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Merge pull request #9 from Tetlys/kuze - Changed CAS difficulty
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Update APW_setup.sqf
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Tetlys committed Apr 3, 2024
2 parents b22a27c + 0ebf76b commit 6c6e7e7
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions HeartsAndMindsPlus.Altis/INC_airpower/APW_setup.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -28,16 +28,16 @@ _altitudeMin = 5000; //Minimum altitude of ordnance launch
_altitudeRandom = 5000; //Random additional altitude above minimum for ordnance launch
_radius = 1500; //Radius of launch position around player in meters
_rtbOnNoAmmo = true; //Should the unit RTB when out of ammo? (Set to false if you want the unit to continue tracking after it has run out of ammo)
_playTime = 30; //Amount of time aircraft will remain on station (in minutes) - i.e. over the target area
_playTimeVar = 15; //Variation in minutes for time on station (must be significantly less than _playtime to avoid errors)
_playTime = 5; //Amount of time aircraft will remain on station (in minutes) - i.e. over the target area
_playTimeVar = 2; //Variation in minutes for time on station (must be significantly less than _playtime to avoid errors)
_requestInterval = 5; //Maximum amount of time in minutes between unsuccessful aircraft requests (will be able to request again once this timer is done)
_maxSorties = 100; //Max number of sorties
_maxSorties = 1000; //Max number of sorties
_timeout = 60; //Radio message timout in seconds (player must communicate before this runs out or the mission will abort - the final strike confirmation will be 15 times this value to enable coordination)
_rearmTime = 15; //Amount of time (in minutes) the aircraft will take to rearm and refuel after a sortie
_rearmTime = 10; //Amount of time (in minutes) the aircraft will take to rearm and refuel after a sortie

//Ordnance options
_bomb = 4; //How many GBUs will the air unit carry?
_missile = 6; //How many AT missiles the air unit carry?
_bomb = 2; //How many GBUs will the air unit carry?
_missile = 4; //How many AT missiles the air unit carry?

//Allow targeting of sensetive targets (put "this setVariable ["APW_sensetiveTarget",true,true];" without quotation marks in the sensitive unit's init)
_allowSensitive = false;
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