May 12 2019
The changes in this release are by @Jukspa.
TAS stuff:
tas_strafe_capped_limit
- The cap for TAS strafing using the capped strafing option.tas_strafe_hull_is_line
- Uses a line as a collision hull for checking ground (use in Portal when going through portals).tas_strafe_use_tracing
- Enables new ground checks based on tracing - a more accurate way of detecting whether or not the player is on ground.tas_strafe_autojb
- Automatically jumpbugs when possible, requires you to hold duck and the jumpbug has to be possible.- Added a noop character -
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. - Added alive checks and jumpbug conditions for searching.
New SPT HUD - only works in Source 2007.
Note: Some of these may crash during demo playback.
y_spt_hud_decimals
- How many decimals should be displayed in the HUD for floating point values.y_spt_hud_left
- When set to 1, displays the SPT HUD on the left.y_spt_hud_velocity
- Displays velocity in all axes and horizontal velocity.y_spt_hud_accel
- Same as above except it's for acceleration.
Various HUD options for showing flags for the player:
y_spt_hud_flags
- Normal entity flags.y_spt_hud_moveflags
- Move type.y_spt_hud_movecollideflags
- Move collision.y_spt_hud_collisionflags
- Collision.
For Portal:
y_spt_hud_oob
- Shows if the player is oob or not. Crashes during demo playback.y_spt_hud_portal_bubble
- Shows 1 if the player is in a "portal bubble".y_spt_hud_ag_sg_tester
- Tests if angle glitch will save glitch you. Requires you to select a portal either via the commandy_spt_hud_portal
or by just standing near the entry portal.
Misc:
y_spt_hud_script_length
- Shows script progress when running a TAS.y_spt_hud_hops
- A HUD for practing jump timing. Shows how close you were to jumping with perfect timing.y_spt_hud_ent_info
- Display entity info on HUD. Format is"[ent index],[prop regex],[prop regex],...,[prop regex];[ent index],...,[prop regex]"
.
Entity stuff that you can print:
y_spt_print_ents
- Prints all props and their indices.y_spt_print_ent_props
- Prints all props for an entity with the given index.