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player_data.py
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player_data.py
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from editor.utils.common_functions import zero_fill_right_shift
# Thanks to evo-web's user mattmid for helping me with various player attributes!
# This function is use to get option file data into integer and assign it to a variable
from teams import get_players_clubs, get_players_ml,get_shop_players
def get_value(of, player_id, offset, shift, mask, stat_name):
i = start_address + 48 + player_id * 124 + offset
if player_id > total_players:
i = start_address_edited + 48 + (player_id - first_edited_id) * 124 + offset
j = (of.data[i]) << 8 | (of.data[(i - 1)])
j = zero_fill_right_shift(j,shift)
j &= mask
return j
#Most of the code for the function below was taken from peterc10 file player.py thanks a lot pete!
def get_names(player_id, of):
#print(player_id)
name = "???"
name_bytes_length = 32
player_offset = start_address + player_id * 124
if player_id>total_players:
player_offset = start_address_edited + ((player_id - first_edited_id) * 124)
if (
player_id > 0
and (player_id <= total_players or player_id >= first_edited_id)
and player_id < first_edited_id + total_edit
):
all_name_bytes = of.data[
player_offset : player_offset + name_bytes_length
]
"""
name_only_bytes = bytearray(name_bytes_length // 2)
for i in range(0,name_bytes_length, 2):
name_only_bytes[i // 2] = all_name_bytes[i]
name = name_only_bytes.partition(b"\0")[0]
name = "".join(map(chr, name))
"""
try:
name = all_name_bytes.decode('utf-16-le').encode('utf-8').partition(b"\0")[0].decode('utf-8')
#name = "".join(map(chr, name))
except:
name = f"<Error {player_id}>"
if not name:
no_name_prefixes = {
first_edited_id: "Edited",
first_unused: "Unused",
1: "Unknown",
}
for address, address_prefix in no_name_prefixes.items():
if player_id >= address:
prefix = address_prefix
break
name = f"{prefix} ({player_id})"
#get the shirt name
shirt_name_address = player_offset + 32
name_byte_array = of.data[
shirt_name_address : shirt_name_address
+ name_bytes_length // 2
]
#print(name_byte_array)
#print(player_id)
shirt_name = name_byte_array.partition(b"\0")[0].decode('utf-8')
#print (name)
#print (shirt_name)
return name, shirt_name
# This function is use to set/modify a value from any source to the option file into byte
def set_value(of, player_id, offset, shift, mask, new_value):
i = start_address + 48 + (player_id * 124) + offset
if (player_id > total_players):
i = start_address_edited + 48 + ((player_id - first_edited_id) * 124) + offset
j = (of.data[i]) << 8 | (of.data[(i - 1)])
k = 0xFFFF & (mask << shift ^ 0xFFFFFFFF)
j &= k
new_value &= mask
new_value <<= shift
new_value = j | new_value
of.data[(i - 1)] = (new_value & 0xFF)
of.data[i] = (zero_fill_right_shift(new_value,8))
def set_name(of, player_id, new_name):
name_bytes_length = 32
max_name_size = 15
new_name = new_name[: max_name_size]
if (new_name == "Unknown (" + str(player_id) + ")" or new_name == "Edited (" + str(player_id) + ")" or new_name == "Unused (" + str(player_id) + ")" or new_name == ""):
player_name_bytes=[0] * name_bytes_length
else:
player_name_bytes = [0] * name_bytes_length
new_name_bytes = str.encode(new_name, "utf-16-le","ignore")
player_name_bytes[: len(new_name_bytes)] = new_name_bytes
player_offset = start_address + player_id * 124
if player_id>total_players:
player_offset = start_address_edited + ((player_id - first_edited_id) * 124)
if (
player_id > 0
and (player_id <= total_players or player_id >= first_edited_id)
and player_id < first_edited_id + total_edit
):
for i, byte in enumerate(player_name_bytes):
of.data[player_offset + i] = byte
