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app.js
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app.js
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const gameBoard = document.querySelector('#gameboard')
const infoDisplay = document.querySelector('#info')
const startCells = [
"", "", "", "", "", "", "", "", ""
]
let go = 'circle'
infoDisplay.textContent = 'Circle goes first'
function createBoard() {
startCells.forEach((_cell, index) => {
const cellElement = document.createElement('div')
cellElement.classList.add('square')
cellElement.id = index
cellElement.addEventListener('click', addGo)
gameBoard.append(cellElement)
})
}
createBoard()
function addGo (e) {
const goDisplay = document.createElement('div')
goDisplay.classList.add(go)
e.target.append(goDisplay)
go = go === 'circle' ? 'cross' : 'circle'
infoDisplay.textContent = "it is now " + go + "'s go"
e.target.removeEventListener('click', addGo)
checkScore()
}
function checkScore() {
const allSquares = document.querySelectorAll('.square')
const winningCombos = [
[0,1,2], [3,4,5], [6,7,8],
[0,3,6], [1,4,7], [2,5,8],
[0,4,8], [2,4,6]
]
winningCombos.forEach(array => {
const circleWins = array.every(cell =>
allSquares[cell].firstChild?.classList.contains('circle'))
if (circleWins) {
infoDisplay.textContent = 'Circle Wins!'
allSquares.forEach(square => square.replaceWith(square.cloneNode(true)))
return
}
})
winningCombos.forEach(array => {
const crossWins = array.every(cell =>
allSquares[cell].firstChild?.classList.contains('cross'))
if (crossWins) {
infoDisplay.textContent = 'Cross Wins!'
allSquares.forEach(square => square.replaceWith(square.cloneNode(true)))
return
}
})
}