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snk3.py
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snk3.py
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WAVFILE = 'Jump4.wav'
WAVFILE1 = 'Powerup7.wav'
import pygame
import sys
from random import randint
from pygame.locals import *
pygame.init()
pygame.mixer.pre_init(frequency=44100, size=-16, channels=2, buffer=4096)
setDisplay=pygame.display.set_mode((1200,600))
pygame.display.set_caption("sample")
fps=3
black=(0,0,0)
img=pygame.image.load("image1.jpg")
imgx=0
imgy=0
img1=pygame.image.load("sq2.jpg")
i1x=20
i1y=820
img2=pygame.image.load("sq1.png")
i2x=300
i2y=250
d1=pygame.image.load("dice1.jpg")
d1x=700
d1y=120
d2=pygame.image.load("dice2.jpg")
d2x=700
d2y=120
d3=pygame.image.load("dice3.jpg")
d3x=700
d3y=120
d4=pygame.image.load("dice4.jpg")
d4x=700
d4y=120
d5=pygame.image.load("dice5.jpg")
d5x=700
d5y=120
d6=pygame.image.load("dice6.jpg")
d6x=700
d6y=120
p11=pygame.image.load("screenshot1.jpg")
p11x=700
p11y=150
p12=pygame.image.load("screenshot2.jpg")
p12x=700
p12y=150
p21=pygame.image.load("screenshot3.jpg")
p21x=810
p21y=45
p22=pygame.image.load("screenshot4.jpg")
p22x=800
p22y=40
p31=pygame.image.load("screenshot6.jpg")
p31x=700
p31y=100
p32=pygame.image.load("screenshot5.jpg")
p32x=700
p32y=100
snake=pygame.image.load("snake.png")
snakex=700
snakey=120
ladder=pygame.image.load("ladder.jpg")
ladderx=700
laddery=120
def getc(n):
if(n<=10 and n>=1):
y=525
if(n==1):
x=20
elif(n==2):
x=80
elif(n==3):
x=140
elif(n==4):
x=190
elif(n==5):
x=250
elif(n==6):
x=300
elif(n==7):
x=360
elif(n==8):
x=410
elif(n==9):
x=465
elif(n==10):
x=520
return x,y
if(n<=20 and n>=11):
y=470
if(n==20):
x=20
elif(n==19):
x=80
elif(n==18):
x=140
elif(n==17):
x=190
elif(n==16):
x=250
elif(n==15):
x=300
elif(n==14):
x=360
elif(n==13):
x=410
elif(n==12):
x=465
elif(n==11):
x=520
return x,y
if(n<=30 and n>=21):
y=410
if(n==21):
x=20
elif(n==22):
x=80
elif(n==23):
x=140
elif(n==24):
x=190
elif(n==25):
x=250
elif(n==26):
x=300
elif(n==27):
x=360
elif(n==28):
x=410
elif(n==29):
x=465
elif(n==30):
x=520
return x,y
if(n<=40 and n>=31):
y=360
if(n==40):
x=20
elif(n==39):
x=80
elif(n==38):
x=140
elif(n==37):
x=190
elif(n==36):
x=250
elif(n==35):
x=300
elif(n==34):
x=360
elif(n==33):
x=410
elif(n==32):
x=465
elif(n==31):
x=520
return x,y
if(n<=50 and n>=41):
y=300
if(n==41):
x=20
elif(n==42):
x=80
elif(n==43):
x=140
elif(n==44):
x=190
elif(n==45):
x=250
elif(n==46):
x=300
elif(n==47):
x=360
elif(n==48):
x=410
elif(n==49):
x=465
elif(n==50):
x=520
return x,y
if(n<=60 and n>=51):
y=250
if(n==60):
x=20
elif(n==59):
x=80
elif(n==58):
x=140
elif(n==57):
x=190
elif(n==56):
x=250
elif(n==55):
x=300
elif(n==54):
x=360
elif(n==53):
x=410
elif(n==52):
x=465
elif(n==51):
x=520
return x,y
if(n<=70 and n>=61):
y=195
if(n==61):
x=20
elif(n==62):
x=80
elif(n==63):
x=140
elif(n==64):
x=190
elif(n==65):
x=250
elif(n==66):
x=300
elif(n==67):
x=360
elif(n==68):
x=410
elif(n==69):
x=465
elif(n==70):
x=520
return x,y
if(n<=80 and n>=71):
y=135
if(n==80):
x=20
elif(n==79):
x=80
