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main.asm
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main.asm
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INCLUDE constants\audio.asm
INCLUDE constants\demo_play.asm
INCLUDE constants\ines_mirroring.asm
INCLUDE constants\mmc3.asm
INCLUDE constants\nes.asm
INCLUDE constants\palette.asm
INCLUDE constants\ram.asm
INCLUDE constants\switch.asm
INCLUDE macros\audio.asm
INCLUDE macros\demo_play.asm
INCLUDE macros\ines.asm
INCLUDE header.asm
INCBIN unanalyzed\unanalyzed_1.bin
BASE $8000
INCLUDE audio\audio.asm
INCLUDE unused\unused_68a22.asm
INCLUDE audio\track_pointers.asm
INCBIN unanalyzed\unanalyzed_2.bin
INCLUDE audio\instruments.asm
INCLUDE audio\music\wind.asm
INCBIN unanalyzed\audio_1.bin
INCLUDE audio\sfx\shoot.asm
INCLUDE audio\sfx\landing.asm
INCLUDE audio\sfx\mm_damaged.asm
INCLUDE audio\sfx\mm_death.asm
INCLUDE audio\sfx\shoot_recoil.asm
INCLUDE audio\sfx\half_charge_shoot.asm
INCLUDE audio\sfx\charge_buster.asm
INCLUDE audio\sfx\mm_adaptor_switch.asm
INCLUDE audio\sfx\pow_shoot.asm
INCBIN unanalyzed\audio_2.bin
INCBIN unanalyzed\unanalyzed_3.bin
BASE $C000
INCLUDE engine\nmi.asm
INCLUDE engine\irq.asm
INCLUDE engine\reset_1.asm
INCLUDE engine\thread_index_table_sub.asm
INCBIN unanalyzed\unanalyzed_4.bin
INCLUDE engine\thread_index_table.asm
INCLUDE engine\palette.asm
INCLUDE engine\nametable.asm
INCLUDE engine\joy.asm
INCBIN unanalyzed\unanalyzed_5.bin
INCLUDE data\demo_play_set.asm
INCLUDE engine\tile_write_in_nmi.asm
INCLUDE engine\draw_map.asm
INCLUDE engine\randomize.asm
INCBIN unanalyzed\unanalyzed_6.bin
INCLUDE engine\nmi_audio.asm
INCBIN unanalyzed\unanalyzed_7.bin
INCLUDE engine\bank_switch_8000.asm
INCBIN unanalyzed\unanalyzed_8.bin
INCLUDE engine\bank_switch_a000.asm
INCBIN unanalyzed\unanalyzed_9.bin
INCLUDE engine\chr_bank_table.asm
INCBIN unanalyzed\unanalyzed_10.bin
INCLUDE engine\reset.asm
INCBIN unanalyzed\unanalyzed_11.bin
INCLUDE data\reset_check_table.asm
INCBIN unanalyzed\unanalyzed_12.bin
INCLUDE data\reset_check.asm
INCBIN unanalyzed\unanalyzed_13.bin
INCLUDE engine\vectors.asm