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Using webassembly would keep the door open to script a game using most modern low-level languages (and then some) while also allowing us to create an own scripting language if we wish (and have the time).
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I think using webassembly as a target for the scripting language and running it with wasmtime is a nice way to go about it.
They have a short tutorial here https://docs.wasmtime.dev/lang-rust.html and it seems quite nice to use.
Using webassembly would keep the door open to script a game using most modern low-level languages (and then some) while also allowing us to create an own scripting language if we wish (and have the time).
The text was updated successfully, but these errors were encountered: