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summary-release-20140107.md

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We are happy to announce the release of:

Cocos2d-x v3.0 beta

Download

Cocos2d-x-3.0beta.zip

Highlights

  • New renderer. Renderer has being decoupled from the Scene Graph. It supports auto-batching and auto-culling.
  • Added template containers. cocos2d::Map<>, cocos2d::Vector<>
  • Label supports: shadow, glow and outline (beta)
  • Added Joint support in the physics subsystem
  • Added Console: A simple TCP console that lets you debug and inspect your game remotely
  • tools/project_creator/project_creator.py includes a GUI to simplify the game creation process. It also allows you to create the game in any given directory.
  • Added support to build Android's APK files in the android-build.py script
  • Added Scheduler::performFunctionInCocosThread(). It supports executing a function in the cocos2d thread
  • Director emits the following events using the EventDispatcher: AFTER_UPDATE, AFTER_DRAW, AFTER_VISIT and PROJECTION_CHANGED
  • Add�ed Cocos2dxActivity.java which inherits from native activity. Ingetrating 3rd Android SDK would be much easilier on v3.0.

Documents for v3.0

More Info

Read more about all the new features at Cocos2d-x v3.0 release notes.

v2.2.2 Coordinate Releases

Cocos2d-x v2.2.2

Download

Cocos2d-x-2.2.2.zip

Highlights

  • Added support for CocoStudio v1.2. It includes JS and Lua bindigns for CocoStudio
  • WinPhone8 & Windows8: added XAML support, updated to latest version of ANGLE

Cocos2d-html5 v2.2.2

Download

Cocos2d-html5-v2.2.2.zip

Highlights

  • Resolution policy now act as a combination of cc.ContainerStrategy and cc.ContentStrategy. Users can easily customize its behavior.
  • cc.LabelTTF now supports automatic line break with occidental and Chinese characters.
  • Added support for cc.ClippingNode in canvas mode.
  • Improved performance in setPosition and getPosition in cc.Node and cc.Sprite in about 65%.
  • cc.Node's setContentSize and setAnchorPoint support pasing x and y as arguments. setAnchorPoint(x,y) is 35% faster than setAnchorPoint(Point(x,y))
  • Added NPM support and adjusted folder structure. It supports modules customization, the packaged mini engine and HelloWorld is just 185KB in single file mode. Please visit Cocos-utils for NPM Guide for more details.
  • Added SpriteFrameCache JSON format support.

More information

Read more about all the new features at Cocos2d-html5 v2.2.2 release notes.

CocoStudio v1.2

Download

Cocos Studio-v1.2.exe

Highlights

Editor

  • Added Japanese and Spanish localizations.
  • Added the function: the scale and the reference line.

Animation Editor

  • Improved the efficiency after several switching animation lists.
  • Edit the polygon collision zone : automatic image matching, contour tracing point, since the painting outline, etc.
  • Added custom easing curve support.

UI Editor

  • Added UI controls: ListView and PageView.
  • Added custom easing curve support.
  • Modified the custom font settings in the text controls.

Scene Editor

  • Added the Trigger setting.
  • Added the function: Trigger automatic generate code.

More information

Read more about all the new features at Cocos Studio V1.2.0.0 release notes.