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cnode.cpp
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cnode.cpp
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//#define DEBUG
#include "cbody.h"
#include "cnode.h"
#include "functions.h"
#include "globals.h"
#include <algorithm>
#include <ostream>
#include <iostream>
#include <fstream>
#include <cmath>
#include <iomanip>
#include <vector>
void CNode::move()
{
if (neighbors.size() == 0)
return; // double check whether this ever happens. maybe yes?
if (good == 0)
{
x += cx;
y += cy;
z += cz;
}
else
{
x += dx * time_scale;
y += dy * time_scale;
z += dz * time_scale;
}
}
double CNode::norm()
{
return sqrt(x * x + y * y + z * z);
}
CNode CNode::operator*(double param)
{
CNode temp;
temp.x = x * param;
temp.y = y * param;
temp.z = z * param;
return temp;
}
CNode CNode::operator/(double param)
{
CNode temp;
temp.x = x / param;
temp.y = y / param;
temp.z = z / param;
return temp;
}
CNode CNode::operator+(CNode increase)
{
CNode temp;
temp.x = x + increase.x;
temp.y = y + increase.y;
temp.z = z + increase.z;
return temp;
}
void CNode::operator+=(CNode param)
{
x += param.x;
y += param.y;
z += param.z;
}
void CNode::operator/=(double param)
{
x /= param;
y /= param;
z /= param;
}
void CNode::operator*=(double param)
{
x *= param;
y *= param;
z *= param;
}
CNode CNode::operator-(CNode param)
{
CNode temp;
temp.x = x - param.x;
temp.y = y - param.y;
temp.z = z - param.z;
if (temp.x > 0.5)
temp.x -= 1.0;
if (temp.x < -0.5)
temp.x += 1.0;
if (temp.y > 0.5)
temp.y -= 1.0;
if (temp.y < -0.5)
temp.y += 1.0;
if (temp.z > 0.5)
temp.z -= 1.0;
if (temp.z < -0.5)
temp.z += 1.0;
return temp;
}
void CNode::operator=(CNode param)
{
id = param.id;
x = param.x;
y = param.y;
z = param.z;
dx = param.dx;
dy = param.dy;
dz = param.dz;
neighbors = param.neighbors;
for (unsigned int c = 0; c < 4; c++)
corners[c] = param.corners[c];
}
void CNode::output(void)
{
std::cout.precision(8);
std::cout << "On step " << step_count << " outputting node " << id << " with " << corners[0].size() << " nodes and valence " << neighbors.size() << ": ";
for (unsigned int c = 0; c < neighbors.size(); c++)
std::cout << neighbors[c]->id << ", ";
std::cout << "Coordinates: ";
std::cout.width(25);
std::cout.precision(22);
std::cout << std::left << x << " ";
std::cout.width(25);
std::cout.precision(22);
std::cout << std::left << y << " ";
std::cout.width(25);
std::cout.precision(22);
std::cout << std::left << z << " ";
std::cout.width(25);
std::cout.precision(22);
std::cout << std::left << dx << " ";
std::cout.width(25);
std::cout.precision(22);
std::cout << std::left << dy << " ";
std::cout.width(25);
std::cout.precision(22);
std::cout << std::left << dz << " ";
std::cout << '\n';
}
void CNode::remove_edge_nodes() // HERE WE ESSENTIALLY DON'T COUNT ANY FUNNY CURVATURES THAT ARE
{ // TEMPORARILY CREATED AND SEEN ONLY WHEN REMOVING EDGE NODES
int initoff1 = offcounter1;
int initoff2 = offcounter2;
int initoff3 = offcounter3;
std::vector<CNode *> temp;
for (unsigned int c = 0; c < corners[0].size(); c++)
if (corners[0][c]->neighbors.size() == 3)
temp.push_back(corners[0][c]);
for (unsigned int c = 0; c < temp.size(); c++)
temp[c]->remove_edge_node();
offcounter1 = initoff1;
offcounter2 = initoff2;
offcounter3 = initoff3;
}
void CNode::center()
{
calc_center();
move_center();
}
void CNode::move_center()
{
x += cx;
y += cy;
z += cz;
}
// This function moves this node nicely in a way that does not change the volumes of any of the adjacent bodies.
