-
Notifications
You must be signed in to change notification settings - Fork 0
/
draw.c
536 lines (424 loc) · 11.3 KB
/
draw.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include "draw.h"
#include "deck.h"
#include "nou.h"
#include "cli.h"
#include "cmd.h"
/**
*
* === `nou's drawing stack ===
*
*s | (P0) p1h
*
* (draw_command_prompt)
* 1:[J ♣] 2:[1 ♥]
* (draw_players_deck)
* D: 12
* P: 24 [3 ♣]
* (draw_game_deck)
* P0: 2
* P1: 7
* P2: 2
* P3: 3 [*]
* P4: 8
* P5: 2
* P6: 10 (draw_players_entry)
*e |
*/
#define REDCARD __ESC__ "91m"
#define BLACKCARD __ESC__ "90m"
#define SPECIALCARD __ESC__ "1m"
#if DEBUG == 1
static Display debugdisplay;
#endif
Display display;
uint lines = 0;
static bool draw_players_entry_reverse = false;
const schar numpm[] = {
[_A] = "A ",
[_2] = "2 ",
[_3] = "3 ",
[_4] = "4 ",
[_5] = "5 ",
[_6] = "6 ",
[_7] = "7 ",
[_8] = "8 ",
[_9] = "9 ",
[_10] = "10 ",
[_K] = "K ",
[_Q] = "Q ",
[_J] = "J ",
[_B] = "B ",
[_C] = "C ",
};
const wchar suitpm[] = {
[DIAMONDS] = "♦",
[CLUBS] = "♣",
[HEARTS] = "♥",
[SPADES] = "♠",
[SPECIAL] = {0},
// [HOLLOW (DIAMONDS)] = "♢",
// [HOLLOW (CLUBS)] = "♧",
// [HOLLOW (HEARTS)] = "♡",
// [HOLLOW (SPADES)] = "♤",
};
#if DEBUG == 1
static inline void allocdebugbuf (Display* debugdisplay) {
debugdisplay->buf = realloc (debugdisplay->buf, debugdisplay->bufs);
debugdisplay->buf[debugdisplay->bufs - 1] = '\0';
}
#endif
static inline void allocbuf (Display* display) {
display->buf = realloc (display->buf, display->bufs);
display->buf[display->bufs - 1] = '\0';
}
static void render (Display display, char* _buf) {
char* buf = display.buf;
uint bufs = _buf - buf;
// truncate the output
*_buf = '\0';
// render the draw buffer
write (1, buf, bufs);
// render the cursor
write (1, MSG (MOVRIGHT ("5")));
}
#if DEBUG == 1
static void debugrender (char* buf, uint bufs) {
write (2, buf, bufs);
}
#endif
static char* _itoa_draw (char* buf, uint i) {
// find out how many digits there are
uint _i = i;
uint j = 0;
do {
_i /= 10;
j++;
} while (_i);
// set up the limit
uint exp = 1;
for (uint _ = 1; _ < j; _++) exp *= 10;
// convert top-bottom
j = 0;
while (exp) {
uint div = (i / exp);
buf[j] = ITOA (div);
i = i - (exp * div);
exp /= 10;
j++;
}
buf += j;
return buf;
}
static char* _str_embed_draw (char* buf1, char* buf2) {
char c;
uint i = 0;
while ((c = buf2[i])) {
buf1[i] = c;
i++;
}
buf1 += i;
return buf1;
}
static inline char* _card_color (char* buf, Suit suit) {
return _str_embed_draw (buf,
(suit == HEARTS || suit == DIAMONDS)? REDCARD:
(suit == CLUBS || suit == SPADES)? BLACKCARD:
SPECIALCARD);
}
static inline char* _card_number (char* buf, Number num) {
return _str_embed_draw (buf, (char*) numpm[num]);
}
static inline char* _card_suit (char* buf, Suit suit) {
return _str_embed_draw (buf, (suit == SPECIAL)? " ": (char*) suitpm[suit]);
}
static char* _draw_card_cell (char* buf, Card* card, uint i) {
buf = _str_embed_draw (buf, "[");
buf = _card_color (buf, card->suit);
buf = _card_number (buf, card->number);
buf = _card_suit (buf, card->suit);
buf = _str_embed_draw (buf,
(((i+1) % PLAYERDECKCOLUM) == 0)?
__RESET__ "]\n":
__RESET__ "] " );
return buf;
}
static char* _draw_players_entry (char* buf, uint i, Player* p) {
buf = _str_embed_draw (buf, "P");
buf = _itoa_draw (buf, i);
buf = _str_embed_draw (buf, ": ");
buf = _itoa_draw (buf, p->cardi);
return buf;
}
static char* _draw_players_entry_highlight (char* buf, uint i, Player* p) {
buf = _str_embed_draw (buf, __ESC__ __BOLD__);
buf = _draw_players_entry (buf, i, p);
buf = _str_embed_draw (buf, " [ * ]");
return buf;
}
// -- draw stack top -- //
static char* draw_command_prompt (char* buf, bool is_player) {
char* _buf = buf;
// the player would've triggered the cursor to move back already
_buf = _str_embed_draw (_buf,
is_player?
