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engine.py
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engine.py
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#!/home/marius/tf2/bin/python
# This modul calculates FEN positions
# evalzation in centipawn or mate
# best move in algebraic notation
# calculation time set for 1000 msec
# choose a FEN line to test
# fen2boolboard generates various boolboard (no piece specification)
import time
import sys
import os
import cv2
import numpy as np
import subprocess
import chess # python-chess V. 031
import chess.engine
from chess.engine import Cp, Mate, MateGiven
import chess.svg
subprocess.call(["clear"])
################################################################################################################
### choose an engine with correct path to engine
################################################################################################################
# engine = chess.engine.SimpleEngine.popen_uci("stockfish") # SF8
# engine = chess.engine.SimpleEngine.popen_uci("/home/marius/Desktop/pyprojects/engine_dir/sf12nnue/stockfish") # SF12NNUE
# engine = chess.engine.SimpleEngine.popen_uci("/home/marius/Desktop/pyprojects/engine_dir/lc0/lc0") # Lc0 - dirty
#~/Desktop/pyprojects/Realtime-OpenCV-Chess/sf16nnue/Stockfish-master/src
engine = chess.engine.SimpleEngine.popen_uci("/home/marius/Desktop/pyprojects/ChessGameTracking/sf16nnue/Stockfish-master/src/stockfish") # SF16NNUE
#################################################################################################################
### FEN Test POSITIONS to Cycle
#################################################################################################################
FEN0 = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1" # correct Initial FEN position with castling rights, halfmove counter and move counter.
FEN1 = "8/1p1K4/p7/b7/8/2P3k1/PP6/8 w - - 0 1" # b cp 456
# Pawn Conversion Teststellung und # 26?
FEN2 = "8/q1P1k3/8/8/8/8/6PP/7K w - - 0 1"
FEN3 = "1nb1kqn1/pppppppp/8/6r1/5b1K/6r1/8/8 w - - 2 2" # stalemate, cp = 0
FEN4 = "6k1/p4p1p/6p1/5r2/3b4/6PP/4qP2/5RK1 b - - 14 36" # Black is Mate in 2
FEN5 = "1nb1k1n1/pppppppp/8/6r1/5bqK/6r1/8/8 w - - 2 2" # Mate
FEN6 = "r4rk1/pppb1p1p/2nbpqp1/8/3P4/3QBN2/PPP1BPPP/R4RK1 w - - 0 11" # > 0
FEN7 = "5R2/2pb2pk/5n1p/5p2/2PPpP1P/3nP1P1/2pN1NR1/6KB b - - 2 33" # mit Umwandlung
time0 = time.time()
FEN= FEN7
def legal_moves_2(FEN): # checks UCI moves
print("RUNNING legal_moves_2")
## this version gives possible starting and destination fiels of a piece
board = chess.Board(FEN)
# print(board)
legal_moves = list(board.legal_moves) # Generate a list from the generator.
n = len(legal_moves) # Number of legal moves
#print("Number of next legal moves: ", n)
# print(legal_moves[0], legal_moves[n-1])
# print("\nLegal moves (direct Output): ", legal_moves[0:n])
k = str(legal_moves[0:n]) # k in str umwandeln
# print("\nLegal moves als str: ", k)
k = k.replace("Move.from_uci", "")
k = k.replace("'", "")
k = k.replace("[", "")
k = k.replace("]", "")
k = k.replace("(", "")
k = k.replace(")", "")
# print("legal moves as formated str: ", k) # str ausdrucken
l = k.split(", ") # k in Liste umwandeln
# print("legal moves (list): ", l[0:n]) # Liste ausdrucken
# print("total time", int((time.time()-time0) *1000), "msecs")
# print(k)
# print(l)
return k
def legalmove_3(FEN): # as legalmoves_2 but checks SAN moves
print("\nRUNNING legal_moves_3") # braucht ca. 6 microsec
board=chess.Board(FEN)
print(board)
time10 = time.time()
z= (board.legal_moves)
print(z)
z=str(z) # in str umwandeln
z1 = z.split("(") # l=legalmove_3(FEN)
print("legal move_list_dest:", z1)
# time_x1=time.time()
# print((time_x0 - time_x1), "msec")
print("total time", int((time.time()-time10) *1000), "msecs")
return
def engine_eval(FEN):
print("\nRUNING engine_eval(FEN) ...")
