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surf-trainer-momsurffix-main.sp
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surf-trainer-momsurffix-main.sp
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#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <momsurffix2>
#pragma semicolon 1
#pragma newdecls required
#define PLUGIN_VERSION "4.2"
#define MAX_RAMPS 100
#define MAX_TRAJECTORY_POINTS 1000
enum struct RampStats
{
float entrySpeed;
float exitSpeed;
float entryAngle;
float exitAngle;
float rampAngle;
float rampTime;
int clipCount;
float maxSpeed;
float averageSpeed;
float efficiency;
float optimalExitAngle;
float speedGained;
float theoreticalMaxExitSpeed;
}
enum struct PlayerStats
{
int currentRamp;
float totalAirTime;
bool onRamp;
float rampEntryTime;
float lastClipTime;
bool trainingMode;
float currentVelocity[3];
float currentNormal[3];
float lastOrigin[3];
int airAccelCount;
float airAccelEfficiency;
float airAccelGain;
Handle trajectory;
Handle rampStats;
}
// Globals
ConVar g_cvDebugMode;
PlayerStats g_PlayerStats[MAXPLAYERS + 1];
Handle g_hHudSync;
bool g_PluginReady = false;
int g_iLaserBeamIndex;
public void OnPluginStart()
{
CreateConVar("sm_surftrainer_version", PLUGIN_VERSION, "Surf trainer version", FCVAR_NOTIFY | FCVAR_DONTRECORD);
g_cvDebugMode = CreateConVar("sm_surftrainer_debug", "0", "Enable debug mode", FCVAR_NOTIFY, true, 0.0, true, 1.0);
g_hHudSync = CreateHudSynchronizer();
if (g_hHudSync == INVALID_HANDLE)
{
LogError("Failed to create HUD synchronizer.");
}
RegConsoleCmd("sm_surfstats", Command_SurfStats, "Display surf statistics");
RegConsoleCmd("sm_trajvis", Command_VisualizeTrajectory, "Visualize recent trajectory");
RegConsoleCmd("sm_train", Command_ToggleTraining, "Toggle surf training mode");
HookEvent("player_spawn", Event_PlayerSpawn);
for (int i = 1; i <= MaxClients; i++)
{
g_PlayerStats[i].trajectory = INVALID_HANDLE;
g_PlayerStats[i].rampStats = INVALID_HANDLE;
if (IsClientInGame(i))
{
OnClientPutInServer(i);
}
}
g_PluginReady = true;
}
public void OnClientPutInServer(int client)
{
ResetClientState(client);
}
public void OnClientDisconnect(int client)
{
ClearClientData(client);
}
void ResetClientState(int client)
{
g_PlayerStats[client].currentRamp = 0;
g_PlayerStats[client].totalAirTime = 0.0;
g_PlayerStats[client].onRamp = false;
g_PlayerStats[client].rampEntryTime = 0.0;
g_PlayerStats[client].lastClipTime = 0.0;
g_PlayerStats[client].airAccelCount = 0;
g_PlayerStats[client].airAccelEfficiency = 0.0;
g_PlayerStats[client].airAccelGain = 0.0;
g_PlayerStats[client].trainingMode = false;
for (int i = 0; i < 3; i++)
{
g_PlayerStats[client].currentVelocity[i] = 0.0;
g_PlayerStats[client].currentNormal[i] = 0.0;
g_PlayerStats[client].lastOrigin[i] = 0.0;
}
if (g_PlayerStats[client].trajectory == INVALID_HANDLE)
{
g_PlayerStats[client].trajectory = CreateArray(7);
}
else
{
ClearArray(g_PlayerStats[client].trajectory);
}
if (g_PlayerStats[client].rampStats == INVALID_HANDLE)
{
g_PlayerStats[client].rampStats = CreateArray(13);
}
else
{
ClearArray(g_PlayerStats[client].rampStats);
}
}
void ClearClientData(int client)
{
if (g_PlayerStats[client].trajectory != INVALID_HANDLE)
{