def set_shirt_name(of, player_id, new_shirt_name):
max_name_size = 15
shirt_name_bytes_length = 16
player_offset = start_address + player_id * 124
if player_id>total_players:
player_offset = start_address_edited + ((player_id - first_edited_id) * 124)
if (
player_id > 0
and (player_id <= total_players or player_id >= first_edited_id)
and player_id < first_edited_id + total_edit
):
shirt_name_address = player_offset + 32
new_name = new_shirt_name[: max_name_size].upper()
player_shirt_name_bytes = [0] * shirt_name_bytes_length
new_name_bytes = str.encode(new_name,"utf-8")
player_shirt_name_bytes[: len(new_name_bytes)] = new_name_bytes
for i, byte in enumerate(player_shirt_name_bytes):
of.data[shirt_name_address + i] = byte
def get_stats(player_id, of):
# Basic seetings
player_name, player_shirt_name = get_names(player_id, of)
player_callName = get_value(of, player_id, 1, 0, 65535, "Callname ID")
player_nation = nationalities[get_value(of, player_id, 65, 0, 127, "Nationality")]
player_foot = get_value(of, player_id, 5, 0, 1, "Foot")
if player_foot == 0:
player_foot = "R"
else:
player_foot = "L"
player_injury = get_value(of, player_id, 33, 6, 3, "Injury T")
if player_injury == 2:
player_injury = "A"
elif player_injury == 1:
player_injury = "B"
else:
player_injury = "C"
player_dribSty = get_value(of, player_id, 6, 0, 3, "Dribble Style") + 1
player_freekick = get_value(of, player_id, 5, 1, 15, "FK Style") + 1
player_pkStyle = get_value(of, player_id, 5, 5, 7, "PK Style") + 1
player_dkSty = get_value(of, player_id, 6, 2, 3, "DK Style") + 1
player_age = get_value(of, player_id, 65, 9, 31, "Age") +15
#player_goal_c1 = get_value(of,player_id,85-48, 1, 127, "GOAL CELEBRATION 1")
#player_goal_c2 = get_value(of,player_id,86-48, 0, 127, "GOAL CELEBRATION 2")
# Offset for growth type is rigth, but i cant get the proper value in any elif, also this value seems to be related to salary of player
#player_growth_type= get_value(of,player_id,87-48,2, 3, "Growth type")
# Position settings
player_regPos = get_value(of, player_id, 6, 4, 15, "Registered position")
player_gk = get_value(of, player_id, 7, 7, 1, "GK")
player_cbwS = get_value(of, player_id, 7, 15, 1, "CWP")
player_cbt = get_value(of, player_id, 9, 7, 1, "CBT")
player_sb = get_value(of, player_id, 9, 15, 1, "SB")
player_dm = get_value(of, player_id, 11, 7, 1, "DM")
player_wb = get_value(of, player_id, 11, 15, 1, "WB")
player_cm = get_value(of, player_id, 13, 7, 1, "CM")
player_sm = get_value(of, player_id, 13, 15, 1, "SM")
player_om = get_value(of, player_id, 15, 7, 1, "AM")
player_wg = get_value(of, player_id, 15, 15, 1, "WG")
player_ss = get_value(of, player_id, 17, 7, 1, "SS")
player_cf = get_value(of, player_id, 17, 15, 1, "CF")
player_favSide = get_value(of, player_id, 33, 14, 3, "Fav side")
if player_favSide == 0:
player_favSide = "R"
elif player_favSide == 1:
player_favSide = "L"
else:
player_favSide = "B"
# Abilities
player_wfa = get_value(of, player_id, 33, 11, 7, "W Foot Acc") + 1
player_wff = get_value(of, player_id, 33, 3, 7, "W Foot Freq") + 1
player_attack = get_value(of, player_id, 7, 0, 127, "Attack")
player_defence = get_value(of, player_id, 8, 0, 127, "Defense")
player_balance = get_value(of, player_id, 9, 0, 127, "Balance")
player_stamina = get_value(of, player_id, 10, 0, 127, "Stamina")
player_speed = get_value(of, player_id, 11, 0, 127, "Speed")
player_accel = get_value(of, player_id, 12, 0, 127, "Accel")
player_response = get_value(of, player_id, 13, 0, 127, "Response")
player_agility = get_value(of, player_id, 14, 0, 127, "Agility")
player_dribAcc = get_value(of, player_id, 15, 0, 127, "Drib Acc")
player_dribSpe = get_value(of, player_id, 16, 0, 127, "Drib Spe")
player_sPassAcc = get_value(of, player_id, 17, 0, 127, "S Pass Acc")