("(P0) \n\n\n"):
("\r(P0) \n\n\n"));
return _buf;
}
static char* draw_players_deck (char* buf, Player* p) {
uint pcardi = p->cardi;
uint* pcards = p->cards;
char* _buf = buf;
for (uint i = 0; i < pcardi; i++) {
_buf = _itoa_draw (_buf, (i+1));
_buf = _str_embed_draw (_buf, ":");
_buf = _draw_card_cell (_buf,
&index (deckr.deck, pcards[i], deckr.cards), i);
}
// avoid a redundant newline: if it ends on `PLAYERDECKCOLUM', it already
// has a new line
if (pcardi % PLAYERDECKCOLUM) {
_buf = _str_embed_draw (_buf, "\n");
}
_buf = _str_embed_draw (_buf, "\n");
return _buf;
}
#if DEBUG == 1
static void bot_draw (Player* bot) {
char* _buf = debugdisplay.buf;
_buf = draw_players_deck (_buf, bot);
debugrender (debugdisplay.buf, (_buf - debugdisplay.buf));
}
#endif
static char* draw_game_deck (char* buf, uint dcardn, uint pcardn, Card* pcard) {
char* _buf = buf;
Card _pcard = *pcard;
_buf = _str_embed_draw (_buf, "D: ");
_buf = _itoa_draw (_buf, dcardn);
_buf = _str_embed_draw (_buf, "\nP: ");
_buf = _itoa_draw (_buf, pcardn);
_buf = _str_embed_draw (_buf, " ");
// avoid drawing if there are no cards played
if (pcardn) {
// draw the chosen suit after inside the special card
if (pcard->suit == SPECIAL) {
_pcard.suit = csuit;
pcard = &_pcard;
}
_buf = _draw_card_cell (_buf, pcard, 0);
}
_buf = _str_embed_draw (_buf, "\n\n");
return _buf;
}
static char* draw_players_entry (char* buf, uint playern, uint playert) {
char* _buf = buf;
// keep `P0' at the top
if (playert == 0) {
_buf = _draw_players_entry_highlight (_buf, 0, player);
_buf = _str_embed_draw (_buf, __RESET__ "\n");
}
else {
_buf = _draw_players_entry (_buf, 0, &playerbuf[0]);
_buf = _str_embed_draw (_buf, "\n");
}
if (draw_players_entry_reverse) {
goto reverse_draw;
}
for (uint i = 1; i < playern; i++) {
if (playert == i) {
_buf = _draw_players_entry_highlight (_buf, i, &playerbuf[i]);
_buf = _str_embed_draw (_buf, __RESET__ "\n");
}
else {
_buf = _draw_players_entry (_buf, i, &playerbuf[i]);
_buf = _str_embed_draw (_buf, "\n");
}
}
goto done;
reverse_draw:
for (uint i = (playern-1); i > 0; i--) {
if (playert == i) {
_buf = _draw_players_entry_highlight (_buf, i, &playerbuf[i]);
_buf = _str_embed_draw (_buf, __RESET__ "\n");
}
else {
_buf = _draw_players_entry (_buf, i, &playerbuf[i]);
_buf = _str_embed_draw (_buf, "\n");
}
}
done:
_buf = _str_embed_draw (_buf, "\n");
return _buf;
}
static uint recomp_lines (uint lines, bool is_player) {
static uint prevcardi = CPPLAYER;
static uint prevdecklines = 1;
uint pcardi = player->cardi;
if (! is_player) {
goto done;
}
if (prevcardi != pcardi) {
prevcardi = pcardi;
uint decklines = ((pcardi-1) / PLAYERDECKCOLUM) + 1;
if (decklines < prevdecklines) {
lines -= (prevdecklines - decklines);
}
else if (decklines > prevdecklines) {
lines += (decklines - prevdecklines);
}
prevdecklines = decklines;
}
done:
return lines;
}
static char* draw_cursor (char* buf, uint lines) {
char linebuf[MAXCARDSLEN + 1];
char* _linebuf = linebuf;
buf = _str_embed_draw (buf, "\x1b[");
_linebuf = _itoa_draw (_linebuf, lines);
*_linebuf = '\0';
buf = _str_embed_draw (buf, linebuf);
buf = _str_embed_draw (buf, "F");
return buf;
}
static char* draw_clear (char* buf, uint prevlines) {
uint bound =
(prevlines < lines)? lines:
(prevlines > lines)? prevlines + (prevlines - lines):
prevlines;
for (uint i = 0; i < bound; i++) {
buf = _str_embed_draw (buf, ERASE2ENDLINE "\n");
}
// send the draw cursor back
buf = draw_cursor (buf, bound);
return buf;
}
// -- draw stack bottom -- //
static void draw_stack (uint pid, bool is_player) {