// Only possible for face and edge nodes.
void CNode::calc_center()
{
////////////////////////////////////////////////////////////////////
// Centering face nodes
if (neighbors.size() == 2)
{
// WE PROJECT THE CENTER OF MASS OF THE FACE BOUNDARY ONTO THE PLANE-OF-ZERO-VOLUME-CHANGE. THIS IS A GOOD
// WAY TO 'CENTER' THE NODE. IT IS INVARIENT UNDER REFINING THE EDGES, AND ALSO DOESN'T USE THE FACES THEMSELVES,
// WHICH WOULD ACTUALLY MOVE WITH THIS MOTION.
unsigned int size = corners[0].size();
double edges[size][3];
for (unsigned int c = 0; c < size; c++)
{
edges[c][0] = corners[0][c]->x - x;
edges[c][1] = corners[0][c]->y - y;
edges[c][2] = corners[0][c]->z - z;
if (edges[c][0] > 0.5)
edges[c][0] -= 1.0;
if (edges[c][0] < -0.5)
edges[c][0] += 1.0;
if (edges[c][1] > 0.5)
edges[c][1] -= 1.0;
if (edges[c][1] < -0.5)
edges[c][1] += 1.0;
if (edges[c][2] > 0.5)
edges[c][2] -= 1.0;
if (edges[c][2] < -0.5)
edges[c][2] += 1.0;
}
double bounds[size];
for (unsigned int c = 0; c < size; c++)
bounds[c] = sqrt((edges[c][0] - edges[(c + 1) % size][0]) * (edges[c][0] - edges[(c + 1) % size][0]) +
(edges[c][1] - edges[(c + 1) % size][1]) * (edges[c][1] - edges[(c + 1) % size][1]) +
(edges[c][2] - edges[(c + 1) % size][2]) * (edges[c][2] - edges[(c + 1) % size][2]));
double bx = 0;
double by = 0;
double bz = 0;
double bt = 0; // TOTAL BOUNDARY LENGTH
for (unsigned int c = 0; c < size; c++)
{
double lb = (bounds[c] + bounds[(c + 1) % size]) / 2.;
bx += edges[c][0] * lb;
by += edges[c][1] * lb;
bz += edges[c][2] * lb;
bt += lb;
}
bx /= bt;
by /= bt;
bz /= bt;
double dvx = 0;
double dvy = 0;
double dvz = 0;
if (size == 0)
{
std::cout << "crashing in cnode: calc_center";
crash();
}
for (unsigned int c = 0; c < size - 1; c++)
{
dvx += edges[c][1] * edges[c + 1][2] - edges[c][2] * edges[c + 1][1];
dvy += edges[c][2] * edges[c + 1][0] - edges[c][0] * edges[c + 1][2];
dvz += edges[c][0] * edges[c + 1][1] - edges[c][1] * edges[c + 1][0];
}
dvx += edges[size - 1][1] * edges[0][2] - edges[size - 1][2] * edges[0][1];
dvy += edges[size - 1][2] * edges[0][0] - edges[size - 1][0] * edges[0][2];
dvz += edges[size - 1][0] * edges[0][1] - edges[size - 1][1] * edges[0][0];
if (dvx * dvx + dvy * dvy + dvz * dvz == 0)
{
cx = cy = cz = 0.;
double e1x, e1y, e1z;
for (unsigned int c = 0; c < size; c++)
{
e1x = corners[0][c]->x - x;
e1y = corners[0][c]->y - y;
e1z = corners[0][c]->z - z;
if (e1x > 0.5)
e1x -= 1.0;
if (e1x < -0.5)
e1x += 1.0;
if (e1y > 0.5)
e1y -= 1.0;
if (e1y < -0.5)
e1y += 1.0;
if (e1z > 0.5)
e1z -= 1.0;
if (e1z < -0.5)
e1z += 1.0;
cx += e1x / size;
cy += e1y / size;
cz += e1z / size;
}
}
else
{
double mult = (dvx * bx + dvy * by + dvz * bz) / (dvx * dvx + dvy * dvy + dvz * dvz);
cx = bx - dvx * mult;
cy = by - dvy * mult;
cz = bz - dvz * mult;
}
}
// Centering face nodes
////////////////////////////////////////////////////////////////////
else if (neighbors.size() == 3)
{
double e1x = corners[0][1]->x - x;
double e1y = corners[0][1]->y - y;
double e1z = corners[0][1]->z - z;
double e2x = corners[0][3]->x - x;
double e2y = corners[0][3]->y - y;
double e2z = corners[0][3]->z - z;
if (e1x > 0.5)
e1x -= 1.0;
if (e1x < -0.5)
e1x += 1.0;
if (e1y > 0.5)
e1y -= 1.0;
if (e1y < -0.5)
e1y += 1.0;
if (e1z > 0.5)
e1z -= 1.0;
if (e1z < -0.5)
e1z += 1.0;
if (e2x > 0.5)
e2x -= 1.0;
if (e2x < -0.5)
e2x += 1.0;
if (e2y > 0.5)
e2y -= 1.0;
if (e2y < -0.5)
e2y += 1.0;
if (e2z > 0.5)
e2z -= 1.0;
if (e2z < -0.5)
e2z += 1.0;
double bottom = (e2x - e1x) * (e2x - e1x) + (e2y - e1y) * (e2y - e1y) + (e2z - e1z) * (e2z - e1z);
if (bottom == 0)
{
cx = (e1x + e2x) / 2.;
cy = (e1y + e2y) / 2.;
cz = (e1z + e2z) / 2.;
return;
}
double constant = ((e1x + e2x) / 2. * (e2x - e1x) + (e1y + e2y) / 2. * (e2y - e1y) + (e1z + e2z) / 2. * (e2z - e1z)) / bottom;
cx = constant * (e2x - e1x);
cy = constant * (e2y - e1y);
cz = constant * (e2z - e1z);
}
// Motions for edge nodes; at this point we don't have any.