player_sPassSpe = get_value(of, player_id, 18, 0, 127, "S Pass Spe")
player_lPassAcc = get_value(of, player_id, 19, 0, 127, "L Pass Acc")
player_lPassSpe = get_value(of, player_id, 20, 0, 127, "L Pass Spe")
player_shotAcc = get_value(of, player_id, 21, 0, 127, "Shot Acc")
player_shotPow = get_value(of, player_id, 22, 0, 127, "Shot Power")
player_shotTec = get_value(of, player_id, 23, 0, 127, "Shot Tech")
player_fk = get_value(of, player_id, 24, 0, 127, "FK Acc")
player_swerve = get_value(of, player_id, 25, 0, 127, "Swerve")
player_heading = get_value(of, player_id, 26, 0, 127, "Heading")
player_jump = get_value(of, player_id, 27, 0, 127, "Jump")
player_tech = get_value(of, player_id, 29, 0, 127, "Tech")
player_aggress = get_value(of, player_id, 30, 0, 127, "Aggression")
player_mental = get_value(of, player_id, 31, 0, 127, "Mentality")
player_consistency = get_value(of, player_id, 33, 0, 7, "Consistency") + 1
player_gkAbil = get_value(of, player_id, 32, 0, 127, "GK")
player_team = get_value(of, player_id, 28, 0, 127, "Team Work")
player_condition = get_value(of, player_id, 33, 8, 7, "Condition") + 1
# Special Abilities
player_drib = get_value(of, player_id, 21, 7, 1, "Dribbling")
player_dribKeep = get_value(of, player_id, 21, 15, 1, "Anti-Dribble")
player_post = get_value(of, player_id, 29, 7, 1, "Post")
player_posit = get_value(of, player_id, 23, 7, 1, "Positioning")
player_offside = get_value(of, player_id, 23, 15, 1, "Reaction")
player_linePos = get_value(of, player_id, 29, 15, 1, "Line Position")
player_midShot = get_value(of, player_id, 31, 7, 1, "Mid shooting")
player_scorer = get_value(of, player_id, 27, 7, 1, "Scoring")
player_play = get_value(of, player_id, 25, 7, 1, "Playmaking")
player_pass = get_value(of, player_id, 25, 15, 1, "Passing")
player_pk = get_value(of, player_id, 19, 7, 1, "Penalties")
player_k11 = get_value(of, player_id, 27, 15, 1, "1-1 Scoring")
player_longThrow = get_value(of, player_id, 37, 7, 1, "Long Throw")
player_direct = get_value(of, player_id, 35, 0, 1, "1-T Pass")
player_side = get_value(of, player_id, 31, 15, 1, "Side")
player_centre = get_value(of, player_id, 19, 15, 1, "Centre")
player_outside = get_value(of, player_id, 35, 1, 1, "Outside")
player_man = get_value(of, player_id, 35, 2, 1, "Marking")
player_dLine = get_value(of, player_id, 35, 5, 1, "D-L Control")
player_slide = get_value(of, player_id, 35, 3, 1, "Sliding")
player_cover = get_value(of, player_id, 35, 4, 1, "Cover")
player_keeperPK = get_value(of, player_id, 35, 6, 1, "Penalty GK")
player_keeper11 = get_value(of, player_id, 35, 7, 1, "1-on-1 GK")
# Player appearence settings
# Head
# Face menu
player_face_type = get_value(of,player_id,55, 0, 3, "face TYPE")
if player_face_type == 0:
player_face_type = "BUILD"
elif player_face_type == 1:
player_face_type = "PRESET SPECIAL"
elif player_face_type == 2:
player_face_type = "PRESET NORMAL"
else:
player_face_type = "ERROR"
player_skin_colour = get_value(of,player_id, 41, 6, 3, "skin colour") + 1
#player_head_height = get_value(of,player_id, 91-48, 3, 15, "head height") - 7
#player_head_width = get_value(of,player_id, 91-48, 7, 15, "head width") - 7
player_face_id = get_value(of,player_id, 53, 5, 511, "face id") + 1
#player_head_ov_pos = get_value(of,player_id, 124-48,5, 7, "Head overall position") - 3
# Brows menu
#player_brows_type = get_value(of,player_id, 119-48, 5, 31, "Brows type") + 1
#player_brows_angle = (get_value(of,player_id, 119-48, 2, 7, "Brown angle") - 3)*-1
#player_brows_height = (get_value(of,player_id, 118-48, 4, 7, "Brown height") - 3)*-1
#player_brows_spacing = (get_value(of,player_id, 118-48, 7, 7, "Brown spacing") - 3)*-1
# Eyes menu
#player_eyes_type = get_value(of,player_id, 116-48, 3, 31, "Eyes type") + 1
