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Release version 3.0.0
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timfel committed Dec 19, 2020
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7 changes: 2 additions & 5 deletions HOWTO-NEW-RELEASE
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Expand Up @@ -13,17 +13,14 @@ Increase version and update changelog for debian:
Update copyright information for Debian:
debian/copyright

Update Copyright information in NSI installer:
src/win32/stratagus.nsi

Tag the new release in https://github.com/Wargus/win32-stratagus-dependencies
and wait for it to run through on the Appveyor CI. This will automatically
cause a release with the tag name to be created, and the windows dependencies
will be uploaded there.

Tag the new release here and wait for it to run through the CIs. Appveyor and
Travis will upload new versions for Windows and OSX, and Launchpad will
automatically build new debian packages:
Travis will upload new versions for Windows and OSX. Go to Launchpad to
trigger building new debian packages:
git commit -a -m "Release version <version>"
git tag <version>
git push --tags origin master
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9 changes: 7 additions & 2 deletions debian/changelog
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@@ -1,4 +1,4 @@
stratagus (3.0.0) UNRELEASED; urgency=medium
stratagus (3.0.0) focal; urgency=medium

* Migrate to SDL2, remove old direct OpenGL backend
* Migrate most custom code to handle image and audio formats, use SDL2_mixer and SDL2_image instead
Expand All @@ -12,8 +12,13 @@ stratagus (3.0.0) UNRELEASED; urgency=medium
* Add an AlwaysThreat boolean flag for units that cannot attack but can cast spells and are thus still a danger for the AI
* Improve the displayed number of additional selected units
* Improve the pathfinding algorithm and related functions like retreating and roaming behavior
* Improve the target selection when attack ground is used
* Add support for online gaming via PVPGN
* Add discovery of open games in the LAN using DNS-SD queries
* Allow non-square pixel scaling to be set by games
* Fix flickering when rendering movies into widget surfaces

-- Tim Felgentreff <timfelgentreff@gmail.com> Sat, 06 Jun 2020 11:10:12 +0200
-- Tim Felgentreff <timfelgentreff@gmail.com> Fri, 18 Dec 2020 23:15:21 +0100

stratagus (2.4.3) eoan; urgency=medium

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2 changes: 2 additions & 0 deletions debian/copyright
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Expand Up @@ -17,6 +17,8 @@ Files: *
Pali Rohár <pali.rohar@gmail.com>
cybermind <iddqd_mail@mail.ru>
Tim Felgentreff <timfelgentreff@gmail.com>
alyokhin <ipochto@gmail.com>
Andrettin <andre.ng@live.com>
License: GPL-2+

License: GPL-2+
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23 changes: 22 additions & 1 deletion doc/changelog.html
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Expand Up @@ -40,7 +40,28 @@ <h1>ChangeLog</h1>

<ul>
<p/>
<p/><li>2.4.3 Released<p/></li>
<p/>
<li>3.0.0 Released<p/></li>
<ul>
<li>Migrate to SDL2, remove old direct OpenGL backend</li>
<li>Migrate most custom code to handle image and audio formats, use SDL2_mixer and SDL2_image instead</li>
<li>Force the AI to observe dependencies when upgrading in network games</li>
<li>Fixed an issue with units continuing to attack destroyed walls</li>
<li>Fixed an issue with units never finishing their move action if another unit appears at the goal position</li>
<li>Fixed an issue when units would cease attacking non-threatening units of they came under attack, but their attacker is not reachable</li>
<li>Fixed a potential segfault in the AI pathfinder</li>
<li>Fixed a number of potential desyncs in network games, because the network random numbers where used for local sounds</li>
<li>Fixed an issue with grayscale application for 4 bpp images</li>
<li>Add an AlwaysThreat boolean flag for units that cannot attack but can cast spells and are thus still a danger for the AI</li>
<li>Improve the displayed number of additional selected units</li>
<li>Improve the pathfinding algorithm and related functions like retreating and roaming behavior</li>
<li>Improve the target selection when attack ground is used</li>
<li>Add support for online gaming via PVPGN</li>
<li>Add discovery of open games in the LAN using DNS-SD queries</li>
<li>Allow non-square pixel scaling to be set by games</li>
<li>Fix flickering when rendering movies into widget surfaces</li>
</ul>
<li>2.4.3 Released<p/></li>
<ul>
<li>
Allow specifying colors, percentages, and border for the LifeBar.
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