////////////////////////////////////////////////////////////////////
else // THIS SHOULD COVER THE 4-NODES
{
cx = 0;
cy = 0;
cz = 0;
}
}
////////////////////////////////////////////////////////////////////
// Checking area of one face
double CNode::get_face_area()
{
if (neighbors.size() != 2 || corners[0].size() == 2)
return 0;
double area = 0;
for (unsigned int c = 0; c < corners[0].size(); c++)
area += triplet(corners[0][c], this, corners[0][(c + 1) % corners[0].size()]).area();
return area;
}
// Checking area of one faces
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Checking area of one face
void CNode::calc_face_area()
{
area = 0;
if (neighbors.size() != 2 || corners[0].size() == 2)
return;
for (unsigned int c = 0; c < corners[0].size(); c++)
area += triplet(corners[0][c], this, corners[0][(c + 1) % corners[0].size()]).area();
}
// Checking area of one faces
////////////////////////////////////////////////////////////////////
double CNode::get_face_perimeter(void)
{
if (neighbors.size() != 2)
return 0;
double perimeter = 0;
for (unsigned int c = 0; c < corners[0].size(); c++)
perimeter += length(corners[0][c], corners[0][(c + 1) % corners[0].size()]);
return perimeter;
}
////////////////////////////////////////////////////////////////////
// Calculating the topological information of each node
void CNode::determine_node_topology(void)
{
sort(neighbors.begin(), neighbors.end(), bcompare);
////////////////////////////////////////////////////////////////////
// Topology of face nodes
if (neighbors.size() == 2)
{
for (unsigned int n = 0; n < 2; n++)
{
corners[n].clear();
for (unsigned int c = 1; c < neighbors[n]->triplets.size(); c++)
if (neighbors[n]->triplets[c].v2 == this)
corners[n].push_back(neighbors[n]->triplets[c].v1);
}
return;
}
////////////////////////////////////////////////////////////////////
// Topology of edge nodes
if (neighbors.size() == 3)
{
CNode *temp1;
CNode *temp2;
CNode *temp3;
for (unsigned int n = 0; n < 3; n++)
{
corners[n].clear();
std::vector<triplet> temp;
// finds the ordered, oriented edges associated with this node, for this body
for (unsigned int c = 1; c < neighbors[n]->triplets.size(); c++)
if (neighbors[n]->triplets[c].v3 == this)
temp.push_back(triplet(neighbors[n]->triplets[c].v2, neighbors[n]->triplets[c].v3, neighbors[n]->triplets[c].v1));
for (unsigned int c = 1; c < neighbors[n]->triplets.size(); c++)
if (neighbors[n]->triplets[c].v1 == this)
temp.push_back(triplet(neighbors[n]->triplets[c].v3, neighbors[n]->triplets[c].v1, neighbors[n]->triplets[c].v2));
if (temp.size() != 4)
{
std::cout << "Something wrong in edge refining on step " << step_count << "\n";
std::cout << "Attempting to compute 'topology' of node " << id << '\n';
std::cout << "Size of temp is " << temp.size() << '\n';
neighbors[n]->output();
nodes[3322342342342]->output();
exit(0);
}
for (unsigned int sort = 0; sort < 3; sort++)
{
for (unsigned int sort2 = sort + 1; sort2 < 4; sort2 += 1)
{
if (temp[sort].v3 == temp[sort2].v1)
{
temp1 = temp[sort + 1].v1;
temp2 = temp[sort + 1].v2;
temp3 = temp[sort + 1].v3;
temp[sort + 1].v1 = temp[sort2].v1;
