Aspect-oriented programming for Unity GameObjects
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Updated
Mar 19, 2024 - C#
Aspect-oriented programming for Unity GameObjects
Essentials scripts for Unity
Unity3D GameObject Select Manager
A quick way to create a MonoBehaviour as a child object that includes an Initialize method with or without arguments that are type-safe.
This package allows the scene view camera to be used as a mechanism for placing game objects.
This Unity Template is a robust foundation for kickstarting projects in Unity, utilizing the GameObject/MonoBehaviour architecture. It offers an organized and detailed structure, making it a versatile solution for a variety of game development projects.
A basic ECS system, with SceneManagers, Scenes and GameObjects with their own Start and Update functions.
Cumulative homeworks for Game Engine Foundations (CSC 591) at NC State, Fall '16. It involves making a working game engine with a monolithic game object model, networked architecture, events and scripting.
Networking library for Unity GameObjects.
This package contains extensions for GameObject, Transform, Physics, Vector, Color, Collections and has linear converter for mathematical transformations.
A basic javascript ECS system, with SceneManagers, Scenes and GameObjects with their own Start and Update functions.
A C++14 Component-Based Game Object Model framework for developing videogames
C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.
A Tic-Tac-Toe Game Made with Unity
Free Tutorial unity supported Arabic language on Gameobject
Unity click on models when using Vuforia
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