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akdavis83 committed Aug 6, 2024
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38 changes: 38 additions & 0 deletions bower_components/threex.domevents/README.md
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threex.domevents
================

threex.domevents is a three.js extension which provide an domevents for other developpers.
Thus they can copy it and start their own extension.

Show Don't Tell
===============
* [examples/basic.html](http://jeromeetienne.github.io/threex.domevents/examples/basic.html)
\[[view source](https://github.com/jeromeetienne/threex.domevents/blob/master/examples/basic.html)\] :
It shows this feature, and that one which is coded like that.
* [examples/requirejs.html](http://jeromeetienne.github.io/threex.domevents/examples/requirejs.html)
\[[view source](https://github.com/jeromeetienne/threex.domevents/blob/master/examples/requirejs.html)\] :
It does that this way, and it is cool in that case.

How To Install It
=================

You can install it via script tag

```html
<script src='threex.domevents.js'></script>
```

Or you can install with [bower](http://bower.io/), as you wish.

```bash
bower install threex.domevents
```

How To Use It
=============

there is no real use as it is only a boilerplate for your own extension.

```javascript
var instance = new THREEx.Sample()
```
3 changes: 3 additions & 0 deletions bower_components/threex.domevents/TODO.md
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* find a good demo
* test all events in the demo
* why not the usual teapots ones ?
69 changes: 69 additions & 0 deletions bower_components/threex.domevents/examples/basic.html
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<!DOCTYPE html>
<script src='../../../vendor/three.js/build/three.min.js'></script>
<script src='../threex.domevents.js'></script>
<body style='margin: 0px; background-color: #bbbbbb; overflow: hidden;'><script>
var renderer = new THREE.WebGLRenderer()
renderer.setSize( window.innerWidth, window.innerHeight )
document.body.appendChild( renderer.domElement )

var onRenderFcts= []
var scene = new THREE.Scene()
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 1000)
camera.position.z = 3

//////////////////////////////////////////////////////////////////////////////////
// add an object and make it move //
//////////////////////////////////////////////////////////////////////////////////
var geometry = new THREE.CubeGeometry( 1, 1, 1);
var material = new THREE.MeshNormalMaterial();
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

//////////////////////////////////////////////////////////////////////////////////
// comment //
//////////////////////////////////////////////////////////////////////////////////

var domEvents = new THREEx.DomEvents(camera, renderer.domElement);
domEvents.bind(mesh, 'click', function(event){
console.log(arguments)
}, false)

//////////////////////////////////////////////////////////////////////////////////
// Camera Controls //
//////////////////////////////////////////////////////////////////////////////////
var mouse = {x : 0, y : 0}
document.addEventListener('mousemove', function(event){
mouse.x = (event.clientX / window.innerWidth ) - 0.5
mouse.y = (event.clientY / window.innerHeight) - 0.5
}, false)
onRenderFcts.push(function(delta, now){
camera.position.x += (mouse.x*5 - camera.position.x) * (delta*3)
camera.position.y += (mouse.y*5 - camera.position.y) * (delta*3)
camera.lookAt( scene.position )
})


//////////////////////////////////////////////////////////////////////////////////
// render the scene //
//////////////////////////////////////////////////////////////////////////////////
onRenderFcts.push(function(){
renderer.render( scene, camera );
})

//////////////////////////////////////////////////////////////////////////////////
// loop runner //
//////////////////////////////////////////////////////////////////////////////////
var lastTimeMsec= null
requestAnimationFrame(function animate(nowMsec){
// keep looping
requestAnimationFrame( animate );
// measure time
lastTimeMsec = lastTimeMsec || nowMsec-1000/60
var deltaMsec = Math.min(200, nowMsec - lastTimeMsec)
lastTimeMsec = nowMsec
// call each update function
onRenderFcts.forEach(function(onRenderFct){
onRenderFct(deltaMsec/1000, nowMsec/1000)
})
})
</script></body>
73 changes: 73 additions & 0 deletions bower_components/threex.domevents/examples/linkify.html
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<!DOCTYPE html>
<script src='../../../vendor/three.js/build/three.min.js'></script>
<script src='../threex.domevents.js'></script>
<script src='../threex.linkify.js'></script>
<body style='margin: 0px; background-color: #bbbbbb; overflow: hidden;'><script>
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

var onRenderFcts= [];
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 1000);
camera.position.z = 3;

//////////////////////////////////////////////////////////////////////////////////
// comment //
//////////////////////////////////////////////////////////////////////////////////

var domEvents = new THREEx.DomEvents(camera, renderer.domElement)

//////////////////////////////////////////////////////////////////////////////////
// add an object and make it move //
//////////////////////////////////////////////////////////////////////////////////
var geometry = new THREE.CubeGeometry( 1, 1, 1)
var material = new THREE.MeshNormalMaterial()
var mesh = new THREE.Mesh( geometry, material )
scene.add( mesh )

//////////////////////////////////////////////////////////////////////////////////
// linkify our cube //
//////////////////////////////////////////////////////////////////////////////////

THREEx.linkify(domEvents, mesh, 'http://jeromeetienne.github.io/threex/')

//////////////////////////////////////////////////////////////////////////////////
// Camera Controls //
//////////////////////////////////////////////////////////////////////////////////
var mouse = {x : 0, y : 0}
document.addEventListener('mousemove', function(event){
mouse.x = (event.clientX / window.innerWidth ) - 0.5
mouse.y = (event.clientY / window.innerHeight) - 0.5
}, false)
onRenderFcts.push(function(delta, now){
camera.position.x += (mouse.x*5 - camera.position.x) * (delta*3)
camera.position.y += (mouse.y*5 - camera.position.y) * (delta*3)
camera.lookAt( scene.position )
})


//////////////////////////////////////////////////////////////////////////////////
// render the scene //
//////////////////////////////////////////////////////////////////////////////////
onRenderFcts.push(function(){
renderer.render( scene, camera );
})

//////////////////////////////////////////////////////////////////////////////////
// loop runner //
//////////////////////////////////////////////////////////////////////////////////
var lastTimeMsec= null
requestAnimationFrame(function animate(nowMsec){
// keep looping
requestAnimationFrame( animate );
// measure time
lastTimeMsec = lastTimeMsec || nowMsec-1000/60
var deltaMsec = Math.min(200, nowMsec - lastTimeMsec)
lastTimeMsec = nowMsec
// call each update function
onRenderFcts.forEach(function(onRenderFct){
onRenderFct(deltaMsec/1000, nowMsec/1000)
})
})
</script></body>
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