temp[sort + 1].v2 = temp[sort2].v2;
temp[sort + 1].v3 = temp[sort2].v3;
temp[sort2].v1 = temp1;
temp[sort2].v2 = temp2;
temp[sort2].v3 = temp3;
}
}
}
for (unsigned int c = 0; c < 4; c++)
corners[n].push_back(temp[c].v1);
}
return;
}
////////////////////////////////////////////////////////////////////
// Topology of vertex nodes
if (neighbors.size() == 4)
{
CNode *temp1;
CNode *temp2;
CNode *temp3;
for (unsigned int n = 0; n < 4; n++)
{
corners[n].clear();
std::vector<triplet> temp;
// finds the ordered, oriented edges associated with this node, for this body
for (unsigned int c = 1; c < neighbors[n]->triplets.size(); c++)
if (neighbors[n]->triplets[c].v3 == this)
temp.push_back(triplet(neighbors[n]->triplets[c].v2, neighbors[n]->triplets[c].v3, neighbors[n]->triplets[c].v1));
for (unsigned int c = 1; c < neighbors[n]->triplets.size(); c++)
if (neighbors[n]->triplets[c].v1 == this)
temp.push_back(triplet(neighbors[n]->triplets[c].v3, neighbors[n]->triplets[c].v1, neighbors[n]->triplets[c].v2));
for (unsigned int sort = 0; sort < 5; sort++)
{
for (unsigned int sort2 = sort + 1; sort2 < 6; sort2 += 1)
{
if (temp[sort].v3 == temp[sort2].v1)
{
temp1 = temp[sort + 1].v1;
temp2 = temp[sort + 1].v2;
temp3 = temp[sort + 1].v3;
temp[sort + 1].v1 = temp[sort2].v1;
temp[sort + 1].v2 = temp[sort2].v2;
temp[sort + 1].v3 = temp[sort2].v3;
temp[sort2].v1 = temp1;
temp[sort2].v2 = temp2;
temp[sort2].v3 = temp3;
}
}
}
if (temp[3].v3 != temp[4].v1)
{
triplet t1(temp[1].v1, temp[1].v2, temp[1].v3);
triplet t2(temp[2].v1, temp[2].v2, temp[2].v3);
triplet t3(temp[3].v1, temp[3].v2, temp[3].v3);
triplet t4(temp[4].v1, temp[4].v2, temp[4].v3);
triplet t5(temp[5].v1, temp[5].v2, temp[5].v3);
temp[1].v1 = t5.v1;
temp[1].v2 = t5.v2;
temp[1].v3 = t5.v3;
temp[2].v1 = t4.v1;
temp[2].v2 = t4.v2;
temp[2].v3 = t4.v3;
temp[3].v1 = t1.v1;
temp[3].v2 = t1.v2;
temp[3].v3 = t1.v3;
temp[4].v1 = t2.v1;
temp[4].v2 = t2.v2;
temp[4].v3 = t2.v3;
temp[5].v1 = t3.v1;
temp[5].v2 = t3.v2;
temp[5].v3 = t3.v3;
}
for (unsigned int c = 0; c < 6; c++)
corners[n].push_back(temp[c].v1);
}
}
}
// Calculating the topological information of each node
////////////////////////////////////////////////////////////////////
int CNode::get_face_sides() // maybe change this? oh this could be a problem
{ // when we're erasing stuff from a face and need
int counter = 0;
for (unsigned int c = 0; c < corners[0].size(); c++)
if (corners[0][c]->neighbors.size() == 4)
counter++;
return counter;
}
////////////////////////////////////////////////////////////////////
// Calculates motion for one node
void CNode::calc_motion()
{
if (neighbors.size() == 0)
return;
good = 1;
double emin = 1.;
////////////////////////////////////////////////////////////////////
// Motions for face nodes
if (neighbors.size() == 2)
{
if (corners[0].size() == 2)
good = 0;
double dvx = 0;
double dvy = 0;
double dvz = 0;
double local_curvature = 0;
// Calculates how much to move a face node given local curvature
unsigned int size = corners[0].size();
double edges[size][3];
for (unsigned int c = 0; c < size; c++)
{
edges[c][0] = corners[0][c]->x - x;
edges[c][1] = corners[0][c]->y - y;