CloseHandle(g_PlayerStats[client].trajectory);
g_PlayerStats[client].trajectory = INVALID_HANDLE;
}
if (g_PlayerStats[client].rampStats != INVALID_HANDLE)
{
CloseHandle(g_PlayerStats[client].rampStats);
g_PlayerStats[client].rampStats = INVALID_HANDLE;
}
}
bool IsOnRamp(const float normal[3], const float velocity[3])
{
// Check if the surface normal is steep enough (Z component less than 0.7)
if (normal[2] >= 0.7)
{
return false;
}
// Check if the player is moving along the surface
float dotProduct = FloatAbs(GetVectorDotProduct(normal, velocity));
return (dotProduct < 0.1);
}
void UpdateRampDetection(int client, const float normal[3], const float velocity[3], const float origin[3])
{
bool wasOnRamp = g_PlayerStats[client].onRamp;
bool isOnRamp = IsOnRamp(normal, velocity);
if (!wasOnRamp && isOnRamp)
{
// Player just entered a ramp
StartNewRamp(client, velocity, normal, origin);
}
else if (wasOnRamp && !isOnRamp)
{
// Player just left a ramp
EndCurrentRamp(client, velocity);
}
g_PlayerStats[client].onRamp = isOnRamp;
}
void StartNewRamp(int client, const float velocity[3], const float normal[3], const float origin[3])
{
g_PlayerStats[client].rampEntryTime = GetGameTime();
RampStats newRamp;
newRamp.entrySpeed = GetVectorLength(velocity);
newRamp.exitSpeed = 0.0;
newRamp.entryAngle = CalculateAngleWithSurface(velocity, normal);
newRamp.exitAngle = 0.0;
newRamp.rampAngle = RadToDeg(ACos(Clamp(normal[2], -1.0, 1.0)));
newRamp.rampTime = 0.0;
newRamp.clipCount = 0;
newRamp.maxSpeed = newRamp.entrySpeed;
newRamp.averageSpeed = newRamp.entrySpeed;
newRamp.efficiency = 0.0;
newRamp.optimalExitAngle = 0.0;
newRamp.speedGained = 0.0;
newRamp.theoreticalMaxExitSpeed = 0.0;
int rampIndex = GetArraySize(g_PlayerStats[client].rampStats) / 13;
StoreRampStats(g_PlayerStats[client].rampStats, rampIndex, newRamp);
g_PlayerStats[client].currentRamp = rampIndex;
VectorCopy(origin, g_PlayerStats[client].lastOrigin);
}
void EndCurrentRamp(int client, const float exitVelocity[3])
{
int currentRamp = g_PlayerStats[client].currentRamp;
RampStats rampData;
RetrieveRampStats(g_PlayerStats[client].rampStats, currentRamp, rampData);
rampData.exitSpeed = GetVectorLength(exitVelocity);
rampData.exitAngle = CalculateAngleWithSurface(exitVelocity, g_PlayerStats[client].currentNormal);
rampData.rampTime = GetGameTime() - g_PlayerStats[client].rampEntryTime;
rampData.speedGained = rampData.exitSpeed - rampData.entrySpeed;
CalculateRampEfficiency(rampData);
StoreRampStats(g_PlayerStats[client].rampStats, currentRamp, rampData);
}
void CalculateRampEfficiency(RampStats rampData)
{
// Calculate theoretical maximum exit speed
float gravity = GetCurrentGravity();
float frameTime = GetGameFrameTime();
rampData.theoreticalMaxExitSpeed = rampData.entrySpeed * SquareRoot(1.0 + 2.0 * frameTime * gravity * Sin(DegToRad(rampData.rampAngle)));
// Calculate optimal exit angle
rampData.optimalExitAngle = rampData.rampAngle;
// Angle efficiency
float angleEfficiency = 1.0 - (FloatAbs(rampData.exitAngle - rampData.optimalExitAngle) / 90.0);
// Speed efficiency
float speedEfficiency = (rampData.exitSpeed - rampData.entrySpeed) / (rampData.theoreticalMaxExitSpeed - rampData.entrySpeed);
