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Improved use cases: 1. - hotkey1 and hotkey2 use Key.Left and Key.Right, respectively, and have the same modifiers - set hotkey1 to Key.Right; it's shown as invalid as the key is already used by hotkey2 - set hotkey2 to Key.Left (or any other key different from Key.Right) - hotkey1 changes its state back to valid, since Key.Right is not used anymore by hotkey2 2. (Same as case 1., but with mouse buttons) 3. - hotkey1 and hotkey2 both use Key.Left and have the same modifiers; hotkey1 is shown as invalid - set hotkey2 to MouseAction.XButton1 (or any other MouseAction) - hotkey1 changes its state to valid, since Key.Left is not used anymore by hotkey2 4. (Same as case 3., but with keys in place of mouse buttons and mouse buttons in place of keys)
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