Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
-
Updated
Dec 20, 2019 - C#
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
2D Field of view calculations for grid-based maps (typically used in top-down adventure/roguelike games). Uses Recursive Shadowcasting!
A straightforward implementation of Mingos' Restrictive Precise Angle Shadowcasting (MRPAS), a common roguelike Field of View (FOV) algorithm, in C++. Lightweight, headers-only, drag-and-drop into your project. Based on MRPAS code written by Dominik Marczuk and posted on Umbrarum Regnum.
Generic 2D grid
A Pharo Smalltalk implementation of a Shadowcasting algorithm for rogue-like games
My collection of different java scripts. These ranges from my use of Swing UI, Website Scraping, Drawing, Shadow Casting and etc.
A Zig translation of the algorithm found here: https://www.albertford.com/shadowcasting/
Shadow-casting field-of-view algorithm with support for walls along tile edges
Portal-casting field-of-view algorithm
Basic shadow-casting field-of-view algorithm
GDScript implementation of Mingos' Restrictive Precise Angle Shadowcasting algorithm
Shadowcasting for calculating FOV in grid-based games
ShadowCasting code from the MSDN Developer Blog of Eric Lippert: https://blogs.msdn.microsoft.com/ericlippert/2011/12/29/shadowcasting-in-c-part-six/
Add a description, image, and links to the shadowcasting topic page so that developers can more easily learn about it.
To associate your repository with the shadowcasting topic, visit your repo's landing page and select "manage topics."