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Hi,
I would like to attach a peg object with collision properties to the end effector of a UR10 robot for a peg-in-hole task.
Is there a way to do this in the SceneCfg? Since I want to try different sizes of the peg, I would like to create the peg in the code and not modify the USD.
[Error] [omni.physicsschema.plugin] Rigid Body of (/World/envs/env_0/Robot/ee_link/RoundPeg) missing xformstack reset when child of rigid body (/World/envs/env_0/Robot/ee_link) in hierarchy. Simulation of multiple RigidBodyAPI's in a hierarchy will cause unpredicted results. Please fix the hierarchy or use XformStack reset.
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Hi,
I would like to attach a peg object with collision properties to the end effector of a UR10 robot for a peg-in-hole task.
Is there a way to do this in the SceneCfg? Since I want to try different sizes of the peg, I would like to create the peg in the code and not modify the USD.
I tried:
But I always get the following error:
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