Skip to content

May 12 2019

Compare
Choose a tag to compare
@YaLTeR YaLTeR released this 12 May 18:35
· 391 commits to master since this release
3a362fc

The changes in this release are by @Jukspa.

TAS stuff:

  • tas_strafe_capped_limit - The cap for TAS strafing using the capped strafing option.
  • tas_strafe_hull_is_line - Uses a line as a collision hull for checking ground (use in Portal when going through portals).
  • tas_strafe_use_tracing - Enables new ground checks based on tracing - a more accurate way of detecting whether or not the player is on ground.
  • tas_strafe_autojb - Automatically jumpbugs when possible, requires you to hold duck and the jumpbug has to be possible.
  • Added a noop character - <.
  • Added alive checks and jumpbug conditions for searching.

New SPT HUD - only works in Source 2007.
Note: Some of these may crash during demo playback.

  • y_spt_hud_decimals - How many decimals should be displayed in the HUD for floating point values.
  • y_spt_hud_left - When set to 1, displays the SPT HUD on the left.
  • y_spt_hud_velocity - Displays velocity in all axes and horizontal velocity.
  • y_spt_hud_accel - Same as above except it's for acceleration.

Various HUD options for showing flags for the player:

  • y_spt_hud_flags - Normal entity flags.
  • y_spt_hud_moveflags - Move type.
  • y_spt_hud_movecollideflags - Move collision.
  • y_spt_hud_collisionflags - Collision.

For Portal:

  • y_spt_hud_oob - Shows if the player is oob or not. Crashes during demo playback.
  • y_spt_hud_portal_bubble - Shows 1 if the player is in a "portal bubble".
  • y_spt_hud_ag_sg_tester - Tests if angle glitch will save glitch you. Requires you to select a portal either via the command y_spt_hud_portal or by just standing near the entry portal.

Misc:

  • y_spt_hud_script_length - Shows script progress when running a TAS.
  • y_spt_hud_hops - A HUD for practing jump timing. Shows how close you were to jumping with perfect timing.
  • y_spt_hud_ent_info - Display entity info on HUD. Format is "[ent index],[prop regex],[prop regex],...,[prop regex];[ent index],...,[prop regex]".

Entity stuff that you can print:

  • y_spt_print_ents - Prints all props and their indices.
  • y_spt_print_ent_props - Prints all props for an entity with the given index.