print("SHORT DEMO OF STOCKFISH CAPABILITIES:\n")
print("FEN", FEN)
board=chess.Board(FEN)
print(board,"\n")
print("half_move=",board.halfmove_clock)
print("full_move_No=", board.fullmove_number)
print("- mate?", board.is_checkmate())
print("- stalemate?", board.is_stalemate())
legal_moves=chess.LegalMoveGenerator(board)
print("- are there legal moves?", bool(board.legal_moves))
print("- legal moves (N):", board.legal_moves.count())
print("- possible moves", str(legal_moves)[37:-2])
move=chess.Move.from_uci("a2a3")
j=move in board.legal_moves
print("-",move, "- is a legal move? ...", j)
if (board.is_stalemate() or board.is_checkmate()):
print(" \nSTALEMATE or MATE, GAME OVER. Nothing to calculate!")
else:
print("\ntotal time", int((time.time()-time0) *1000), "msecs \n")
evaluate_fen(FEN)
return
#################################################################################
### do not run this on Mate or Stalemate positions.
### to be safe run module from engine_eval(FEN) only
#################################################################################
def evaluate_fen(FEN):
print("RUNNING evaluate_fen()")
print("Evaluates positions from whites perspective")
print("FEN: ", FEN)
board = chess.Board(FEN)
#print(board)
info = engine.analyse(board, chess.engine.Limit(time=1.0))
# print(info.get("pv")[0]) # bester Zug
eval_1w = str(info.get("score")) # converted to str
# print(eval_1w) # score aus der Sicht des ziehenden
if "+" in (eval_1w):
eval_1b = eval_1w.replace("+", "-")
if "-" in (eval_1w):
eval_1b = eval_1w.replace("-", "+")
# print(eval_1w)
# print(eval_1b)
eval=[]
if " w " in FEN:
print("white to move, best move:", info.get("pv")[0])
eval.append(eval_1w)
print(eval_1w, "cp")
if " b " in FEN:
print("black to move, best move", info.get("pv")[0])
eval.append(eval_1b)
print(eval_1b, "cp")
print("eval_order (bad to good):" ,"Mate(-0) < Mate(-1) < Cp(-50) < Cp(200) < Mate(4) < Mate(1) < MateGiven\n")
# print(eval, "centipawns \n")
#print("\ntotal time", round((time.time()-time0) *1000), "msecs, includes 1000 msec for evaluation")
return eval
####################################################################################################
### Generate Boolboards from FEN for Black, white or both players
####################################################################################################
def convert_fen2boolboard_black(FEN):
print("generating black_player_boole_position (array)")
black_player_bool_position = []
for row in FEN.split(' ')[0].split('/'):
bool_row = []
for cell in list(row):
if cell.isnumeric():
for i in range(int(cell)):
bool_row.append(0)
else:
if cell.islower():
bool_row.append(1)
else:
bool_row.append(0)
black_player_bool_position.append(bool_row)
print (bool_row)
black_player_bool_position = np.array(black_player_bool_position)
print("time_used", round((time.time()-time0) *1000), "msecs")
return #black_player_bool_position
def convert_fen2boolboard_white(FEN):
print("generating white_player_boole_position (array)")
white_player_bool_position = []
for row in FEN.split(' ')[0].split('/'):
bool_row = []
for cell in list(row):
if cell.isnumeric():
for i in range(int(cell)):
bool_row.append(0)
else:
if cell.isupper():
bool_row.append(1)
else:
bool_row.append(0)
white_player_bool_position.append(bool_row)
print (bool_row)
white_player_bool_position = np.array(white_player_bool_position)
print("time_used", round((time.time()-time0) *1000), "msecs")
return #white_player_bool_position
def convert_fen2boolboard(FEN):
print("generating boole_position (array)")
bool_position = []
for row in FEN.split(' ')[0].split('/'):
bool_row = []
for cell in list(row):
if cell.isnumeric():
for i in range(int(cell)):
