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OverwatchAI.py
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OverwatchAI.py
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'''
Yolo2 Keras by experiencor: https://github.com/experiencor/keras-yolo2
Overwatch Settings:
1. Set display mode to WINDOWED
1. Set to resolution to 1280x720
2. Horizontal and Vertical Sensitivity: 100
x360ce Settings:
1. Right Thumb
a: Sensitivity: 71% (Invert checked)
'''
import os
import cv2
import numpy as np
from utils import draw_boxes
from frontend import YOLO
import json
from grabscreen import grab_screen
from vjoy import vJoy
import math
os.environ["CUDA_DEVICE_ORDER"]="PCI_BUS_ID"
os.environ["CUDA_VISIBLE_DEVICES"]="0"
def sigmoid(x, scale=7):
return (1 / (1 + math.exp(-x*scale)) - 0.5)
def moveMouse(x,y):
win32api.mouse_event(win32con.MOUSEEVENTF_MOVE | win32con.MOUSEEVENTF_ABSOLUTE,
int(x/1920*65535.0), int(y/1080*65535.0))
def changeRange(value, minOld, maxOld, minNew, maxNew):
oldRange = maxOld - minOld
newRange = maxNew - minNew
return (((value - minOld) * newRange) / oldRange) + minNew
def lookAtAndShootEnemy(controller, pos, shouldShoot):
global UP, DOWN, LEFT, RIGHT
xDir = -(CENTER[0] - pos[0]) / WIDTH
yDir = -(CENTER[1] - pos[1]) / HEIGHT
scale=2
xDir = sigmoid(xDir) * scale
yDir = sigmoid(yDir) * scale
## if(xDir > 0.5):
## xDir = 0.5
## if(yDir > 0.5):
## yDir = 0.5
## if(xDir < DEAD_ZONE and xDir > 0):
## xDir = DEAD_ZONE
## elif(xDir < -DEAD_ZONE):
## xDir = -DEAD_ZONE
##
## if(yDir < DEAD_ZONE and yDir > 0):
## yDir = DEAD_ZONE
## elif(yDir < -DEAD_ZONE):
## yDir = -DEAD_ZONE
if(xDir > 0.5):
xDir = 0.5
elif(xDir < -0.5):
xDir = -0.5
if(yDir > 0.5):
yDir = 0.5
elif(yDir < -0.5):
yDir = -0.5
print(xDir, yDir)
setJoy(controller, xDir, yDir, shouldShoot, MOVE_SCALE)
def setJoy(controller, valueX, valueY, shouldShoot=False, scale=32768):
#Sends move commands to virtual Xbox 360 controller
xPos = int(changeRange(valueX, -1, 1, 0, 32768))
yPos = int(changeRange(valueY, -1, 1, 0, 32768))
rTrigger = 0
if(shouldShoot):
rTrigger = 32768
joystickPosition = controller.generateJoystickPosition(wAxisXRot=xPos,
wAxisYRot=yPos,
wAxisZRot=rTrigger)
controller.update(joystickPosition)
def resetController(controller):
#Resets joystick to 0 position
setJoy(controller, 0, 0, 0, 1)
def getClosestEnemy(enemyPositions, screenCenter):
closestDistance = 100000000
closestEnemy = None
for pos in enemyPositions:
distance = abs(screenCenter[0] - pos[0]) + abs(screenCenter[1] - pos[1])
if(distance < closestDistance):
closestDistance = distance
closestEnemy = pos
return closestEnemy, closestDistance
def getCenterOfBox(box, shape):
xmin = int(box.xmin * shape[1])
xmax = int(box.xmax * shape[1])
ymin = int(box.ymin * shape[0])
ymax = int(box.ymax * shape[0])
width = abs(xmax - xmin)
height = abs(ymax - ymin)
centerX = xmin + (width//2)
centerY = ymin + (height//2)
return (centerX, centerY)
if __name__ == '__main__':
#Yolo2 Code
#--------------------------------------------------------------------------------------------------------------------#
config_path = "config.json"
weights_path = "YOLO_Overwatch.h5"
with open(config_path) as config_buffer:
config = json.load(config_buffer)
###############################
# Make the model
###############################
yolo = YOLO(backend = config['model']['backend'],
input_size = config['model']['input_size'],
labels = config['model']['labels'],
max_box_per_image = config['model']['max_box_per_image'],
anchors = config['model']['anchors'])
###############################
# Load trained weights
###############################
yolo.load_weights(weights_path)
###############################
# Predict bounding boxes
###############################
#Custom Code
#--------------------------------------------------------------------------------------------------------------------#
import time
import numpy as np
SCREEN_WIDTH = 1920
SCREEN_HEIGHT = 1080
SCREEN_CENTER_X = SCREEN_WIDTH // 2
SCREEN_CENTER_Y = SCREEN_HEIGHT // 2
WIDTH = 1031
HEIGHT = 581
CENTER = (WIDTH//2, HEIGHT//2)
MOVE_SCALE = 32000
SCREEN_REGION = (454, 240, 1484, 820)
SHOOT_DISTANCE = 80
controller = vJoy()
controller.open()
resetController(controller)
DEAD_ZONE = 0.2
index = 0
images = []
while(True):
try:
#DEBUG
#setJoy(controller, testVal, 0, False, MOVE_SCALE)
screen = grab_screen(SCREEN_REGION)
screen = cv2.cvtColor(screen, cv2.COLOR_BGR2RGB)
boxes = yolo.predict(screen)
enemyPositions = []
if(len(boxes) > 0):
screen = draw_boxes(screen, boxes, config['model']['labels'])
for box in boxes:
centerPos = getCenterOfBox(box, screen.shape)
enemyPositions.append(centerPos)
closestEnemy, distance = getClosestEnemy(enemyPositions, CENTER)
cv2.circle(screen, closestEnemy, 15, (0, 0, 255), -1)
shoot = False
if(distance < SHOOT_DISTANCE):
shoot = True
lookAtAndShootEnemy(controller, closestEnemy, shoot)
else:
resetController(controller)
#screen = cv2.resize(screen, (0,0), fx=0.5, fy=0.5)
cv2.imshow("Overwatch AI", screen)
cv2.waitKey(1)
images.append(screen)
except KeyboardInterrupt:
resetController(controller)
for i in range(len(images)):
filename = f"Images/{i:05d}.png"
cv2.imwrite(filename, images[i])
break