#player_eyes_position = (get_value(of,player_id, 117-48, 0, 7, "Eye Position")-3)*-1
#player_eyes_angle = (get_value(of,player_id, 117-48, 3, 7, "Eye Angle") -3)*-1
#player_eyes_lenght = (get_value(of,player_id, 117-48, 6, 7, "Eye Length") -3)*-1
#player_eyes_width = (get_value(of,player_id, 118-48, 1, 7, "Eye Width") -3)*-1
#player_eyes_c1 = get_value(of,player_id, 94-48, 9, 3, "Eyes colour 1") + 1
#player_eyes_c2 = get_value(of,player_id, 95-48, 3, 15, "Eyes colour 2")
"""
if player_eyes_c2 == 0:
player_eyes_c2 = "BLACK 1"
elif player_eyes_c2 == 1:
player_eyes_c2 = "BLACK 2"
elif player_eyes_c2 == 2:
player_eyes_c2 = "DARK GREY 1"
elif player_eyes_c2 == 3:
player_eyes_c2 = "DARK GREY 2"
elif player_eyes_c2 == 4:
player_eyes_c2 = "BROWN 1"
elif player_eyes_c2 == 5:
player_eyes_c2 = "BROWN 2"
elif player_eyes_c2 == 6:
player_eyes_c2 = "LIGHT BLUE 1"
elif player_eyes_c2 == 7:
player_eyes_c2 = "LIGHT BLUE 2"
elif player_eyes_c2 == 8:
player_eyes_c2 = "BLUE 1"
elif player_eyes_c2 == 9:
player_eyes_c2 = "BLUE 2"
elif player_eyes_c2 == 10:
player_eyes_c2 = "GREEN 1"
elif player_eyes_c2 == 11:
player_eyes_c2 = "GREEN 2"
else:
player_eyes_c2 = "ERROR"
"""
# Nose menu
#player_nose_type = get_value(of,player_id,121-48, 0, 7, "Nose type") + 1
#player_nose_height = (get_value(of,player_id,121-48, 6, 7, "Nose height") - 3)*-1
#player_nose_width = (get_value(of,player_id,121-48, 3, 7, "Nose width") - 3)*-1
# Cheeks menu
#player_cheecks_type = get_value(of,player_id,120-48, 2, 7, "cheeks type") + 1
#player_cheecks_shape = (get_value(of,player_id,120-48, 5, 7, "cheecks shape") - 3)*-1
# Mouth menu
#player_mouth_type = get_value(of,player_id,122-48, 1, 31, "mouth type") + 1
#player_mouth_size = (get_value(of,player_id,123-48, 1, 7, "mouth type") - 3)*-1
#player_mouth_position = (get_value(of,player_id,122-48, 6, 7, "mouth position") - 3)*-1
# Jaw menu
#player_jaw_type = get_value(of,player_id,123-48, 4, 7, "Jaw type") + 1
#player_jaw_chin = (get_value(of,player_id,123-48, 7, 7, "Jaw chin") - 3)*-1
#player_jaw_width = (get_value(of,player_id,124-48, 2, 7, "Jaw width") - 3)*-1
# Hair menu
# The variable below will get the Hairstyle id but we have to return many other variables such a hair type, shape, front, volume, darkness and bandana
# Millions of thanks to Pato_lucas18 for this code who save me from doom
player_hair = get_value(of,player_id,45, 0, 2047, "Hair id")
# Bald
if 0 <= player_hair <= 3:
player_hair_type = "BALD"
player_hair_shape = player_hair + 1
player_hair_front = 1
player_hair_volume = 1
player_hair_darkness = 1
player_hair_bandana = 1
# Buzz cut
elif 4 <= player_hair <= 83:
player_hair_type = "BUZZ CUT"
player_hair_shape = 1
player_hair_front = 1
player_hair_volume = 1
player_hair_darkness = 0
player_hair_bandana = 1
for c in range(4, player_hair + 1):
player_hair_darkness += 1
if player_hair_darkness == 5:
player_hair_darkness = 1
player_hair_front += 1
if player_hair_front == 6:
player_hair_front = 1
player_hair_shape += 1
# Very short 1
elif 84 <= player_hair <= 107:
player_hair_type = "VERY SHORT 1"
player_hair_shape = 1
player_hair_front = 0
player_hair_volume = 1
player_hair_darkness = 1
player_hair_bandana = 1
for c in range(84, player_hair +1 ):
player_hair_front += 1
if player_hair_front == 7:
player_hair_front = 1
player_hair_shape += 1
# Very short 2
elif 108 <= player_hair <= 152:
player_hair_type = "VERY SHORT 2"
player_hair_front = 0
player_hair_volume = 1
player_hair_darkness = 1
player_hair_bandana = 1
if player_hair >= 138:
player_hair_shape = 4
for c in range(138, player_hair + 1):
player_hair_front += 1
if player_hair_front == 6:
player_hair_front = 1
player_hair_shape += 1
else:
player_hair_shape = 1
for c in range(108, player_hair + 1):
player_hair_front += 1
if player_hair_front == 11:
