
<entry>
<mapping>7</mapping>
<button>42</button>
</entry>
<entry>
<mapping>8</mapping>
<button>43</button>
</entry>
<entry>
<mapping>9</mapping>
<button>4</button>
</entry>
<entry>
<mapping>10</mapping>
<button>5</button>
</entry>
<entry>
<mapping>11</mapping>
<button>0</button>
</entry>
<entry>
<mapping>12</mapping>
<button>1</button>
</entry>
<entry>
<mapping>13</mapping>
<button>2</button>
</entry>
<entry>
<mapping>14</mapping>
<button>3</button>
</entry>
<entry>
<mapping>15</mapping>
<button>6</button>
</entry>
<entry>
<mapping>16</mapping>
<button>7</button>
</entry>
<entry>
<mapping>17</mapping>
<button>39</button>
</entry>
<entry>
<mapping>18</mapping>
<button>45</button>
</entry>
<entry>
<mapping>19</mapping>
<button>44</button>
</entry>
<entry>
<mapping>20</mapping>
<button>38</button>
</entry>
<entry>
<mapping>21</mapping>
<button>41</button>
</entry>
<entry>
<mapping>22</mapping>
<button>47</button>
</entry>
<entry>
<mapping>23</mapping>
<button>46</button>
</entry>
<entry>
<mapping>24</mapping>
<button>40</button>
</entry>
</mappings>
<mappings />
</controller>
<controller>
<api>XInput</api>
Expand Down Expand Up @@ -234,23 +137,4 @@
</entry>
</mappings>
</controller>
<controller>
<api>DSUController</api>
<uuid>0</uuid>
<display_name>Controller 1</display_name>
<motion>true</motion>
<axis>
<deadzone>0.25</deadzone>
<range>1</range>
</axis>
<rotation>
<deadzone>0.25</deadzone>
<range>1</range>
</rotation>
<trigger>
<deadzone>0.25</deadzone>
<range>1</range>
</trigger>
<mappings />
</controller>
</emulated_controller>
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