edges[c][2] = corners[0][c]->z - z;
if (edges[c][0] > 0.5)
edges[c][0] -= 1.0;
if (edges[c][0] < -0.5)
edges[c][0] += 1.0;
if (edges[c][1] > 0.5)
edges[c][1] -= 1.0;
if (edges[c][1] < -0.5)
edges[c][1] += 1.0;
if (edges[c][2] > 0.5)
edges[c][2] -= 1.0;
if (edges[c][2] < -0.5)
edges[c][2] += 1.0;
}
// HERE WE CALCULATE ALL THE FACE NORMALS AND ALSO ALL OF THEIR NORMS (FACE AREAS)
double normals[size][3];
double norms[size];
for (unsigned int c = 0; c < size - 1; c++)
{
normals[c][0] = edges[c][1] * edges[c + 1][2] - edges[c][2] * edges[c + 1][1];
normals[c][1] = edges[c][2] * edges[c + 1][0] - edges[c][0] * edges[c + 1][2];
normals[c][2] = edges[c][0] * edges[c + 1][1] - edges[c][1] * edges[c + 1][0];
norms[c] = sqrt(normals[c][0] * normals[c][0] + normals[c][1] * normals[c][1] + normals[c][2] * normals[c][2]);
dvx += (edges[c][1] * edges[c + 1][2] - edges[c][2] * edges[c + 1][1]);
dvy += (edges[c][2] * edges[c + 1][0] - edges[c][0] * edges[c + 1][2]);
dvz += (edges[c][0] * edges[c + 1][1] - edges[c][1] * edges[c + 1][0]);
if (norms[c] == 0)
good = 0;
}
normals[size - 1][0] = edges[size - 1][1] * edges[0][2] - edges[size - 1][2] * edges[0][1];
normals[size - 1][1] = edges[size - 1][2] * edges[0][0] - edges[size - 1][0] * edges[0][2];
normals[size - 1][2] = edges[size - 1][0] * edges[0][1] - edges[size - 1][1] * edges[0][0];
norms[size - 1] = sqrt(normals[size - 1][0] * normals[size - 1][0] + normals[size - 1][1] * normals[size - 1][1] + normals[size - 1][2] * normals[size - 1][2]);
dvx += (edges[size - 1][1] * edges[0][2] - edges[size - 1][2] * edges[0][1]);
dvy += (edges[size - 1][2] * edges[0][0] - edges[size - 1][0] * edges[0][2]);
dvz += (edges[size - 1][0] * edges[0][1] - edges[size - 1][1] * edges[0][0]);
if (norms[size - 1] == 0)
good = 0;
dvx /= 6.;
dvy /= 6.;
dvz /= 6.;
// FINISHED CALCULATING NORMALS AND FACE AREAS
// NOW THAT WE HAVE THE FACE NORMALS AND EDGE LENGTHS CALCULATED, WE CAN EASILY CALCULATE THE LOCAL MEAN CURVATURE HERE
for (unsigned int c = 0; c < size - 1; c++)
{
double inside = (normals[c][0] * normals[c + 1][0] + normals[c][1] * normals[c + 1][1] + normals[c][2] * normals[c + 1][2]) / norms[c] / norms[c + 1];
if (inside > 1.)
inside = 1.000; // THIS IS TO AVOID MACHINE ERROR PROBLEMS
if (inside < -1.)
inside = -1.000; // THIS IS TO AVOID MACHINE ERROR PROBLEMS
double angle = acos(inside);
if (edges[c + 1][0] * (normals[c][1] * normals[c + 1][2] - normals[c][2] * normals[c + 1][1]) +
edges[c + 1][1] * (normals[c][2] * normals[c + 1][0] - normals[c][0] * normals[c + 1][2]) +
edges[c + 1][2] * (normals[c][0] * normals[c + 1][1] - normals[c][1] * normals[c + 1][0]) <
0.0)
angle *= -1;
double elength = sqrt(edges[c + 1][0] * edges[c + 1][0] + edges[c + 1][1] * edges[c + 1][1] + edges[c + 1][2] * edges[c + 1][2]);
if (elength < emin)
emin = elength;
local_curvature += angle * elength;
}
double inside = (normals[size - 1][0] * normals[0][0] + normals[size - 1][1] * normals[0][1] + normals[size - 1][2] * normals[0][2]) / norms[size - 1] / norms[0];
if (inside > 1.)
inside = 1.000; // THIS IS TO AVOID MACHINE ERROR PROBLEMS
if (inside < -1.)
