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ClassIcons.lua
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ClassIcons.lua
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-- Global variables
CLASSICONS_VERSION = "1.1.0";
function ClassIcons_OnLoad()
-- Set up slash commands
SlashCmdList["CLASSICONS"] = ClassIcons_CmdHandler;
SLASH_CLASSICONS1 = "/classicons";
SLASH_CLASSICONS2 = "/ci";
-- Register for events
this:RegisterEvent("VARIABLES_LOADED");
this:RegisterEvent("PLAYER_ENTERING_WORLD");
this:RegisterEvent("PLAYER_TARGET_CHANGED");
this:RegisterEvent("PARTY_MEMBERS_CHANGED");
this:RegisterEvent("PARTY_MEMBER_ENABLE");
end
function ClassIcons_Print(msg, header)
if ( msg == nil ) then
msg = "nil";
end
if ( header == nil ) then
header = true;
end
if ( header == true ) then
msg = "[ClassIcons] "..msg;
end
if ( DEFAULT_CHAT_FRAME ) then
DEFAULT_CHAT_FRAME:AddMessage(msg, 0.5, 0.5, 1.0);
end
end
function Ternary(condition, valtrue, valfalse)
if ( condition ) then
return valtrue;
else
return valfalse;
end
end
function ClassIcons_CmdHandler(msg)
msg = strlower(msg);
local _, _, cmd, arg1, arg2 = string.find(msg, "(%w+)[ ]?(%w*)[ ]?([-%w]*)");
if ( cmd == "on" ) then
CLASSICONS_CONFIG.Active = true;
ClassIcons_Print("Activated.");
ClassIcons_OnEvent("PLAYER_ENTERING_WORLD");
ClassIcons_OnEvent("PLAYER_TARGET_CHANGED");
ClassIcons_OnEvent("PARTY_MEMBERS_CHANGED");
return;
end
if ( cmd == "off" ) then
CLASSICONS_CONFIG.Active = false;
ClassIcons_Print("Deactivated.");
ClassIcons_OnEvent("PLAYER_ENTERING_WORLD");
ClassIcons_OnEvent("PLAYER_TARGET_CHANGED");
ClassIcons_OnEvent("PARTY_MEMBERS_CHANGED");
return;
end
if ( cmd == "player" ) then
if ( arg1 == "on" ) then
CLASSICONS_CONFIG.Player = true;
elseif ( arg1 == "off" ) then
CLASSICONS_CONFIG.Player = false;
else
CLASSICONS_CONFIG.Player = not CLASSICONS_CONFIG.Player;
end
ClassIcons_Print("Player icon "..Ternary(CLASSICONS_CONFIG.Player, "on.", "off."));
ClassIcons_OnEvent("PLAYER_ENTERING_WORLD");
return;
end
if ( cmd == "target" ) then
if ( arg1 == "on" ) then
CLASSICONS_CONFIG.Target = true;
elseif ( arg1 == "off" ) then
CLASSICONS_CONFIG.Target = false;
else
CLASSICONS_CONFIG.Target = not CLASSICONS_CONFIG.Target;
end
ClassIcons_Print("Target icon "..Ternary(CLASSICONS_CONFIG.Target, "on.", "off."));
ClassIcons_OnEvent("PLAYER_TARGET_CHANGED");
return;
end
if ( cmd == "party" ) then
if ( arg1 == "on" ) then
CLASSICONS_CONFIG.Party = true;
elseif ( arg1 == "off" ) then
CLASSICONS_CONFIG.Party = false;
else
CLASSICONS_CONFIG.Party = not CLASSICONS_CONFIG.Party;
end
ClassIcons_Print("Party icons "..Ternary(CLASSICONS_CONFIG.Party, "on.", "off."));
ClassIcons_OnEvent("PARTY_MEMBERS_CHANGED");
return;
end
if ( cmd == "angle" ) then
arg2 = tonumber(arg2);
if ( arg2 == nil ) or ( arg2 < 0 ) or ( arg2 > 359 ) then
ClassIcons_Print("Please enter a number between 0 and 359.");
return;
end
if ( arg1 == "player" ) then
CLASSICONS_CONFIG.PlayerAngle = arg2;
elseif ( arg1 == "target" ) then
CLASSICONS_CONFIG.TargetAngle = arg2;
elseif ( arg1 == "party" ) then
CLASSICONS_CONFIG.PartyAngle = arg2;
else
ClassIcons_Print("Please enter one of player / party / target.");
return;
end
ClassIcons_UpdateIconPositions();
return;
end
if ( cmd == "mobsuse" ) then
if ( arg1 == "class" ) or ( arg1 == "type" ) or ( arg1 == "none" ) then
CLASSICONS_CONFIG.MobsUse = arg1;
else
ClassIcons_Print("Please enter one of class, type, or none.");
return;
end
ClassIcons_Print("Mob icons set to use "..CLASSICONS_CONFIG.MobsUse);
ClassIcons_OnEvent("PLAYER_TARGET_CHANGE");
return;
end
-- Unknown command input, print usage statement
ClassIcons_Print("Command list: ");
ClassIcons_Print("on/off - control all icon visibility.", false);
ClassIcons_Print("player/party/target [on/off] - control individual icon visibility.", false);
ClassIcons_Print("angle [player/party/target] [number] - control the angle icons are set to.", false);
