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changelog.txt
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changelog.txt
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Version 0.4.0
* Adjusted the "InitiateFleetTest" command
- Now teleports directly to the Abandoned Terraforming Station
- Adds a Spaceport to the Abandoned Terraforming Station, allowing dock repairs and refits for dock-only hullmods
- Increased the amount of added credits and SPs
* Adjusted the Remnant test bounties
- Adjusted fleet/ship skills to account for 0.97 Remnant skills changes
- Now no longer appears unless the "InitiateFleetTest" command is executed (i.e. no more test bounties during normal gameplay).
* Added all level 7 sleeper officer presets to presetOfficers.json, replacing the sole "sleeper" preset
* "AddPresetOfficer" now prints all available preset officer IDs if no arguments are entered
Version 0.3.0 (Update for Starsector 0.97)
* Updated to Starsector 0.97
* Added "AddPresetOfficer" command, which can spawn preset officers from a JSON file
* "InitiateFleetTest" now also clears the player inventory; adds max supplies, crew, and fuel; and repairs the fleet/ship
* Added another MagicBounty for dueling against a single Remnant ship
* Reduced likelihood the testing bounties will be shown over other bounties
Version 0.2.0
* Added "ShowHullIDs" command, which shows the hull IDs for all player ships.
* Added "ClearAllSMods" command, which removes all S-Mods from either all player ships or ships with a specified hull ID
* Added "ClearAllDMods" command, which removes all D-Mods from either all player ships or ships with a specified hull ID.
* "AddMaxRandomDMods" can now optionally specify a hull ID to only apply D-Mods to matching player ships.
- Now also sets all affected ships to their D-Modded variants
* Expanded "ShowFleetStats" to show ship number count and fleet size count.
* Fixed some command error messages being superseded by early RuntimeExceptions
Version 0.1.1
* Removed dependency on MagicLib (still recommend to keep it, though)
* Fixed Version Checker failing due to wrong version file link
* Marginal performance improvements
Version 0.1.0
* Initial release