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1.4.0 #12

Merged
merged 1 commit into from
Jun 23, 2023
Merged

1.4.0 #12

merged 1 commit into from
Jun 23, 2023

Commits on Jun 23, 2023

  1. 1.4.0

    Added the Advanced Melee Attack Macro by Jules to the D&D5e Animations Macros compendium so it can be used to add trails and other effects to weapons that use the new animations. Some example items have been added to a second compendium, look at the A-A settings of the items for the macro arguments.
    
    New Animations
    
    -Melee
    --Baton
    --Bone
    --Butterfly
    --Cutlass
    --Dagger
    --Katana
    --Katar
    --Knife
    --Machete
    --Naginata
    --Ninjato
    --Odachi (Nodachi also triggers it)
    --Shield (excludes spells)
    --Strike
    --Tanto
    
    -Ranged
    --Antipathy/Sympathy
    --Boomerang
    --Kunai
    --Missile
    --Planar Binding
    --Shuriken
    --Snow Ball
    
    -On Token
    --Animate Objects
    --Arcane/Bigby's Hand
    --Arcane/Mordenkainen's Sword
    --Awaken
    --Clone
    --Demiplane
    --Faithful Hound
    --Forbiddance
    --Glibness
    --Guards and Wards
    --Magic Jar
    --Magnificent Mansion
    --Mass Heal
    --Secret Chest
    --Sequester
    --Shapechange
    --Simulacrum
    --Transport via Plants
    --Word of Recall
    
    -Template
    --Fabricate
    --Forcecage
    --Mass Cure Wounds
    --Private Sanctum
    --Reverse Gravity
    --Spiritual Weapon (for SRD version)
    --Storm of Vengeance
    --Weird
    
    Changed Animations
    
    -Melee
    
    --Scythe (animation)
    --Sickle (animation)
    
    -Ranged
    --Bow (sound)
    --Crossbow (sound)
    --Gun (sound)
    --Musket (sound)
    --Revolver (sound)
    --Rifle (sound)
    --Pistol (sound)
    
    -On Token
    --Flame Blade (set to exact match)
    --Green-Flame Blade (set to exact match)
    --Heal (set to exact match)
    --Spiritual Weapon (overhauled)
    
    -Active Effects
    --Shield (now excludes equipment)
    
    Removed Animations
    
    -On Token
    --Shield (reduntant with Active Effect)
    
    -Active Effects
    --Charmed
    --Deafended
    --Frightened
    --Grappled
    --Incapacitated
    --Paralyzed
    --Poisoned
    --Prone
    --Restrained
    --Stunned
    --Unconscious
    
    Most of the removals were status conditions that were added earlier that I'll admit were getting on my nerves and caused other problems so I wanted to remove them. You can add them yourself if you wish and they won't be overwritten, but they will no longer be in the module.
    Sisimshow committed Jun 23, 2023
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