ClassIcons_Print("mobsuse [class/type/none] - control whether monster icons display class, type, or are hidden.", false);
end
function ClassIcons_UpdateIcon(frame, unit, setting)
if ( not frame ) or ( not unit ) then
return;
end
local icon = getglobal(frame.."ClassIcon");
local texture = getglobal(frame.."ClassIconTexture");
if ( not icon ) or ( not texture ) then
return;
end
local UnitIsMob = not UnitIsPlayer(unit);
if ( CLASSICONS_CONFIG.Active == false ) or ( setting == false ) or ( ( CLASSICONS_CONFIG.MobsUse == "none" ) and UnitIsMob )then
if icon:IsVisible() then icon:Hide(); end
return;
end
local _, texturefile = UnitClass(unit);
if ( UnitIsMob ) and ( CLASSICONS_CONFIG.MobsUse == "type" ) then
texturefile = UnitCreatureType(unit);
end
if ( not texturefile ) or ( texturefile == "Not specified" ) then
texturefile = "UNKNOWN";
end
if ( not icon:IsVisible() ) then
icon:Show();
end
texture:SetTexture("Interface\\AddOns\\ClassIcons\\Icons\\"..texturefile..".tga");
end
function ClassIcons_UpdateIconPositions()
local framecenterx, framecentery, offsetx, offsety;
framecenterx = 78;
framecentery = -12;
offsetx = ceil(32*cos(CLASSICONS_CONFIG.PlayerAngle));
offsety = ceil(32*sin(CLASSICONS_CONFIG.PlayerAngle));
PlayerFrameClassIcon:SetPoint("TOPLEFT", "PlayerFrame", "TOPLEFT", framecenterx+offsetx-16, framecentery+offsety-16);
framecenterx = -78;
framecentery = -12;
offsetx = ceil(32*cos(CLASSICONS_CONFIG.TargetAngle));
offsety = ceil(32*sin(CLASSICONS_CONFIG.TargetAngle));
TargetFrameClassIcon:SetPoint("TOPRIGHT", "TargetFrame", "TOPRIGHT", framecenterx+offsetx+16, framecentery+offsety-16);
framecenterx = 25;
framecentery = -5;
offsetx = ceil(20*cos(CLASSICONS_CONFIG.PartyAngle));
offsety = ceil(20*sin(CLASSICONS_CONFIG.PartyAngle));
PartyMemberFrame1ClassIcon:SetPoint("TOPLEFT", "PartyMemberFrame1", "TOPLEFT", framecenterx+offsetx-10, framecentery+offsety-10);
PartyMemberFrame2ClassIcon:SetPoint("TOPLEFT", "PartyMemberFrame2", "TOPLEFT", framecenterx+offsetx-10, framecentery+offsety-10);
PartyMemberFrame3ClassIcon:SetPoint("TOPLEFT", "PartyMemberFrame3", "TOPLEFT", framecenterx+offsetx-10, framecentery+offsety-10);
PartyMemberFrame4ClassIcon:SetPoint("TOPLEFT", "PartyMemberFrame4", "TOPLEFT", framecenterx+offsetx-10, framecentery+offsety-10);
end
function ClassIcons_OnEvent(event)
if ( event == "VARIABLES_LOADED" ) then
if ( CLASSICONS_CONFIG == nil ) then
CLASSICONS_CONFIG = { };
end
if ( CLASSICONS_CONFIG.Active == nil ) then
CLASSICONS_CONFIG.Active = true;
end
if ( CLASSICONS_CONFIG.Player == nil ) then
CLASSICONS_CONFIG.Player = true;
end
if ( CLASSICONS_CONFIG.Party == nil ) then
CLASSICONS_CONFIG.Party = true;
end
if ( CLASSICONS_CONFIG.Target == nil ) then
CLASSICONS_CONFIG.Target = true;
end
if ( CLASSICONS_CONFIG.MobsUse == nil ) then
CLASSICONS_CONFIG.MobsUse = "type";
end
if ( CLASSICONS_CONFIG.PlayerAngle == nil ) then
CLASSICONS_CONFIG.PlayerAngle = 45;
end
if ( CLASSICONS_CONFIG.PartyAngle == nil ) then
CLASSICONS_CONFIG.PartyAngle = 45;
end
if ( CLASSICONS_CONFIG.TargetAngle == nil ) then
CLASSICONS_CONFIG.TargetAngle = 135;
end
ClassIcons_UpdateIconPositions();
elseif ( event == "PLAYER_ENTERING_WORLD" ) then
ClassIcons_UpdateIcon("PlayerFrame", "player", CLASSICONS_CONFIG.Player);
elseif ( event == "PLAYER_TARGET_CHANGED" ) then
ClassIcons_UpdateIcon("TargetFrame", "target", CLASSICONS_CONFIG.Target);
elseif ( event == "PARTY_MEMBERS_CHANGED" ) or
( event == "PARTY_MEMBER_ENABLE" ) then
ClassIcons_UpdateIcon("PartyMemberFrame1", "party1", CLASSICONS_CONFIG.Party);
ClassIcons_UpdateIcon("PartyMemberFrame2", "party2", CLASSICONS_CONFIG.Party);
ClassIcons_UpdateIcon("PartyMemberFrame3", "party3", CLASSICONS_CONFIG.Party);
ClassIcons_UpdateIcon("PartyMemberFrame4", "party4", CLASSICONS_CONFIG.Party);
end
end
function ClassIcons_Icon_OnLoad()
this:SetFrameLevel(this:GetFrameLevel()+2);
end