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Perlin noise based flow agents made in Unity 3D.

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DenizBicer/FlowAgents

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Flow Agents

gif This project uses perlin noise as a vector field to move the agents.

The agents are moved in the FlowAgents.compute shader.

Platform:

  • developed on Unity 2018.4
  • tested on MacOS

References:

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Perlin noise based flow agents made in Unity 3D.

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