speedEfficiency = Clamp(speedEfficiency, 0.0, 1.0);
// Combined efficiency
rampData.efficiency = (angleEfficiency + speedEfficiency) / 2.0;
}
void AnalyzeAirAccel(int client, const float newVelocity[3], float frameTime)
{
float oldVelocity[3];
VectorCopy(g_PlayerStats[client].currentVelocity, oldVelocity);
float oldSpeed = GetVectorLength(oldVelocity);
float newSpeed = GetVectorLength(newVelocity);
if (newSpeed > oldSpeed)
{
g_PlayerStats[client].airAccelCount++;
// Calculate acceleration
float acceleration[3];
SubtractVectors(newVelocity, oldVelocity, acceleration);
ScaleVector(acceleration, 1.0 / frameTime);
// Calculate efficiency based on the angle between velocity and acceleration
float accelMag = GetVectorLength(acceleration);
if (accelMag != 0.0 && oldSpeed != 0.0)
{
float dotProduct = GetVectorDotProduct(oldVelocity, acceleration);
float efficiency = dotProduct / (oldSpeed * accelMag);
g_PlayerStats[client].airAccelEfficiency += efficiency;
g_PlayerStats[client].airAccelGain += newSpeed - oldSpeed;
}
}
}
public Action MomSurfFix_OnBumpIteration(int client, int bumpcount, float velocity[3], float origin[3])
{
if (!g_PluginReady || !IsValidClient(client)) return Plugin_Continue;
UpdateRampDetection(client, g_PlayerStats[client].currentNormal, velocity, origin);
// Update current velocity and origin
VectorCopy(velocity, g_PlayerStats[client].currentVelocity);
VectorCopy(origin, g_PlayerStats[client].lastOrigin);
// Add to trajectory
float data[7];
for (int i = 0; i < 3; i++)
{
data[i] = origin[i];
data[i + 3] = velocity[i];
}
data[6] = GetGameTime();
PushArrayArray(g_PlayerStats[client].trajectory, data, sizeof(data));
if (GetArraySize(g_PlayerStats[client].trajectory) > MAX_TRAJECTORY_POINTS)
{
RemoveFromArray(g_PlayerStats[client].trajectory, 0);
}
return Plugin_Continue;
}
public Action MomSurfFix_OnClipVelocity(int client, float inVelocity[3], float normal[3], float &overbounce)
{
if (!g_PluginReady || !IsValidClient(client)) return Plugin_Continue;
// Store the current normal for angle calculations
VectorCopy(normal, g_PlayerStats[client].currentNormal);
if (g_PlayerStats[client].onRamp)
{
int currentRamp = g_PlayerStats[client].currentRamp;
RampStats rampData;
RetrieveRampStats(g_PlayerStats[client].rampStats, currentRamp, rampData);
rampData.clipCount++;
StoreRampStats(g_PlayerStats[client].rampStats, currentRamp, rampData);
}
g_PlayerStats[client].lastClipTime = GetGameTime();
return Plugin_Continue;
}
public void MomSurfFix_OnTryPlayerMovePost(int client, int blocked, float endVelocity[3], float endOrigin[3], float allFraction)
{
if (!g_PluginReady || !IsValidClient(client)) return;
float frameTime = GetGameTime() - g_PlayerStats[client].lastClipTime;
if (g_PlayerStats[client].onRamp)
{
int currentRamp = g_PlayerStats[client].currentRamp;
RampStats rampData;
RetrieveRampStats(g_PlayerStats[client].rampStats, currentRamp, rampData);
float speedAfter = GetVectorLength(endVelocity);
if (speedAfter > rampData.maxSpeed)
{
rampData.maxSpeed = speedAfter;
}
rampData.averageSpeed = (rampData.averageSpeed * rampData.clipCount + speedAfter) / (rampData.clipCount + 1);
StoreRampStats(g_PlayerStats[client].rampStats, currentRamp, rampData);
}
else
{
