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Releases: Vdauphin/HeartsAndMinds

=BTC= co@30 Hearts & Minds v1.16.5

20 Jun 22:22
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Need ACE3, CBA and RHS USAF mods (Optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod, Project OPFOR) :

Change Hearts and Minds map is easy! Look in the wiki!

Changelog :

  • CHANGED param.hpp
  • Unchanged mission.sqm
  • FIX: Side mission Hostage fail for no reason.
  • FIX: AI skills is not set correctly (ACE 3.10.0).
  • FIX: IEDs appear in front of player in some cases.
  • FIX: Hide the box uses during the wreck lift.

=BTC= co@30 Hearts & Minds v1.16.4

23 May 21:32
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Need ACE3, CBA and RHS USAF mods (Optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod, Project OPFOR) :

Change Hearts and Minds map is easy! Look in the wiki!

Changelog :

  • Mission.sqm/Param.hpp unchanged.
  • FIX: Dead body above water can't be search.
  • FIX: Now civilian or enemies patrol in house.
  • FIX: Vehicles are damaged by Data Base loading.
  • FIX: Documentation about towing vehicle (car can't tow truck or tank).
  • FIX: Logistic point can't be use when animals or module are placed on it.
  • FIX: Player spawn under the FOB floor.
  • FIX: Player respawn where at connection position.
  • FIX: Helo and logisitc point elevation.

=BTC= co@30 Hearts & Minds v1.16.3

22 Apr 12:19
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Need ACE3, CBA and RHS USAF mods (Optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod, Project OPFOR) :

Change Hearts and Minds map is easy! Look in the wiki!

Changelog :

  • Mission.sqm/Param.hpp unchanged.
  • FIX: Defuse IED don't give reputation to player.
  • FIX: Traffic is removed when the vehicle is hit by a rabbit.
  • FIX: Error appear in function btc_fnc_mil_send for headless client.

=BTC= co@30 Hearts & Minds v1.16.2

21 Mar 17:51
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Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod, Project OPFOR) :

Change Hearts and Minds map is easy! Look in the wiki!

Changelog :

  • Mission.sqm/Param.hpp unchanged.
  • FIX: Vehicles fly or are in the ground during towing.
  • FIX: Player don't get any notification when side mission convoy and capture an officier begin.
  • FIX: Logistics point can't detect wreck when FRIES is equipped on helicopters.
  • FIX: Wreck lift.
  • FIX: When all players fall unconscious, AI disappear.
  • FIX: Patrol can be out of city area.
  • FIX: Car can tow truck or tank.
  • FIX: Tank can't be lift.
  • FIX: Tank can't be tow by truck or tank.
  • FIX: Check cap trow error in some case.
  • FIX: Missing interaction icon on StaticWeapon.
  • FIX: Group created are not deleted in some case.

=BTC= co@30 Hearts & Minds v1.16.1

22 Feb 19:51
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Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod, Project OPFOR) :

Change Hearts and Minds map is easy! Look in the wiki!

Changelog :

  • FIX: Pilot not being removed at the end of rescue mission.
  • FIX: Hideouts are not capturing cities around after a delay.
  • FIX: Task notification appear to everybody when a player is connecting.
  • FIX: Military send from a city to an other are not in Headless Client.
  • FIX: Duplicate static magazine.

=BTC= co@30 Hearts & Minds v1.16

15 Feb 18:35
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Pre-release

Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod, Project OPFOR) :

Change Hearts and Minds map is easy! Look in the wiki!

Changelog :

  • Add: Civilan fleeing.
  • Add: Headless support.
  • Add: ACE3 mine detector support.
  • Add: "Lifting" interaction inside helicopter.
  • Add: "Check cargo" interaction inside vehicle.
  • Add: New hideout composition design.
  • Add: Random cache design.
  • Add: Auto save game.
  • Add: Smooth and design HUD for lifting.
  • Add: Better heavy lift support.
  • Add: In some case sling load visual improvement.
  • Add: Project OPFOR support (Thks @sargken ).
  • Add: A3 CSAT support.
  • Add: Fastroping on helicopter (For RHS Helicopter use RHS ACE3 compatibility to avoid crash).
  • Add: A3 BIS Group support.
  • Add: Better composition for side tower.
  • Add: More IED types.
  • Add: Icon in ACE3 interaction menu.
  • Add: Icon to task system.
  • Add: Loading screen with a base overview.
  • Add: New truck support.
  • Add: Some little optimization.
  • Add: Fonction composition return objects created.
  • Add: Systemchat in debug mode.
  • FIX: Vehicles not spawning on bridge after DB save.
  • FIX: When a player vehicles is destroyed the malus is a bonus.
  • FIX: If a player vehicle is destroyed twice the malus is not apply after.
  • FIX: RHS AA missile infantry is missing in config.
  • FIX: Date not being set up properly at mission start.
  • FIX: Time acceleration not working when loading from DataBase.

=BTC= co@30 Hearts & Minds v1.15.5

31 Jan 20:29
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=BTC= co@30 Hearts & Minds v1.15.4

29 Jan 09:25
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Pre-release

Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod) :

Change Hearts and Minds map is easy! Look in the wiki!

Changelog :

  • FIX: RHS HUMVV altitude in mission.sqm due to RHS update.
  • FIX: Improve support of island for traffic and patrol.
  • FIX: Get down order to civil.
  • FIX: Sometimes rope is not long enough for lifting.
  • FIX: C4 on suicider is not correctly display on dedicate.
  • FIX: Ringing noise not compatible with ACE3 ear plugs.
  • FIX: In side mission rescue, the pilot can be kill by ACE cookoff.
  • FIX: Sometimes objects can't be lift when fasteroping.
  • FIX: When an underground object is unhook on bridge, it fall under it.
  • FIX: Typo spelling error on final task.

=BTC= co@30 Hearts & Minds v1.15.3

16 Dec 21:02
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Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod) :

Change Hearts and Minds map is easy! Look in the wiki!

Changelog :

  • FIX: ACE3 cook off animation disable for Side mission checkpoint.
  • FIX: Side mission medical is not trigger when multiple players are connected on server.
  • FIX: Sometimes objects can't be lift.
  • FIX: Objects unload fall under bridge.
  • FIX: Wreck Respawn, Vehicles respawn half way in ground (#258).
  • FIX: Tower side mission should spawn on road to avoid collision.

=BTC= co@30 Hearts & Minds v1.15.2

20 Nov 19:53
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Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod) :

Change Hearts and Minds map is easy! Look in the wiki!

Changelog :

  • FIX: Now H&M lift HUD is circle.
  • FIX: Sometimes when ACE3 FRIES is activate you can't lift with some helicopter.
  • FIX: Syntaxe error in typeof class name for a Syndikat vehicle.
  • FIX: Patrol and Traffic vehicle are now correctly deleted.
  • FIX: Now you are advise when the convoy left the starting point.
  • FIX: Arma 3 task system say that convoy side mission is attacking the city they are leaving, which is incorrect.
  • FIX: An unclear objective of side mission resupply.
  • FIX: Now you have back a hint advising you there are no FOB deploy.
  • FIX: Remove cargo in statics.
  • FIX: Sometimes IA are not show in debug mode.
  • FIX: Missing private variable.