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Releases: MrStahlfelge/gdx-controllerutils

v0.3.0

25 Jul 16:28
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  • AdvancedController: Added isConnected() and getMapping()
  • added AndroidController implementation based on libGDX', but implementing AdancedController interface
  • Jamepad: Reduce memory allocations and fix for #9
  • Mapping: interface change in getDefaultMapping(), now gives the controller instance as a parameter (9bad93b)

v0.2.0

25 Jun 18:44
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  • Added AdvancedController interface (see wiki)
  • Added GWT controller implementation with fixes for Chrome and implementing AdvancedController interface
  • Jamepad: Implements AdvancedController interface, thus vibration useable from core
  • iOS: Implements AdvancedController interface, thus playerIndices settable from core. Added support for iCade controllers (see wiki)
  • Mapping: No behaviour change, uses AdvancedController interface under the hood if available.
  • Scene2d: No change.

v0.1.5

01 May 20:14
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  • Jamepad implementation useable with Lwjgl3 backend
  • iOS controller implementation added

v0.1.3

29 Jan 16:53
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  • Scene2d ControllerMenuStage: flag to disable MouseOver emulation events on focus change
  • Scene2d ControllerSlider: overridable step size for controller input
  • No changes to mapping and jamepad

v0.1.2

30 Oct 19:35
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  • Jamepad implementation is done. Thanks @born2snipe
  • Some minor changes to Scene2d
  • No changes to mapping

v0.1.1

29 Mar 19:37
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No changes to mapping, but a lot of changes to scene2d!

  • Many fixes
  • Fixed the widely-spreaded wrong spelling in focusable/focused (had two s)
  • New controller scene2d actors: ControllerScrollPane, ControllerSlider, ControllerList
  • new interfaces IControllerActable and IControllerScrollable for overriding default behaviour of ControllerMenuStage

v0.1.0

30 Nov 17:36
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First release