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Simple "Tomb of the Mask" replica made with Java

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Simple Tomb of the Mask

This project was carried out in the context of the LDTS curricular unit and was done using SOLID principles and Design Patterns.

demo.gif

Objective of the game

The main objective is to take the mask from the beginning of the level's map to the end without him touching forbidden obstacles. Furthermore, as a second objective, he has to catch the maximum possible of power-ups, such as coins, points and stars.

UML Class Diagram

A UML class diagram showcasing used Design Patterns:

UML

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Simple "Tomb of the Mask" replica made with Java

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