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Releases: chchwy/ogre-v2-mesh-viewer

v0.4.3

16 Apr 05:36
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This is a maintenance release. Has done nothing fancy but updating the Ogre source code and SDKs.

  1. Pulled the latest v2-1 Ogre source code: OGRECave/ogre-next@32ba36e
  2. Qt 5.15.2 msvc2019_64
  3. Visual Studio 2019 16.9.3
  4. Re-enable the D3D11 Render Subsystem.

v0.4.2

11 Aug 06:55
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  • Fix a crash when loading a new model
  • Upgrade to the new version of tinygltf to better support glTF 2.0 spec

v0.4.1

11 Aug 07:01
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General bug fixes

v0.4.0

11 Aug 07:02
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Basic HLMS editing

  • Texture: diffuse, background diffuse, normal, roughness, metalness
  • Diffuse color, background diffuse color, specular color
  • Transparent value & mode
  • Solid or wireframe
  • Two-sided on/off

Mesh states:

  • Show/hide bounding boxes
  • Switch visibility

Other changes

  • Fixed a crash when selecting the pistol at the beginning and then loading another model
  • Fixed a crash when the material drop-down list emit an index of -1
  • Change the clear color from sky blue to black
  • Create a new Pbs Datablock for the mesh which doesn't come with materials
  • Showing irradiance backgrounds in the beginning
  • Using GL3+ as the default rendersystem due to some issues in D3D11 rendersystem

v0.3.3

11 Aug 07:02
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  • Re-implement Save as Ogre Mesh. Now you can save all meshes of the scene along with Hlms materials
  • Don't show the progress bar for each mesh when doing batch conversion
  • Give a new default Ogre3D config file
  • Remove the temporary v1 mesh while the conversion to v2 mesh is done

v0.3.2

11 Aug 07:02
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  • Enabled Hi-Dpi support
  • Switching between backgrounds: environment/irradiance/black
  • Generating correct AABB bounding boxes when importing a wavefront obj

v0.3.1

11 Aug 07:03
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  • Speed up the process of Wavefront Obj to Ogre3D mesh conversion
  • Added a Batch conversion tool to convert multiple obj to ogre mesh at once
  • Improved camera panning by to the distance from camera to target object
  • Fixed: app hangs when closing the select-folder dialog without selecting any folder

v0.3.0

11 Aug 07:03
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  • Support glTF format
  • Added Scene tree panel
  • Added transformation panel (translation, rotation and scale)
  • Support load multiple mesh files from a folder