Automatically exported from code.google.com/p/gs-sagit
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Updated
Mar 13, 2015 - Squirrel
Squirrel is a high-level object-oriented scripting language used to develop video games. It was designed to be lightweight, so it doesn't use lots of memory. Squirrel supports classes, threads, tables, etc.
Automatically exported from code.google.com/p/gs-sagit
A game prototype made for the TigSource "Cockpit Compo" in 2009
A PC Demo released at the Evoke 2013 demoparty in Koeln, Germany
A library providing similar functionality to System.Linq in C#, but for Squirrel.
Game prototype made for a TIGSource.com contest in 2010, around the famous German tale : Der Erlkönig.
Dump Caverns, a puzzle game prototype made for the Ludum Dare 15, August 2009
Asteroids-like game prototype made for the THE BERLIN INDIE GAME JAM 2009
A game prototype made for the TigSource "Demake" contest in 2008
A Win32 PC Intro released in 2013 to announce the return of EmuCamp.com, known as Emulation Camp
A mini-game created for the AGBIC Contest on TigSource.com in 2010
An attempt to remake "Space Taxi", using a 3D setup and a few drops of physics.
Astrolander is a 3D space navigation game inspired by classics such as Lunar Lander, Gravity Force, and Uchuusen.
Tannhauser Gates is an (unfinished) RPG Top bottom Space Flight simulator game.
A game made for the Global Game Jam 2012, Isart Digital, Paris
🧠️🖥️2️⃣️0️⃣️0️⃣️1️⃣️💾️📜️ The sourceCode:Squirrel category for AI2001, containing Squirrel programming language datasets
A repository for showcasing my knowledge of the Squirrel programming language, and continuing to learn the language.
Created by Alberto Demichelis
Released 2003
Latest release over 2 years ago