elif(n==78):
x=140
elif(n==77):
x=190
elif(n==76):
x=250
elif(n==75):
x=300
elif(n==74):
x=360
elif(n==73):
x=410
elif(n==72):
x=465
elif(n==71):
x=520
return x,y
if(n<=90 and n>=81):
y=80
if(n==81):
x=20
elif(n==82):
x=80
elif(n==83):
x=140
elif(n==84):
x=190
elif(n==85):
x=250
elif(n==86):
x=300
elif(n==87):
x=360
elif(n==88):
x=410
elif(n==89):
x=465
elif(n==90):
x=520
return x,y
if(n<=100 and n>=91):
y=20
if(n==100):
x=20
elif(n==99):
x=80
elif(n==98):
x=140
elif(n==97):
x=190
elif(n==96):
x=250
elif(n==95):
x=300
elif(n==94):
x=360
elif(n==93):
x=410
elif(n==92):
x=465
elif(n==91):
x=520
return x,y
p1=0
def check1(p):
if(p==16 or p==31 or p==47 or p==63 or p==66 or p==97):
s = pygame.mixer.Sound(WAVFILE1)
ch = s.play()
while ch.get_busy():
pygame.time.delay(0)
setDisplay.blit(snake,(snakex,snakey))
pygame.display.update()
pygame.time.delay(1000)
if(p==16):
return 13
elif(p==31):
return 4
elif(p==47):
return 25
elif(p==63):
return 60
elif(p==66):
return 52
elif(p==97):
return 75
else:
return p
def check2(p):
if(p==3 or p==10 or p==27 or p==56 or p==61 or p==72):
s = pygame.mixer.Sound(WAVFILE)
ch = s.play()
while ch.get_busy():
pygame.time.delay(0)
setDisplay.blit(ladder,(ladderx,laddery))
pygame.display.update()
pygame.time.delay(1000)
if(p==3):
return 39
elif(p==10):
return 12
elif(p==27):
return 53
elif(p==56):
return 84
elif(p==61):
return 99
elif(p==72):
return 90
else:
return p
pno=0
p2=0
def diceprint(n):
if(n==1):
setDisplay.blit(d1,(d1x,d1y))
if(n==2):
setDisplay.blit(d2,(d2x,d2y))
if(n==3):
setDisplay.blit(d3,(d3x,d3y))
if(n==4):
setDisplay.blit(d4,(d4x,d4y))
if(n==5):
pygame.draw.rect(setDisplay,black,(700,0,700,700))
setDisplay.blit(d5,(d5x,d5y))
if(n==6):
setDisplay.blit(d6,(d6x,d6y))
while True:
n=0
setDisplay.blit(img,(imgx,imgy))
setDisplay.blit(img2,(i2x,i2y))
for event in pygame.event.get():
if event.type==QUIT:
# print " are you sure you want to quit!!!!\n enter 1 to quit"
#n=int(input( " are you sure you want to quit!!!!\n enter 1 to quit"))
#if(n==1):
pygame.quit()
sys.exit()
if event.type==pygame.KEYDOWN:
n=randint(1,6)
if(pno==0):
p1=p1+n
if(p1>100):
p1=p1-n
diceprint(n)
i1x,i1y=getc(p1)
setDisplay.blit(p21,(p21x,p21y))
setDisplay.blit(img1,(i1x,i1y))
p1=check1(p1)
p1=check2(p1)
i1x,i1y=getc(p1)
pno=pno+1
elif(pno==1):
p2=p2+n
if(p2>100):
p2=p2-n
diceprint(n)
i2x,i2y=getc(p2)
setDisplay.blit(p22,(p22x,p22y))
setDisplay.blit(img2,(i2x,i2y))
p2=check1(p2)
p2=check2(p2)
i2x,i2y=getc(p2)
pno=pno+1
pno=(pno)%2
setDisplay.blit(img1,(i1x,i1y))
setDisplay.blit(img2,(i2x,i2y))
pygame.display.update()
if(p1==100):
break
elif(p2==100):
break
pygame.time.delay(1000)
if(pno==0):
pygame.draw.rect(setDisplay,black,(700,0,700,700))
setDisplay.blit(p11,(p11x,p11y))
else:
pygame.draw.rect(setDisplay,black,(700,0,700,700))
setDisplay.blit(p12,(p12x,p12y))
pygame.display.update()
if(p1==100):
pygame.draw.rect(setDisplay,black,(700,0,700,700))
setDisplay.blit(p32,(p32x,p32y))
if(p2==100):
pygame.draw.rect(setDisplay,black,(700,0,700,700))
setDisplay.blit(p31,(p31x,p31y))
pygame.display.update()