char* _buf = display.buf;
uint prevlines = lines;
uint deckcards = deckr.cards - (deckr.playing + deckr.played);
lines = recomp_lines (lines, is_player);
// clear the previous screen
_buf = draw_clear (_buf, prevlines);
// -- draw stack top -- //
_buf = draw_command_prompt (_buf, is_player);
_buf = draw_players_deck (_buf, player);
_buf = draw_game_deck (_buf, deckcards, deckr.played, top);
_buf = draw_players_entry (_buf, playern, pid);
// -- draw stack bottom -- //
// put the cursor back
_buf = draw_cursor (_buf, lines);
// render it out
render (display, _buf);
}
// NOTE: this renders before the draw stack can render
static void prompt_from_error (void) {
char buf[13];
char* _buf = buf;
// move back to the prompt
_buf = _str_embed_draw (_buf, MOVUP0 ("2"));
_buf = _str_embed_draw (_buf, MOVRIGHT ("5"));
// erase the previous command
_buf = _str_embed_draw (_buf, ERASE2ENDLINE);
*_buf = '\0';
write (1, buf, sizeof (buf));
}
void init_display (uint botn) {
display.bufs = 0;
display.buf = NULL;
display.bufs += (PROMPTLEN + ERRMSGLEN); /* draw_command_prompt */
display.bufs += CARDN * sizeof (PlayerCardCell); /* draw_players_deck */
display.bufs += (DECKENTRYLEN); /* draw_game_deck */
display.bufs += (botn-1) * sizeof (PlayerEntry) + sizeof (PlayerHighlightEntry); /* draw_players_entry */
lines = \
/* `draw_command_prompt' */ 3 + \
/* `draw_players_deck' */ ((player->cardi / PLAYERDECKCOLUM) + 1) + \
/* `draw_game_deck' */ 3 + \
/* `draw_players_entry' */ botn + \
/* `puts' */ 1;
// `draw_clear' buffer going down
display.bufs += (lines - \
((player->cardi / PLAYERDECKCOLUM) + 1) + \
(((DECKS (botn) * CPDECK) / PLAYERDECKCOLUM) + 1)) * 5;
// `draw_clear' buffer going up
display.bufs += 20;
// the last null byte
display.bufs++;
allocbuf (&display);
draw_stack (0, true);
#if DEBUG == 1
debugdisplay.bufs += CARDN * sizeof (PlayerCardCell);
allocdebugbuf (&debugdisplay);
allocdebugbuf (&debugdisplay);
bot_draw (&playerbuf[1]);
#endif
}
void error_display (const char* msg) {
static bool _error = false;
// clear the previous message
if (_error) {
write (1, MSG (ERASE2ENDLINE));
}
else {
_error = true;
}
puts (msg);
prompt_from_error ();
}
void info_display (const char* msg, uint infon) { }
void update_display (Cmd* cmd, Player* p, bool statslave) {
static uint _cardn = CARDN;
Player* pplayer = cmd->p;
Ptag ptag = p->tag;
uint pid = pplayer - player;
// account for the newline: C-d handle is done at `cmdread'-time
if (ptag == PLAYER && !statslave) {
write (1, MSG (MOVUP0 ("1")));
}
#if DEBUG == 1
else {
if (pplayer->cardn != _cardn) {
_cardn = cmd->p->cardn;
debugdisplay.bufs += (CARDN * sizeof (PlayerCardCell));
allocdebugbuf (&debugdisplay);
}
bot_draw (&playerbuf[1]);
}
#endif
// increase the buffer size if the player says so
if (pplayer->cardn != _cardn) {
_cardn = pplayer->cardn;
display.bufs += (CARDN * sizeof (PlayerCardCell));
allocbuf (&display);
}
draw_stack (pid, ptag == PLAYER);
}
// TODO: fix fix_display
void fix_display (void) {
write (1, MSG ("\r"));
//draw_command_prompt (display.prompt);
}
void reverse_draw_players (void) {
draw_players_entry_reverse ^= true;
}
void end_as_win (Player* playerwin) {
char buf[1+MAXCARDSLEN+7] = {0};
char* _buf = buf;
uint win = (playerwin - player);
_buf = _str_embed_draw (_buf, "P");
_buf = _itoa_draw (_buf, win);
_buf = _str_embed_draw (_buf, " WINS!");
write (1, MSG (ERASE2ENDLINE));
// P<n> WINS!
puts (buf);
}
void end_as_draw (void) {
write (1, MSG (ERASE2ENDLINE));
// DRAW!
puts ("DRAW!");
}