player_hair_front = 1
player_hair_shape += 1
# Straight 1
elif 153 <= player_hair <= 560:
player_hair_type = "STRAIGHT 1"
player_hair_shape = 1
player_hair_front = 1
player_hair_volume = 1
player_hair_darkness = 1
player_hair_bandana = 0
for c in range(153, player_hair + 1):
player_hair_bandana += 1
if player_hair_bandana > 3 :
player_hair_volume += 1
player_hair_bandana = 1
if player_hair_volume == 4 :
player_hair_front += 1
player_hair_volume = 1
if player_hair_front == 17 :
player_hair_shape += 1
player_hair_front = 1
if player_hair_front >= 10:
player_hair_bandana = 4
# Straight 2
elif 561 <= player_hair <= 659:
player_hair_type = "STRAIGHT 2"
player_hair_shape = 1
player_hair_front = 1
player_hair_volume = 1
player_hair_darkness = 1
player_hair_bandana = 0
for c in range(561, player_hair + 1):
player_hair_bandana += 1
if player_hair_bandana > 3:
player_hair_volume += 1
player_hair_bandana = 1
if player_hair_volume == 4:
player_hair_front += 1
player_hair_volume = 1
if player_hair_front == 8:
player_hair_shape += 1
player_hair_front = 1
if player_hair_front >= 3:
player_hair_bandana = 4
# Curly 1
elif 660 <= player_hair <= 863:
player_hair_type = "CURLY 1"
player_hair_shape = 1
player_hair_front = 1
player_hair_volume = 1
player_hair_darkness = 1
player_hair_bandana = 0
for c in range(660, player_hair + 1):
player_hair_bandana += 1
if player_hair_bandana > 3 :
player_hair_volume += 1
player_hair_bandana = 1
if player_hair_volume == 4 :
player_hair_front += 1
player_hair_volume = 1
if player_hair_front == 8 :
player_hair_shape += 1
player_hair_front = 1
if player_hair_front >= 6:
player_hair_bandana = 4
# Curly 2
elif 864 <= player_hair <= 911:
player_hair_type = "CURLY 2"
player_hair_shape = 1
player_hair_front = 1
player_hair_volume = 0
player_hair_darkness = 1
player_hair_bandana = 1
for c in range(864, player_hair + 1):
player_hair_volume += 1
if player_hair_volume == 3 :
player_hair_front += 1
player_hair_volume = 1
if player_hair_front == 7 :
player_hair_shape += 1
player_hair_front = 1
# Ponytail 1
elif 912 <= player_hair <= 947:
player_hair_type = "PONYTAIL 1"
player_hair_shape = 1
player_hair_front = 1
player_hair_volume = 0
player_hair_darkness = 1
player_hair_bandana = 1
for c in range(912, player_hair + 1):
player_hair_volume += 1
if player_hair_volume == 4 :
player_hair_front += 1
player_hair_volume = 1
if player_hair_front == 5:
player_hair_shape += 1
player_hair_front = 1
# Ponytail 2
elif 948 <= player_hair <= 983:
player_hair_type = "PONYTAIL 2"
player_hair_shape = 1
player_hair_front = 1
player_hair_volume = 0
player_hair_darkness = 1
player_hair_bandana = 1
for c in range(948, player_hair + 1):
player_hair_volume += 1
if player_hair_volume == 4 :
player_hair_front += 1
player_hair_volume = 1
if player_hair_front == 5:
player_hair_shape += 1
player_hair_front = 1
# Dreadlocks
elif 984 <= player_hair <= 1007:
player_hair_type = "DREADLOCKS"
player_hair_shape = 1
player_hair_front = 1
player_hair_volume = 0
player_hair_darkness = 1
player_hair_bandana = 1
for c in range(984, player_hair + 1):
player_hair_volume += 1
if player_hair_volume == 3 :
player_hair_front += 1
player_hair_volume = 1
if player_hair_front == 5 :
player_hair_shape += 1
player_hair_front = 1
# Pulled back
elif 1008 <= player_hair <= 1025:
player_hair_type = "PULLED BACK"
player_hair_shape = 1
player_hair_front = 0
player_hair_volume = 1
player_hair_darkness = 1
player_hair_bandana = 1
for c in range(1008, player_hair + 1):
player_hair_front += 1
if player_hair_front == 7:
player_hair_shape += 1
player_hair_front = 1
# Special hair
elif 1026 <= player_hair <= 2047:
player_hair_type = "SPECIAL HAIRSTYLES"
player_hair_shape = player_hair - 1025
player_hair_front = 1
player_hair_volume = 1
