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gui.c
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gui.c
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#include "gui.h"
#include "data_sending.h"
#define NUMBER_OF_FIELDS 8
// Wojciech Sniady, nr indeksu: 322993
GtkWidget* CURRENT_BUTTON;
bool YOUR_TURN;
bool P_1_TURN;
bool REMOVING;
int TOTALLY_PLACED_MEN_PLAYER_1 = 0;
int TOTALLY_PLACED_MEN_PLAYER_2 = 0;
enum stage_of_moving CURRENT_STAGE_OF_MOVING = select_your_man;
ButtonBoard* BUTTON_BOARD;
//Board *BOARD;
int MEN_NUMBER_P_1;
int MEN_NUMBER_P_2;
int SQUARE_NUMBER_TO_MOVE_FROM;
int FIELD_NUMBER_TO_MOVE_FROM;
GtkWidget *MAIN_WINDOW;
GtkWidget *WHOSE_TURN_LABEL;
void close_window(GtkWidget *widget, Board* board)
{
closePipes(potoki);
free_board(board);
free_button_board(BUTTON_BOARD);
gtk_main_quit();
exit(0);
}
void change_label_value(GtkWidget *label_m)
{
gtk_label_set_text(GTK_LABEL(label_m), "555");
}
void enable_css(char* css_file)
{
GtkCssProvider *provider = gtk_css_provider_new();
GdkDisplay *display = gdk_display_get_default();
GdkScreen *screen = gdk_display_get_default_screen(display);
gtk_style_context_add_provider_for_screen(screen, GTK_STYLE_PROVIDER (provider), GTK_STYLE_PROVIDER_PRIORITY_APPLICATION);
GError *error = 0;
gtk_css_provider_load_from_file(provider, g_file_new_for_path(css_file), &error);
g_object_unref (provider);
}
GtkWidget *generate_single_button(ButtonBoard* button_board, int coor_x, int coor_y, GtkWidget* box_to_put_in, int square_number, int field_number)
{
GtkWidget *button = gtk_button_new();
gtk_widget_set_name(button, "black-background");
gtk_widget_set_size_request(button, 70, 70);
gtk_style_context_add_class(gtk_widget_get_style_context(GTK_WIDGET(button)),"circular");
gtk_fixed_put(GTK_FIXED(box_to_put_in), button, coor_x, coor_y);
if (button_board->number_of_squares == 2)
{
square_number--;
}
button_board->data[square_number][field_number] = button;
return button;
}
void button_callback(GtkWidget *widget, gpointer data)
{
int *move_array = (int*) data;
int square_number = move_array[0];
int field_number = move_array[1];
CURRENT_BUTTON = widget;
int *totally_placed_men_current_player = (P_1_TURN) ? (&TOTALLY_PLACED_MEN_PLAYER_1) : (&TOTALLY_PLACED_MEN_PLAYER_2);
int maximal_number_of_men = (BUTTON_BOARD->number_of_squares == 3) ? (9) : (6);
if (BOARD->number_of_squares == 2)
{
square_number--;
}
if (YOUR_TURN == false)
{
return;
}
if (REMOVING)
{
if (remove_opponents_men(BOARD, BUTTON_BOARD, P_1_TURN, &MEN_NUMBER_P_1, &MEN_NUMBER_P_2, square_number, field_number))
{
REMOVING = false;
send_move_information(square_number, field_number, -1, -1, true);
if (game_over(BOARD, P_1_TURN, MEN_NUMBER_P_1, MEN_NUMBER_P_2))
{
disable_all_your_buttons(BUTTON_BOARD);
sleep(1);
send_move_information(11, -1, -1, -1, false);
show_winner(P_1_TURN, false, MAIN_WINDOW);
}
P_1_TURN = !P_1_TURN;
update_label_whose_turn(P_1_TURN, WHOSE_TURN_LABEL);
YOUR_TURN = !YOUR_TURN;
disable_all_your_buttons(BUTTON_BOARD);
}
}
else if ((*totally_placed_men_current_player) < maximal_number_of_men)
{
if (place_men(BOARD, BUTTON_BOARD, P_1_TURN, &MEN_NUMBER_P_1, &MEN_NUMBER_P_2, square_number, field_number))
{
(*totally_placed_men_current_player)++;
if (mill_achieved(BOARD, square_number, field_number))
{
send_move_information(square_number, field_number, -1, -1, false);