inside = -1.000; // THIS IS TO AVOID MACHINE ERROR PROBLEMS
double angle = acos(inside);
if (edges[0][0] * (normals[size - 1][1] * normals[0][2] - normals[size - 1][2] * normals[0][1]) +
edges[0][1] * (normals[size - 1][2] * normals[0][0] - normals[size - 1][0] * normals[0][2]) +
edges[0][2] * (normals[size - 1][0] * normals[0][1] - normals[size - 1][1] * normals[0][0]) <
0.0)
angle *= -1;
double elength = sqrt(edges[0][0] * edges[0][0] + edges[0][1] * edges[0][1] + edges[0][2] * edges[0][2]);
if (elength < emin)
emin = elength;
local_curvature += angle * elength;
local_curvature /= 2.;
// DONE CALCULATING LOCAL MEAN CURVATURE
if (dvx * dvx + dvy * dvy + dvz * dvz == 0)
good = 0;
double mult = local_curvature / (dvx * dvx + dvy * dvy + dvz * dvz);
dx = mult * dvx;
dy = mult * dvy;
dz = mult * dvz;
if (dx * dx + dy * dy + dz * dz > pow(0.1 * emin / time_scale, 2) || dx != dx)
good = 0;
if (good == 0)
{
#ifdef DEBUG
std::cout << "Bad face node " << id << ", will center it\n";
#endif
dx = dy = dz = 0.;
double e1x = 0, e1y = 0, e1z = 0;
double e2x = 0, e2y = 0, e2z = 0;
for (unsigned int c = 0; c < corners[0].size(); c++)
{
e1x = corners[0][c]->x - x;
e1y = corners[0][c]->y - y;
e1z = corners[0][c]->z - z;
if (e1x > 0.5)
e1x -= 1.0;
if (e1x < -0.5)
e1x += 1.0;
if (e1y > 0.5)
e1y -= 1.0;
if (e1y < -0.5)
e1y += 1.0;
if (e1z > 0.5)
e1z -= 1.0;
if (e1z < -0.5)
e1z += 1.0;
e2x += e1x;
e2y += e1y;
e2z += e1z;
}
cx = e2x / corners[0].size();
cy = e2y / corners[0].size();
cz = e2z / corners[0].size();
}
if (dx != dx)
{
std::cout.precision(18);
std::cout << "Good is " << good << '\n';
std::cout << "mult is " << mult << '\n';
std::cout << "emin is " << emin << '\n';
std::cout << "dx is " << dx << ", " << dy << ", " << dz << '\n';
std::cout << "dvx is " << dvx << ", " << dvy << ", " << dvz << '\n';
std::cout << "timesc " << time_scale << '\n';
std::cout << "localc " << local_curvature << '\n';
for (unsigned int c = 0; c < size; c++)
std::cout << c << '\n'
<< edges[c][0] << '\t' << edges[c][1] << '\t' << edges[c][2] << '\n'
<< normals[c][0] << '\t' << normals[c][1] << '\t' << normals[c][2] << '\n'
<< norms[c] << '\n';
}
}
// Motions for face nodes
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Motions for edge nodes
else if (neighbors.size() == 3)
{
double local_curvature[4] = {0, 0, 0};
double dvol[4][4] = {{0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}};
for (unsigned int n = 0; n < 3; n++)
{
double edges[4][4];
for (unsigned int c = 0; c < 4; c++)
{
edges[c][0] = corners[n][c]->x - x;
edges[c][1] = corners[n][c]->y - y;
edges[c][2] = corners[n][c]->z - z;
if (edges[c][0] > 0.5)
edges[c][0] -= 1.0;
if (edges[c][0] < -0.5)
edges[c][0] += 1.0;
if (edges[c][1] > 0.5)
edges[c][1] -= 1.0;
if (edges[c][1] < -0.5)
edges[c][1] += 1.0;
if (edges[c][2] > 0.5)
edges[c][2] -= 1.0;
if (edges[c][2] < -0.5)
edges[c][2] += 1.0;
}
double normals[4][3];
double norms[4];
for (unsigned int c = 0; c < 3; c++)
{
normals[c][0] = edges[c][1] * edges[c + 1][2] - edges[c][2] * edges[c + 1][1];
normals[c][1] = edges[c][2] * edges[c + 1][0] - edges[c][0] * edges[c + 1][2];
normals[c][2] = edges[c][0] * edges[c + 1][1] - edges[c][1] * edges[c + 1][0];
norms[c] = sqrt(normals[c][0] * normals[c][0] + normals[c][1] * normals[c][1] + normals[c][2] * normals[c][2]);
dvol[n][0] += (edges[c][1] * edges[c + 1][2] - edges[c][2] * edges[c + 1][1]);
dvol[n][1] += (edges[c][2] * edges[c + 1][0] - edges[c][0] * edges[c + 1][2]);
dvol[n][2] += (edges[c][0] * edges[c + 1][1] - edges[c][1] * edges[c + 1][0]);
if (norms[c] == 0)
good = 0;
}
normals[3][0] = edges[3][1] * edges[0][2] - edges[3][2] * edges[0][1];
normals[3][1] = edges[3][2] * edges[0][0] - edges[3][0] * edges[0][2];
normals[3][2] = edges[3][0] * edges[0][1] - edges[3][1] * edges[0][0];
norms[3] = sqrt(normals[3][0] * normals[3][0] + normals[3][1] * normals[3][1] + normals[3][2] * normals[3][2]);
dvol[n][0] += (edges[3][1] * edges[0][2] - edges[3][2] * edges[0][1]);
dvol[n][1] += (edges[3][2] * edges[0][0] - edges[3][0] * edges[0][2]);
dvol[n][2] += (edges[3][0] * edges[0][1] - edges[3][1] * edges[0][0]);
if (norms[3] == 0)
good = 0;
dvol[n][0] /= 6.;
dvol[n][1] /= 6.;
dvol[n][2] /= 6.;
for (unsigned int c = 0; c < 3; c++)
{
double inside = (normals[c][0] * normals[c + 1][0] + normals[c][1] * normals[c + 1][1] + normals[c][2] * normals[c + 1][2]) / norms[c] / norms[c + 1];
if (inside > 1.)
