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Client.cpp
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Client.cpp
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#include <iostream>
#include <winsock2.h>
#include <ws2tcpip.h>
#include<string>
#pragma comment(lib, "ws2_32.lib")
int main() {
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
std::cerr << "Failed to initialize winsock" << std::endl;
return 1;
}
SOCKET clientSocket;
clientSocket = socket(AF_INET, SOCK_STREAM, 0);
if (clientSocket == INVALID_SOCKET) {
std::cerr << "Failed to create socket" << std::endl;
WSACleanup();
return 1;
}
wchar_t ipAddress[] = L"127.0.0.1";
sockaddr_in serverAddress;
serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(8080);
InetPton(AF_INET, ipAddress, &(serverAddress.sin_addr)); // Server IP address
if (connect(clientSocket, (struct sockaddr*)&serverAddress, sizeof(serverAddress)) == SOCKET_ERROR) {
std::cerr << "Failed to connect to server" << std::endl;
closesocket(clientSocket);
WSACleanup();
return 1;
}
std::cout << "Connected to server. Enter messages to send." << std::endl;
while (true) {
// Prompt the client to enter a message
std::cout << "> ";
std::string message;
std::getline(std::cin, message);
// Send the message to the server
if (send(clientSocket, message.c_str(), message.length(), 0) == SOCKET_ERROR) {
std::cerr << "Failed to send data to server" << std::endl;
break;
}
// Receive the response from the server
char serverMessage[4096];
int bytesRead = recv(clientSocket, serverMessage, sizeof(serverMessage) - 1, 0);
if (bytesRead == SOCKET_ERROR) {
std::cerr << "Error in receiving data from server" << std::endl;
break;
}
else if (bytesRead == 0) {
std::cout << "Server disconnected" << std::endl;
break;
}
else {
// Null-terminate the received message
serverMessage[bytesRead] = '\0';
// Print the received message from the server
std::cout << serverMessage << std::endl;
}
}
closesocket(clientSocket);
WSACleanup();
return 0;
}