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KamaliDebug

Easy way to Debug Colorful Texts in Unity Console

Example 1

image

    private void Start()
    {
    DebugX.Log(@"I:orange:b; love:red:b; Unity:yellow:b;
    ColorfullllllllllllllllText:rainbow:b;");
    
    DebugX.Log("sniper:orange:b; bug:green:b;");

    }

Example 2

image

using UnityEngine;
using KamaliDebug;
public class Example : MonoBehaviour
{
    public int score;
    public int health;
    private void Start()
    {
        DebugX.Log($"Score = {score}:yellow:b;");
        DebugX.Log($"Health = {health}:green:b;");
    }
}

Syntax

(Text or Emoji):Color:TextStyle;

Font Color

DebugX.Log("Hello world:green;");

image

Font Style

  • b = Bold
  • i = Italic

DebugX.Log("Hello:b; World:i;");

image

Emoji

DebugX.Log("love:red:b; love:red:b; love:red:b;");

image

Complex

DebugX.Log("Hello:yellow:b; world:red:b;");

image


ToDo:

1.optimization ( I call a regex per Debug.LogX I should prevent this in build).

2.Add more fontstyles , colors and emojis

3.Make ScriptableObject for Colors