inside = 1.000; // THIS IS TO AVOID MACHINE ERROR PROBLEMS
if (inside < -1.)
inside = -1.000; // THIS IS TO AVOID MACHINE ERROR PROBLEMS
double angle = acos(inside);
if (edges[c + 1][0] * (normals[c][1] * normals[c + 1][2] - normals[c][2] * normals[c + 1][1]) +
edges[c + 1][1] * (normals[c][2] * normals[c + 1][0] - normals[c][0] * normals[c + 1][2]) +
edges[c + 1][2] * (normals[c][0] * normals[c + 1][1] - normals[c][1] * normals[c + 1][0]) <
0.0)
angle *= -1;
double elength = sqrt(edges[c + 1][0] * edges[c + 1][0] + edges[c + 1][1] * edges[c + 1][1] + edges[c + 1][2] * edges[c + 1][2]);
if (elength < emin)
emin = elength;
if (c == 1)
local_curvature[n] += angle * elength;
else
local_curvature[n] += (angle - pi / 3.0) * elength;
}
double inside = (normals[3][0] * normals[0][0] + normals[3][1] * normals[0][1] + normals[3][2] * normals[0][2]) / norms[3] / norms[0];
if (inside > 1.)
inside = 1.000; // THIS IS TO AVOID MACHINE ERROR PROBLEMS
if (inside < -1.)
inside = -1.000; // THIS IS TO AVOID MACHINE ERROR PROBLEMS
double angle = acos(inside);
if (edges[0][0] * (normals[3][1] * normals[0][2] - normals[3][2] * normals[0][1]) +
edges[0][1] * (normals[3][2] * normals[0][0] - normals[3][0] * normals[0][2]) +
edges[0][2] * (normals[3][0] * normals[0][1] - normals[3][1] * normals[0][0]) <
0.0)
angle *= -1;
double elength = sqrt(edges[0][0] * edges[0][0] + edges[0][1] * edges[0][1] + edges[0][2] * edges[0][2]);
if (elength < emin)
emin = elength;
local_curvature[n] += angle * elength;
local_curvature[n] /= 2.;
}
if (fabs(local_curvature[0] + local_curvature[1] + local_curvature[2]) > 0.000001)
{
good = 0;
offcounter2++;
}
double e1x = corners[0][1]->x - corners[0][3]->x;
double e1y = corners[0][1]->y - corners[0][3]->y;
double e1z = corners[0][1]->z - corners[0][3]->z;
if (e1x > 0.5)
e1x -= 1.0;
if (e1x < -0.5)
e1x += 1.0;
if (e1y > 0.5)
e1y -= 1.0;
if (e1y < -0.5)
e1y += 1.0;
if (e1z > 0.5)
e1z -= 1.0;
if (e1z < -0.5)
e1z += 1.0;
double det = dvol[0][0] * dvol[1][2] * e1y - dvol[0][0] * dvol[1][1] * e1z +
dvol[0][1] * dvol[1][0] * e1z - dvol[0][1] * dvol[1][2] * e1x +
dvol[0][2] * dvol[1][1] * e1x - dvol[0][2] * dvol[1][0] * e1y;
dx = -((dvol[1][1] * e1z - dvol[1][2] * e1y) * local_curvature[0] + (dvol[0][2] * e1y - dvol[0][1] * e1z) * local_curvature[1]) / det;
dy = -((dvol[1][2] * e1x - dvol[1][0] * e1z) * local_curvature[0] + (dvol[0][0] * e1z - dvol[0][2] * e1x) * local_curvature[1]) / det;
dz = -((dvol[1][0] * e1y - dvol[1][1] * e1x) * local_curvature[0] + (dvol[0][1] * e1x - dvol[0][0] * e1y) * local_curvature[1]) / det;
if (dx * dx + dy * dy + dz * dz > pow(0.1 * emin / time_scale, 2))
good = 0;
if (good == 0)
{
#ifdef DEBUG