player_hair_darkness = 1
player_hair_bandana = 1
# Another case that should not happen... just to return a value :)
else:
player_hair_type = "OUT OF RANGE ERROR"
player_hair_shape = player_hair
player_hair_front = 1
player_hair_volume = 1
player_hair_darkness = 1
player_hair_bandana = 1
# Hair colour menu
#player_hair_colour_config = get_value(of, player_id, 94-48, 3, 63, "hair colour config") + 1
#player_hair_rgb_r = (get_value(of, player_id, 102-48, 5, 63, "hair colour rgb R") - 63)*-1
#player_hair_rgb_g = (get_value(of, player_id, 103-48, 3, 63, "hair colour rgb G") - 63)*-1
#player_hair_rgb_b = (get_value(of, player_id, 104-48, 1, 63, "hair colour rgb B") - 63)*-1
# Hair bandana menu
if player_hair_bandana==4:
player_hair_bandana=1
player_hair_bandana-=1
#player_hair_bandana_colour = get_value(of,player_id,109-48, 2, 7, "bandana colour") + 1
# Cap menu
#player_cap = get_value(of, player_id, 98-48, 6, 1, "cap")
#player_cap_colour = get_value(of, player_id, 114-48, 3, 7, "cap colour") + 1
# Facial hair menu
#player_facial_hair_type = get_value(of,player_id,95-48, 7, 127, "facial hair")
#player_facial_hair_colour = get_value(of,player_id,97-48, 0, 63, "facial hair colour") + 1
# Sunglasses menu
#player_sunglasses = get_value(of,player_id,97-48, 6, 3, "Sun glasses type")
#player_sunglasses_colour = get_value(of,player_id,114-48, 0, 7, "Sun glasses colour") + 1
# Physical settings
player_height = get_value(of, player_id, 41, 0, 63, "Height") + 148
player_weight = get_value(of, player_id, 41, 8, 127, "Weight")
"""
player_neck_length = get_value(of,player_id,105-48, 2, 15, "Neck Length") - 7
player_neck_width = get_value(of,player_id,92-48, 3, 15, "Neck Width") - 7
player_shoulder_height = get_value(of,player_id,109-48, 5, 15, "Shoulder Height") -7
player_should_width = get_value(of,player_id,110-48, 1, 15, "Shoulder Width") - 7
player_chest_measu = get_value(of,player_id,105-48, 6, 15, "Chest measurement") - 7
player_waist_circu = get_value(of,player_id,106-48, 6, 15, "Waist Circ") -7
player_arm_circu = get_value(of,player_id,106-48, 2, 15, "Arm Circumferemce") - 7
player_leg_circu = get_value(of,player_id,107-48, 2, 15, "Leg Circumference") - 7
player_calf_circu = get_value(of,player_id,107-48, 6, 15, "Calf Circ") - 7
player_leg_length = get_value(of,player_id,108-48, 4, 15, "Leg Length") - 7
body_parameters = [player_neck_length, player_neck_width, player_shoulder_height, player_should_width, player_chest_measu, player_waist_circu, player_arm_circu,
player_leg_circu, player_calf_circu, player_leg_length]
player_body_type = body_types.index(body_parameters) + 1 if body_parameters in body_types else "Edited"
"""
# Boots/Accesories
"""
player_boot_type = get_value(of, player_id, 99-48, 9, 15, "boot type")
player_boot_colour = get_value(of, player_id, 99-48, 13, 3, "boot COLOUR") + 1
player_neck_warm = get_value(of,player_id,98-48, 0, 1, "Neck Warmer")
player_necklace_type = get_value(of,player_id,98-48, 1, 3, "Necklace type")
player_necklace_colour = get_value(of,player_id,98-48, 3, 7, "Necklace colour") + 1
player_wistband = get_value(of,player_id,98-48, 7, 3, "wistband")
player_wistband_colour = get_value(of,player_id,99-48, 1, 7, "wistband colour") + 1
player_friend_brace = get_value(of,player_id,99-48, 3, 4, "friendship bracelate")
player_friend_brace_colour = get_value(of,player_id,99-48, 6, 7, "friendship bracelate colour") + 1
player_gloves = get_value(of,player_id,104-48, 7, 1, "Gloves")
player_finger_band = get_value(of,player_id,109-48, 0, 3, "Finger Band")
player_shirt = get_value(of,player_id,92-48, 7, 1, "Shirt")
player_sleeves = get_value(of,player_id,96-48, 6, 3, "Sleeves")
player_under_short = get_value(of,player_id,100-48, 76, 1, "under short")