// Player is in the air
g_PlayerStats[client].totalAirTime += frameTime;
AnalyzeAirAccel(client, endVelocity, frameTime);
}
// Update current velocity
VectorCopy(endVelocity, g_PlayerStats[client].currentVelocity);
float data[7];
for (int i = 0; i < 3; i++)
{
data[i] = endOrigin[i];
data[i + 3] = endVelocity[i];
}
data[6] = GetGameTime();
PushArrayArray(g_PlayerStats[client].trajectory, data, sizeof(data));
if (GetArraySize(g_PlayerStats[client].trajectory) > MAX_TRAJECTORY_POINTS)
{
RemoveFromArray(g_PlayerStats[client].trajectory, 0);
}
UpdateRampDetection(client, g_PlayerStats[client].currentNormal, endVelocity, endOrigin);
}
float CalculateAngleWithSurface(const float velocity[3], const float normal[3])
{
float normalizedVelocity[3];
NormalizeVector(velocity, normalizedVelocity);
float dot = GetVectorDotProduct(normalizedVelocity, normal);
dot = Clamp(dot, -1.0, 1.0);
return RadToDeg(ACos(dot));
}
void VectorCopy(const float src[3], float dest[3])
{
dest[0] = src[0];
dest[1] = src[1];
dest[2] = src[2];
}
bool IsValidClient(int client)
{
return (client > 0 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client) && !IsFakeClient(client));
}
public Action Command_SurfStats(int client, int args)
{
if (!IsValidClient(client)) return Plugin_Handled;
DisplaySurfStats(client);
return Plugin_Handled;
}
void ProvideFeedback(int client)
{
if (!g_PlayerStats[client].onRamp)
{
AnalyzeAirMovement(client);
}
else
{
AnalyzeRampMovement(client);
}
}
void AnalyzeAirMovement(int client)
{
if (g_PlayerStats[client].airAccelCount == 0) return;
float averageEfficiency = g_PlayerStats[client].airAccelEfficiency / float(g_PlayerStats[client].airAccelCount);
float averageGain = g_PlayerStats[client].airAccelGain / float(g_PlayerStats[client].airAccelCount);
char feedback[256];
if (averageEfficiency < 0.5)
{
Format(feedback, sizeof(feedback), "Try to accelerate more in the direction of your movement for better air control.");
}
else if (averageGain < 1.0)
{
Format(feedback, sizeof(feedback), "You're maintaining speed well, but try to gain more speed in the air.");
}
else
{
Format(feedback, sizeof(feedback), "Good air control! Keep it up!");
}
PrintToChat(client, "[Surf Trainer] Air Movement: %s", feedback);
}
void AnalyzeRampMovement(int client)
{
int currentRamp = g_PlayerStats[client].currentRamp;
RampStats rampData;
RetrieveRampStats(g_PlayerStats[client].rampStats, currentRamp, rampData);
char feedback[256];
if (rampData.efficiency < 0.6)
{
Format(feedback, sizeof(feedback), "Try to enter the ramp at a better angle and aim for an exit angle of %.1f degrees.", rampData.optimalExitAngle);
}
else if (rampData.exitSpeed < rampData.theoreticalMaxExitSpeed * 0.8)
{
Format(feedback, sizeof(feedback), "Good angle, but try to conserve more speed. Aim for an exit speed closer to %.1f.", rampData.theoreticalMaxExitSpeed);
}
else
{
Format(feedback, sizeof(feedback), "Excellent ramp navigation! Your efficiency is %.1f%%", rampData.efficiency * 100.0);
}
PrintToChat(client, "[Surf Trainer] Ramp Movement: %s", feedback);
}
public Action Command_ToggleTraining(int client, int args)
{
if (!IsValidClient(client)) return Plugin_Handled;
g_PlayerStats[client].trainingMode = !g_PlayerStats[client].trainingMode;
