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Releases: LucaScheller/VFX-UsdAssetResolver

v0.7.3

07 Sep 16:49
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Add Maya USD SDK 2025.2 Support

Full Changelog: v0.7.2...v0.7.3

v0.7.2

16 Aug 07:22
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Add Houdini py3.7 support

Full Changelog: v0.7.1...v0.7.2

v0.7.1

28 Jul 02:38
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Add H20.5 support

Full Changelog: v0.7.0...v0.7.1

v0.7.0

09 May 07:24
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Fix double resolver context initialization bug.

Full Changelog: v0.6.6...v0.7.0

v0.6.6

24 Mar 01:45
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Add absolute path exposing to the cached and file resolver.

Full Changelog: v0.6.5...v0.6.6

v0.6.5

21 Mar 08:14
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Add Maya build pipeline.

Full Changelog: v0.6.5...v0.6.5

v0.6.2

27 Feb 05:04
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Add Houdini Python 39/37 build support.

Full Changelog: v0.6.1...v0.6.2

v0.6.1

10 Dec 19:55
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Add H19.5 and H20 install support

Full Changelog: v0.6.0...v0.6.1

v0.6.0

25 Nov 00:45
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Add CachedResolver relative file path support and extend documentation with production example.

!IMPORTANT! Breaking changes:

  • The CachedResolver.ResolveAndCache method has its argument order swapped around now. (Previously (assetPath, context), now (context, assetPath))

v0.5.1

08 Nov 22:31
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Add Houdini 20 support

Full Changelog: v0.5.0...v0.5.1