player_under_short_colour = get_value(of,player_id,101-48, 0, 7, "under short colour") + 1
player_socks = get_value(of,player_id,105-48, 0, 3, "Socks") + 1
player_tape = get_value(of,player_id,102-48, 4, 1, "Tape")
# Rare stats
player_cbwL = get_value(of, player_id, 59-48, 14, 1, "ASW")
player_statX = get_value(of, player_id, 75-48, 5, 127, "StatX") + 1
player_bff = get_value(of, player_id, 68-48, 6, 1, "B F Feint")
player_gkKick = get_value(of, player_id, 68-48, 7, 1, "GK Kick")
player_statEdited = get_value(of, player_id, 87-48, 7, 1, "Stat Edited")
"""
player_club = "FREE AGENT"
for i in range(len(of.clubs)):
club_validation=get_players_clubs(of,i)
#print(club_validation)
if player_id in club_validation:
player_club=of.clubs[i].name
break
if player_id in get_players_ml(of): player_club = "ML UNITED"
player_special_flag = ""
if player_id in fake_players:
player_special_flag = "Fake Player"
elif player_id in elastico_players:
player_special_flag = "Elastico Move"
elif player_id in shop_players:
player_special_flag = "Shop"
elif player_id in ml_old:
player_special_flag = "ML Old"
elif player_id in ml_youth:
player_special_flag = "ML Youth"
list_csv=[
# Here we return all the stats to make a beautiful csv file
# Player basic settings
player_id, player_name, player_shirt_name, player_callName, player_nation, player_age, player_foot, player_injury,
player_dribSty, player_freekick, player_pkStyle, player_dkSty,
#player_goal_c1, player_goal_c2,
#player_growth_type,
# Player position settings
player_regPos, player_favSide, player_gk, player_cbwS, player_cbt, player_sb, player_dm, player_wb, player_cm, player_sm, player_om, player_wg, player_ss, player_cf,
# Player ability settings
player_attack, player_defence, player_balance, player_stamina, player_speed, player_accel, player_response, player_agility, player_dribAcc, player_dribSpe, player_sPassAcc,
player_sPassSpe, player_lPassAcc, player_lPassSpe, player_shotAcc, player_shotPow, player_shotTec, player_fk, player_swerve, player_heading, player_jump, player_tech,
player_aggress, player_mental, player_gkAbil, player_team, player_consistency, player_condition, player_wfa, player_wff,
# Player special abilities settings
player_drib, player_dribKeep, player_posit, player_offside, player_play, player_pass, player_scorer, player_k11, player_post, player_linePos, player_midShot, player_side,
player_centre, player_pk, player_direct, player_outside, player_man, player_slide, player_cover, player_dLine, player_keeperPK, player_keeper11, player_longThrow,
# Player appearence settings
# Head
player_face_type, player_skin_colour,
#player_head_height, player_head_width,
player_face_id, #player_head_ov_pos,
#player_brows_type, player_brows_angle, player_brows_height, player_brows_spacing,
#player_eyes_type, player_eyes_position, player_eyes_angle, player_eyes_lenght, player_eyes_width, player_eyes_c1, player_eyes_c2,
#player_nose_type, player_nose_height, player_nose_width,
#player_cheecks_type, player_cheecks_shape,
#player_mouth_type, player_mouth_size, player_mouth_position,
#player_jaw_type, player_jaw_chin, player_jaw_width,
# Hair
#player_hair,
player_hair_type, player_hair_shape, player_hair_front, player_hair_volume, player_hair_darkness,
#player_hair_colour_config, player_hair_rgb_r, player_hair_rgb_g, player_hair_rgb_b,
player_hair_bandana, #player_hair_bandana_colour,
#player_cap, player_cap_colour,
#player_facial_hair_type, player_facial_hair_colour,
#player_sunglasses, player_sunglasses_colour,
# Physical
player_height, player_weight, #player_body_type,
#player_neck_length, player_neck_width, player_shoulder_height, player_should_width, player_chest_measu, player_waist_circu, player_arm_circu, player_leg_circu, player_calf_circu, player_leg_length,
