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gameStats.js
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gameStats.js
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// gameStats.js
class GameStats {
constructor() {
this.totalProblems = 0;
this.totalProblemsProcessed = 0;
this.solvedProblems = 0;
this.skippedProblems = 0;
this.incorrectAttempts = 0;
this.attemptsBeenAdded = false;
this.solvedBeenAdded = false;
this.gameOver = false;
}
// Define a method within the constructor's scope
// this._privateMethod = (() => {
// console.log('This is a method that is not directly accessible from outside the class.');
// })();
checkGameOver() {
++this.totalProblemsProcessed;
if (this.totalProblems === this.totalProblemsProcessed) {
this.gameOver = true;
}
}
isGameOver() {
//this.checkGameOver()
return this.gameOver;
}
incrementTotalProblems() {
this.totalProblems++;
}
setTotalProblems(value) {
this.totalProblems = value;
}
incrementSolvedProblems() {
this.checkGameOver();
if (this.solvedBeenAdded) {
return;
}
this.solvedProblems++;
this.solvedBeenAdded = true;
}
incrementSkippedProblems() {
this.checkGameOver();
if (this.solvedBeenAdded) {
return;
}
this.skippedProblems++;
this.solvedBeenAdded = true;
}
incrementIncorrectAttempts() {
this.checkGameOver();
if (this.attemptsBeenAdded) {
return;
}
this.incorrectAttempts++;
this.attemptsBeenAdded = true;
}
roundReset() {
this.attemptsBeenAdded = false;
this.solvedBeenAdded = false;
}
getTotalProblems() {
return this.totalProblems;
}
getSkippedProblems() {
return this.skippedProblems;
}
getSolvedProblems() {
return this.solvedProblems;
}
getIncorrectAttempts() {
return this.incorrectAttempts;
}
}
export default new GameStats();