PrintToChat(client, "[Surf Trainer] Training mode %s.", g_PlayerStats[client].trainingMode ? "enabled" : "disabled");
return Plugin_Handled;
}
public void OnGameFrame()
{
if (!g_PluginReady) return;
for (int client = 1; client <= MaxClients; client++)
{
if (IsValidClient(client) && g_PlayerStats[client].trainingMode)
{
ProvideFeedback(client);
UpdatePlayerHUD(client);
}
}
}
void DisplaySurfStats(int client)
{
int totalRamps = GetArraySize(g_PlayerStats[client].rampStats) / 13;
float totalEfficiency = 0.0;
float bestEfficiency = 0.0;
float totalSpeedGain = 0.0;
for (int i = 0; i < totalRamps; i++)
{
RampStats rampData;
RetrieveRampStats(g_PlayerStats[client].rampStats, i, rampData);
totalEfficiency += rampData.efficiency;
if (rampData.efficiency > bestEfficiency)
{
bestEfficiency = rampData.efficiency;
}
totalSpeedGain += rampData.speedGained;
}
float averageEfficiency = (totalRamps > 0) ? (totalEfficiency / float(totalRamps)) : 0.0;
float averageSpeedGain = (totalRamps > 0) ? (totalSpeedGain / float(totalRamps)) : 0.0;
float averageAirAccelEfficiency = (g_PlayerStats[client].airAccelCount > 0) ?
(g_PlayerStats[client].airAccelEfficiency / float(g_PlayerStats[client].airAccelCount)) : 0.0;
char statsMessage[512];
Format(statsMessage, sizeof(statsMessage),
"Surf Statistics:\n",
"Total Ramps: %d\n",
"Average Efficiency: %.2f%%\n",
"Best Efficiency: %.2f%%\n",
"Average Speed Gain: %.2f\n",
"Total Air Accelerations: %d\n",
"Air Accel Efficiency: %.2f%%\n",
"Total Air Time: %.2f seconds",
totalRamps,
averageEfficiency * 100.0,
bestEfficiency * 100.0,
averageSpeedGain,
g_PlayerStats[client].airAccelCount,
averageAirAccelEfficiency * 100.0,
g_PlayerStats[client].totalAirTime
);
PrintToChat(client, "[Surf Trainer] Statistics have been printed to your console.");
PrintToConsole(client, "%s", statsMessage);
}
public Action Command_VisualizeTrajectory(int client, int args)
{
if (!IsValidClient(client)) return Plugin_Handled;
VisualizeTrajectory(client);
PrintToChat(client, "[Surf Trainer] Trajectory visualization sent.");
return Plugin_Handled;
}
void VisualizeTrajectory(int client)
{
if (g_PlayerStats[client].trajectory == INVALID_HANDLE || GetArraySize(g_PlayerStats[client].trajectory) < 2) return;
float prevPoint[7], currentPoint[7];
GetArrayArray(g_PlayerStats[client].trajectory, 0, prevPoint, sizeof(prevPoint));
for (int i = 1; i < GetArraySize(g_PlayerStats[client].trajectory); i++)
{
GetArrayArray(g_PlayerStats[client].trajectory, i, currentPoint, sizeof(currentPoint));
int color[4];
if (IsPointOnRamp(client, currentPoint))
{
color[0] = 0; color[1] = 255; color[2] = 0; color[3] = 255; // Green for on ramp
}
else
{
color[0] = 255; color[1] = 0; color[2] = 0; color[3] = 255; // Red for in air
}
float prevPos[3], currentPos[3];
for (int j = 0; j < 3; j++)
{
prevPos[j] = prevPoint[j];
currentPos[j] = currentPoint[j];
}
TE_SetupBeamPoints(prevPos, currentPos, g_iLaserBeamIndex, 0, 0, 0, 0.1, 1.0, 1.0, 1, 0.0, color, 0);
TE_SendToClient(client);
// Copy current point to prev point for next iteration
for (int j = 0; j < 7; j++)
{
prevPoint[j] = currentPoint[j];
}
}
}
bool IsPointOnRamp(int client, const float point[7])
{
