This demo uses compute shader capabilities to generate skinned animated models
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Updated
Dec 17, 2020 - HLSL
This demo uses compute shader capabilities to generate skinned animated models
My toy Vulkan (for now) renderer. Focus on newer rendering tech, and performance. Far from done, but a lot of fun. GPU culling, ray tracing, and lots of instancing. Needs an RTX 20xx or latest Radeon.
Fluid Simulation Implementation in Compute Shaders using Unity3D
Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms
A Webcam-Based Object-Tracking Solution Designed for the Unity Game Engine Written in C# & ComputeShaders
Testing the mesh generation & its deformation performances using Unity's Job and normal C# systems along with compute shaders(computer & graphic buffers)
A collection of compute shaders to generate different types of noise textures
基于HMM的和弦生成工具(支持基于OpenGL的GPU加速)
基于OpenGL计算着色器的常见大模型推理(目前已支持llama2和rwkv4)
Conway's Game of Life in OpenGL 4.6
An n-body simulation built with Unity, using compute shaders to perform calculations.
Simulation of universal gravitation using compute shader (GPGPU) in Unity / compute shaderによる万有引力のシミュレーション
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