# Boots/Acc.
#player_boot_type, player_boot_colour,
#player_neck_warm, player_necklace_type, player_necklace_colour, player_wistband, player_wistband_colour, player_friend_brace, player_friend_brace_colour, player_gloves,
#player_finger_band, player_shirt, player_sleeves, player_under_short, player_under_short_colour, player_socks, player_tape,
# Player registration in club and national team
#player_national_team,
player_club, player_special_flag,
]
return list_csv
"""
*Nationalities tip:
to get the right order of nationalities you gotta search in the sles (or in some versions in the over) (with a hex editor)
for "AUSTRIA" (some older ones "Austria")and you will find two results,
in one result you will notice you have the national teams names and then the club teams, go to the next result
there you will have the right order of nationalities that's the right way to get them ;)
or just use the formula done in the pes editor that also works, but i prefer to use something standard
"""
nationalities = [
"Japon",
"Inglaterra",
"Francia",
"Italia",
"Holanda",
"España",
"Ucrania",
"Grecia",
"Suecia",
"Escocia",
"Rep.Checa",
"Dinamarca",
"Alemania",
"Turquía",
"Noruega",
"Bélgica",
"Portugal",
"Argentina",
"Brasil",
"Corea del Sur",
"China",
"Indonesia",
"Tailandia",
"Vietnam",
"Irán",
"Irak",
"Kuwait",
"Qatar",
"Arabia Saudita",
"Siria",
"Emiratos Arabes",
"Uzbekistán",
"Costa Rica",
"México",
"Estados Unidos",
"Nueva Zelanda",
"Papúa Nueva Guinea",
"Australia",
"Nigeria",
"Sudáfrica",
"Argelia",
"Albania",
"Armenia",
"Austria",
"Bielorrusia",
"Bosnia y Herzegovina",
"Bulgaria",
"Croacia",
"Chipre",
"Estonia",
"Finlandia",
"Georgia",
"Hungría",
"Islandia",
"Irlanda",
"Israel",
"Letonia",
"Liechtenstein",
"Lituania",
"Macedonia del Norte",
"Irlanda del Norte",
"Polonia",
"Rumania",
"Rusia",
"Serbia",
"Eslovaquia",
"Eslovenia",
"Suiza",
"Gales",
"Angola",
"Benín",
"Burkina Faso",
"Camerún",
"Cabo Verde",
"Congo",
"Costa de Marfil",
"RD Congo",
"Egipto",
"Guinea Ecuatorial",
"Gabón",
"Gambia",
"Ghana",
"Guinea",
"Guinea-Bissau",
"Kenia",
"Liberia",
"Libia",
"Malí",
"Marruecos",
"Mozambique",
"Senegal",
"Sierra Leona",
"Togo",
"Túnez",
"Zimbabwe",
"Canadá",
"Granada",
"Guadalupe",
"Honduras",
"Jamaica",
"Martinica",
"Antillas Holandesas",
"Panamá",
"Trinidad y Tobago",
"Bolivia",
"Chile",
"Colombia",
"Ecuador",
"Paraguay",
"Perú",
"Uruguay",
"Venezuela",
"Bahrein",
"Malasia",
"Corea del Norte",
"Omán",
"Turkmenistán",
"Free Nationality",
]
#nationalities = [f"Nation {i + 1}" for i in range(117)] + ["Free Nationality"]
#print((nationalities))
#print(len(nationalities))
national_teams=[x.upper() for x in [
]
]
#print(len(national_teams))
body_types = [
[-1, 0, -2, -2, -1, 0, -1, 1, 0, -2],
[-2, 0, 1, 1, 2, 0, 1, 1, 0, -1],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 1, 1, 0, 0, 0, -1, -2, 2],
[2, 0, 1, 1, 1, 0, 0, 0, -2, 4],
[-3, 0, 3, 1, 0, 0, 2, 3, 2, -2],
[-1, 0, 0, 2, 0, 0, 0, 1, 0, 2],
[-2, 0, 2, 2, 2, 0, 2, 2, 0 ,2]
]
# Thanks a lot to Fabri55 from Evo-Web for the list of fake players
fake_players = [
"""
229, 77, 216, 103, 676, 722, 57, 350, 359,
366, 1274, 352, 1037, 361, 838, 769, 675,
213, 723, 358, 220, 211, 1239, 1287, 540,
217, 102, 218, 212, 1271, 219, 367, 964,
539, 74, 1225, 1228, 356, 460, 1273, 79,
949, 355, 101, 228, 214, 363, 536, 761,
72, 365, 351, 346, 210, 1229
"""
]
# Information taken from https://www.neoseeker.com/forums/25233/t548037-tricks-skills/21.htm and also testing in game
elastico_players = [
"""
1055, #Ronaldinho
1741, #James Milner
1045, #Robinho
1058, #Ronaldo
446, #C. Ronaldo
1031, #Riquelme
1184, #Forlan
1056, #Fred
2751, #Taddei
2548, #Ibrahimovic
3475, #Drenthe
"""
]
#players address and ids
start_address = 39608
start_address_edited = 16780
#last_player_id = 4872
first_edited_id = 32768
total_edit = 184
first_unused = 4504
total_players = 4540
first_shop = 4157
first_ml_youth = 4317
first_ml_old = 4494
shop_players = [*range(first_shop, first_ml_youth, 1)]
#shop_players = get_shop_players(of)
ml_youth = [*range(first_ml_youth, first_ml_old, 1)]
ml_old = [*range(first_ml_old, first_unused, 1)]