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An open world multiplayer mission using RyanD's Zombies and Demons mod.

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Warriors-Haven-Gaming/Zombie-Framework

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Zombie-Framework

An open world multiplayer mission inspired by Quiksilver's Invade & Annex Apex-Framework, created with the use of RHSUSAF and RyanD's Zombies and Demons mod. You will be working with your team to deal with the widespread infection and complete objectives across the islands of Tanoa.

We are currently in Alpha development. For developers interested in helping, please see the contributing guide!

Features

  • Procedurally generated main and side missions based on map terrain
  • Loitering zombies, hordes, and vehicle wrecks
  • Blood Points economy for purchasing AI, vehicles, and supplies
  • Native self-revive and vehicle unflip actions
  • Zombie loot drops based on player equipment
  • Customizable with CBA settings (optional)

How do I play?

You can find this mission published on the Steam Workshop:

Once subscribed, you can host the mission by going to Server Browser > Host Server, and then select Zombie Framework from the appropriate map. You may choose to host LAN if you want to play alone.

For dedicated server hosters, the mission file will be named SHZombiesFramework.terrain, where terrain is the name of the map (Tanoa or cup_chernaurus_A3).

ACE Compatibility

ACE is not required by this mission but there are various settings configured for it (see cba_settings.sqf), and they can be overwritten by the server as usual.

Warning

Zombies and Demons has issues with ACE Medical, preventing zombies from dealing damage. When using ACE, please install the ACE No Medical mod alongside it.