// Extract velocity from the point data
float velocity[3];
velocity[0] = point[3];
velocity[1] = point[4];
velocity[2] = point[5];
// Use the IsOnRamp function
return IsOnRamp(g_PlayerStats[client].currentNormal, velocity);
}
public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(event.GetInt("userid"));
if (IsValidClient(client))
{
ResetClientState(client);
}
}
void UpdatePlayerHUD(int client)
{
if (!g_cvDebugMode.BoolValue) return;
int currentRamp = g_PlayerStats[client].currentRamp;
RampStats rampData;
if (GetArraySize(g_PlayerStats[client].rampStats) / 13 > currentRamp)
{
RetrieveRampStats(g_PlayerStats[client].rampStats, currentRamp, rampData);
}
else
{
return; // No ramp data available
}
char hudText[256];
Format(hudText, sizeof(hudText),
"Current Ramp: %d\n",
"Speed: %.2f\n",
"Efficiency: %.2f%%\n",
"Clip Count: %d\n",
"Air Accels: %d\n",
"Air Time: %.2f",
currentRamp + 1,
GetVectorLength(g_PlayerStats[client].currentVelocity),
rampData.efficiency * 100.0,
rampData.clipCount,
g_PlayerStats[client].airAccelCount,
g_PlayerStats[client].totalAirTime
);
SetHudTextParams(0.7, 0.1, 0.1, 255, 255, 255, 255);
ShowSyncHudText(client, g_hHudSync, hudText);
}
public void OnMapStart()
{
g_iLaserBeamIndex = PrecacheModel("materials/sprites/laserbeam.vmt");
}
public void OnPluginEnd()
{
for (int i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i))
{
ClearClientData(i);
}
}
if (g_hHudSync != INVALID_HANDLE)
{
CloseHandle(g_hHudSync);
g_hHudSync = INVALID_HANDLE;
}
}
float GetCurrentGravity()
{
static Handle hGravityConVar = INVALID_HANDLE;
if (hGravityConVar == INVALID_HANDLE)
{
hGravityConVar = FindConVar("sv_gravity");
}
return GetConVarFloat(hGravityConVar);
}
float Sin(float radians)
{
return Sine(radians);
}
float ACos(float value)
{
return ArcCosine(value);
}
float Clamp(float value, float min, float max)
{
if (value < min)
return min;
else if (value > max)
return max;
else
return value;
}
// Functions for storing and retrieving RampStats
void StoreRampStats(Handle hArray, int index, RampStats stats)
{
float data[13];
data[0] = stats.entrySpeed;
data[1] = stats.exitSpeed;
data[2] = stats.entryAngle;
data[3] = stats.exitAngle;
data[4] = stats.rampAngle;
data[5] = stats.rampTime;
data[6] = float(stats.clipCount);
data[7] = stats.maxSpeed;
data[8] = stats.averageSpeed;
data[9] = stats.efficiency;
data[10] = stats.optimalExitAngle;
data[11] = stats.speedGained;
data[12] = stats.theoreticalMaxExitSpeed;
if (index * 13 >= GetArraySize(hArray))
{
for (int i = 0; i < 13; i++)
{
PushArrayCell(hArray, data[i]);
}
}
else
{
for (int i = 0; i < 13; i++)
{
SetArrayCell(hArray, index * 13 + i, data[i]);
}
}
}
void RetrieveRampStats(Handle hArray, int index, RampStats stats)
{
float data[13];
for (int i = 0; i < 13; i++)
{
data[i] = GetArrayCell(hArray, index * 13 + i);
}
stats.entrySpeed = data[0];
stats.exitSpeed = data[1];
stats.entryAngle = data[2];
stats.exitAngle = data[3];
stats.rampAngle = data[4];
stats.rampTime = data[5];
stats.clipCount = RoundToZero(data[6]);
stats.maxSpeed = data[7];
stats.averageSpeed = data[8];
stats.efficiency = data[9];
stats.optimalExitAngle = data[10];
stats.speedGained = data[11];
stats.theoreticalMaxExitSpeed = data[12];
}