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VertexStruct.h
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VertexStruct.h
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#include "VulkanHeader.h"
#pragma once
namespace Draw {
struct Vertex {
glm::vec3 position;
glm::vec3 normal;
glm::vec2 texCoord;
static VkVertexInputBindingDescription getBindingDescription(void) {
VkVertexInputBindingDescription mBindingDescription = {};
mBindingDescription.binding = 0;
mBindingDescription.stride = sizeof(Vertex);
mBindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
return mBindingDescription;
}
static std::array<VkVertexInputAttributeDescription, 3> getAttributeDescription(void) {
std::array<VkVertexInputAttributeDescription, 3> mVertexInputDescription = {};
mVertexInputDescription[0].binding = 0;
mVertexInputDescription[0].format = VK_FORMAT_R32G32B32_SFLOAT;
mVertexInputDescription[0].location = 0;
mVertexInputDescription[0].offset = offsetof(Vertex, position);
mVertexInputDescription[1].binding = 0;
mVertexInputDescription[1].format = VK_FORMAT_R32G32B32_SFLOAT;
mVertexInputDescription[1].location = 1;
mVertexInputDescription[1].offset = offsetof(Vertex, normal);
mVertexInputDescription[2].binding = 0;
mVertexInputDescription[2].format = VK_FORMAT_R32G32_SFLOAT;
mVertexInputDescription[2].location = 2;
mVertexInputDescription[2].offset = offsetof(Vertex, texCoord);
return mVertexInputDescription;
}
};
struct VertexTangent {
glm::vec3 position;
glm::vec3 normal;
glm::vec2 texCoord;
glm::vec3 tangent;
static VkVertexInputBindingDescription getBindingDescription(void) {
VkVertexInputBindingDescription mBindingDescription = {};
mBindingDescription.binding = 0;
mBindingDescription.stride = sizeof(VertexTangent);
mBindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
return mBindingDescription;
}
static std::array<VkVertexInputAttributeDescription, 4> getAttributeDescription(void) {
std::array<VkVertexInputAttributeDescription, 4> mVertexInputDescription = {};
mVertexInputDescription[0].binding = 0;
mVertexInputDescription[0].format = VK_FORMAT_R32G32B32_SFLOAT;
mVertexInputDescription[0].location = 0;
mVertexInputDescription[0].offset = offsetof(VertexTangent, position);
mVertexInputDescription[1].binding = 0;
mVertexInputDescription[1].format = VK_FORMAT_R32G32B32_SFLOAT;
mVertexInputDescription[1].location = 1;
mVertexInputDescription[1].offset = offsetof(VertexTangent, normal);
mVertexInputDescription[2].binding = 0;
mVertexInputDescription[2].format = VK_FORMAT_R32G32_SFLOAT;
mVertexInputDescription[2].location = 2;
mVertexInputDescription[2].offset = offsetof(VertexTangent, texCoord);
mVertexInputDescription[3].binding = 0;
mVertexInputDescription[3].format = VK_FORMAT_R32G32B32_SFLOAT;
mVertexInputDescription[3].location = 3;
mVertexInputDescription[3].offset = offsetof(VertexTangent, tangent);
return mVertexInputDescription;
}
};
}