std::cout << "Bad edge node " << id << ", moving on\n";
#endif
dx = dy = dz = 0.;
double c1x = corners[0][1]->x - x;
double c1y = corners[0][1]->y - y;
double c1z = corners[0][1]->z - z;
double c2x = corners[0][3]->x - x;
double c2y = corners[0][3]->y - y;
double c2z = corners[0][3]->z - z;
if (c1x > 0.5)
c1x -= 1.0;
if (c1x < -0.5)
c1x += 1.0;
if (c1y > 0.5)
c1y -= 1.0;
if (c1y < -0.5)
c1y += 1.0;
if (c1z > 0.5)
c1z -= 1.0;
if (c1z < -0.5)
c1z += 1.0;
if (c2x > 0.5)
c2x -= 1.0;
if (c2x < -0.5)
c2x += 1.0;
if (c2y > 0.5)
c2y -= 1.0;
if (c2y < -0.5)
c2y += 1.0;
if (c2z > 0.5)
c2z -= 1.0;
if (c2z < -0.5)
c2z += 1.0;
cx = (c1x + c2x) / 2.;
cy = (c1y + c2y) / 2.;
cz = (c1z + c2z) / 2.;
}
}
// Motions for edge nodes; at this point we don't have any.
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Motions for vertex nodes
else if (neighbors.size() == 4)
{
double dvol[4][4] = {{0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}};
double local_curvature[4] = {0, 0, 0, 0};
double edges[6][4];
for (unsigned int n = 0; n < 4; n++)
{
for (unsigned int c = 0; c < 6; c++)
{
edges[c][0] = corners[n][c]->x - x;
edges[c][1] = corners[n][c]->y - y;
edges[c][2] = corners[n][c]->z - z;
if (edges[c][0] > 0.5)
edges[c][0] -= 1.0;
if (edges[c][0] < -0.5)
edges[c][0] += 1.0;
if (edges[c][1] > 0.5)
edges[c][1] -= 1.0;
if (edges[c][1] < -0.5)
edges[c][1] += 1.0;
if (edges[c][2] > 0.5)
edges[c][2] -= 1.0;
if (edges[c][2] < -0.5)
edges[c][2] += 1.0;
}
double normals[6][4];
double norms[6];
for (unsigned int c = 0; c < 5; c++)
{
normals[c][0] = edges[c][1] * edges[c + 1][2] - edges[c][2] * edges[c + 1][1];
normals[c][1] = edges[c][2] * edges[c + 1][0] - edges[c][0] * edges[c + 1][2];
normals[c][2] = edges[c][0] * edges[c + 1][1] - edges[c][1] * edges[c + 1][0];
norms[c] = sqrt(normals[c][0] * normals[c][0] + normals[c][1] * normals[c][1] + normals[c][2] * normals[c][2]);
dvol[n][0] += (edges[c][1] * edges[c + 1][2] - edges[c][2] * edges[c + 1][1]);
dvol[n][1] += (edges[c][2] * edges[c + 1][0] - edges[c][0] * edges[c + 1][2]);
dvol[n][2] += (edges[c][0] * edges[c + 1][1] - edges[c][1] * edges[c + 1][0]);
}
normals[5][0] = edges[5][1] * edges[0][2] - edges[5][2] * edges[0][1];
normals[5][1] = edges[5][2] * edges[0][0] - edges[5][0] * edges[0][2];
normals[5][2] = edges[5][0] * edges[0][1] - edges[5][1] * edges[0][0];
norms[5] = sqrt(normals[5][0] * normals[5][0] + normals[5][1] * normals[5][1] + normals[5][2] * normals[5][2]);
dvol[n][0] += (edges[5][1] * edges[0][2] - edges[5][2] * edges[0][1]);
dvol[n][1] += (edges[5][2] * edges[0][0] - edges[5][0] * edges[0][2]);
dvol[n][2] += (edges[5][0] * edges[0][1] - edges[5][1] * edges[0][0]);