REMOVING = true;
}
else
{
REMOVING = false;
send_move_information(square_number, field_number, -1, -1, false);
if (game_over(BOARD, P_1_TURN, MEN_NUMBER_P_1, MEN_NUMBER_P_2))
{
disable_all_your_buttons(BUTTON_BOARD);
sleep(1);
send_move_information(11, -1, -1, -1, false);
show_winner(P_1_TURN, false, MAIN_WINDOW);
}
P_1_TURN = !P_1_TURN;
update_label_whose_turn(P_1_TURN, WHOSE_TURN_LABEL);
YOUR_TURN = !YOUR_TURN;
disable_all_your_buttons(BUTTON_BOARD);
}
}
}
else
{
if (CURRENT_STAGE_OF_MOVING == select_your_man)
{
if (select_man_to_move(BOARD, BUTTON_BOARD, P_1_TURN, &MEN_NUMBER_P_1, &MEN_NUMBER_P_2, square_number, field_number))
{
CURRENT_STAGE_OF_MOVING = select_free_field_to_move_on;
SQUARE_NUMBER_TO_MOVE_FROM = square_number;
FIELD_NUMBER_TO_MOVE_FROM = field_number;
}
}
else if (CURRENT_STAGE_OF_MOVING == select_free_field_to_move_on)
{
if (select_field_to_move_on(BOARD, BUTTON_BOARD, P_1_TURN, &MEN_NUMBER_P_1, &MEN_NUMBER_P_2, square_number, field_number))
{
CURRENT_STAGE_OF_MOVING = select_your_man;
if (mill_achieved(BOARD, square_number, field_number))
{
REMOVING = true;
send_move_information(SQUARE_NUMBER_TO_MOVE_FROM, FIELD_NUMBER_TO_MOVE_FROM, square_number, field_number, false);
}
else
{
REMOVING = false;
send_move_information(SQUARE_NUMBER_TO_MOVE_FROM, FIELD_NUMBER_TO_MOVE_FROM, square_number, field_number, false);
if (game_over(BOARD, P_1_TURN, MEN_NUMBER_P_1, MEN_NUMBER_P_2))
{
disable_all_your_buttons(BUTTON_BOARD);
sleep(1);
send_move_information(11, -1, -1, -1, false);
show_winner(P_1_TURN, false, MAIN_WINDOW);
}
P_1_TURN = !P_1_TURN;
update_label_whose_turn(P_1_TURN, WHOSE_TURN_LABEL);
YOUR_TURN = !YOUR_TURN;
disable_all_your_buttons(BUTTON_BOARD);
}
}
}
}
}
ButtonBoard* generate_button_board(int n)
{
ButtonBoard* button_board = malloc(sizeof(ButtonBoard));
button_board->number_of_squares = n;
button_board->data = malloc(sizeof(GtkWidget**)*n);
for (int k = 0; k < n; k++)
{
button_board->data[k] = malloc(sizeof(GtkWidget*)*NUMBER_OF_FIELDS);
}
return button_board;
}
void free_button_board(ButtonBoard* button_board)
{
for (int k = 0; k < button_board->number_of_squares; k++)
{
free(button_board->data[k]);
}
free(button_board->data);
free(button_board);
}
void disable_all_your_buttons(ButtonBoard* button_board)
{
for (int sqr = 0; sqr < button_board->number_of_squares; sqr++)
{
for (int fie = 0; fie < NUMBER_OF_FIELDS; fie++)
{
gtk_widget_set_sensitive (button_board->data[sqr][fie], FALSE);
}
}
}
void enable_all_your_buttons(ButtonBoard* button_board)
{
for (int sqr = 0; sqr < button_board->number_of_squares; sqr++)
{
for (int fie = 0; fie < NUMBER_OF_FIELDS; fie++)
{
gtk_widget_set_sensitive (button_board->data[sqr][fie], TRUE);
}
}
}
void update_label_number_of_men(bool player_1, int current_number_of_men, GtkWidget* men_number_label)
{
char label_text[30] = "Men number Player";
if (player_1)
{
strcat(label_text, " 1 : ");
}
else
{
strcat(label_text, " 2 : ");
}
char men_number_str[2];
sprintf(men_number_str, "%d", current_number_of_men);
strcat(label_text, men_number_str);
gtk_label_set_text(GTK_LABEL(men_number_label), label_text);
}
void update_label_whose_turn(bool player_1, GtkWidget* whose_turn_label)
{
char label_text[30] = "Turn : Player ";
if (player_1)
{
strcat(label_text, "1");
}
else
{
strcat(label_text, "2");
}
gtk_label_set_text(GTK_LABEL(whose_turn_label), label_text);
}