bool_row.append(0)
else:
if cell:
bool_row.append(1)
else:
bool_row.append(0)
bool_position.append(bool_row)
print (bool_row)
bool_position = np.array(bool_position)
print("time_used", round((time.time()-time0) *1000), "msecs")
return bool_position
### Demo functions:
def which_piece1(): # Eingabe
board=chess.Board()
x=board.fen()
k=board.piece_at(chess.E1)
print("\n",k)
def which_piece2():
board=chess.Board()
print(chess.A2)
position=53
r=board.piece_at(position)
print(r)
def noch_eine():
l=board.epd(bm=board.parse_uci("d2d4"))
print(l)
ops = board.set_epd("1k1r4/pp1b1R2/3q2pp/4p3/2B5/4Q3/PPP2B2/2K5 b - - bm Qd1+; id \"BK.01\";")
print(ops)
print("half_move=",board.halfmove_clock)
k=chess.square_name(63) # square Number (00-63)to position (a1-h8)
print(k)
k=chess.square(7,7) # row (0...7),col(0...7) to square number(0-63)
print(k)
def move_pair_in_list(k, move):
legal_moves_2(FEN)
# subprocess.call(["clear"])
print("\nRUNNING movepair_in_list, move: ", move)
# print("tested list:", k)
print("tested move_pair:", move[0:])
if move[0:] in k:
print("movepair is valid")
else:
move_inverted=str(move[2:4])+str(move[0:2]) # switch move_pair
# print("trying inverted move: ", move_inverted)
if move_inverted[0:4] in k:
print("inverted movepair is valid")
move = move_inverted
else:
print("move_pair not in list")
move = "ERROR_1"
# check if there is a promotion possible, than promote to queen
print(move , end = '')
if str(move[0:]+"q") in k:
print (", pawn can be promoted to Queen")
move=str(move+"q")
if str(move[0:]+"Q") in k:
print (", pawn can be promoted to Queen")
move=str(move+"Q")
return move
### zug in uci, ausgabe im San
def function1():
Move=["e2e4"]
LL=board.variation_san([chess.Move.from_uci(m) for m in list])
print("SAN_move: ", Move)
#### Liste in uci, l=legalmove_3(FEN) Ausgabe in SAN
def make_san_movelist_from_uci_sequence(list):
list=list
print(" UCI- Move list:", list)
LL=board.variation_san([chess.Move.from_uci(m) for m in list])
print(" San Moves :", LL, "\n")
return LL
def move_from_sanlist(list):
list=list
print(" LIST:", list)
for i in list:
print(board, "\n")
print("Move:", i)
board.push_san(i)
print(board.fen())
#subprocess.call(["clear"])
def move_now(uci_move, FEN):
print("\nRUNNING move_now(uci_move, FEN):")
print(FEN)
board=chess.Board(FEN)
# print("uci_move, must be valid", uci_move)
print("\nOrginal Board:")
print(board)
##print("---FEN: ", board.fen())
board.push(chess.Move.from_uci(uci_move))
newboard= board
print("moved:", uci_move, "\n=> New Board:")
print(board)
newFEN=board.fen()
return newFEN, newboard
board=chess.Board()
# Eingabe in uci
# board=chess.Board()
# board.puprint(sh(chess.Move.from_uci("d1d5")) # move piece, regardless of legal or not
# print(board)
# print("exiting now, Engine quit")
# engine.quit()
def update_FEN(FN, movepair):
print("\nRUNNING update_FEN")
print("FEN:", FN, "\nuci_move:", movepair)
board=chess.Board(FN)
### next function checks move and inverted move
### movepair = move_pair_in_list(legal_moves_2(FN), movepair) ## if movepair or inverted movepair contains is a valid move, give move
# print("Result movepair (now corrected): ============>", movepair)
try:
result1= move_now(movepair, FN)
newFEN=(result1)[0]
# print("org FEN", FN)
# print("new FEN", newFEN)
# movepair
return newFEN, movepair
except:
print("Error occurred, Move not in list => cannot do that")
uci_move2="g1g3"
def field_no(n):
#r=board.piece_at(n)
letter1=n[0]
zahl1=int(n[1])
# letter2=n[2]
# zahl2=int(n[3])
field1= str(letter1+str(zahl1))
# field2= str(letter2+str(zahl2))
L=("a","b","c","d","e","f","g","h")
n1=L.index(letter1) + (zahl1-1)*8
# n2=L.index(letter2)-1 + (zahl2-1)*8
# print("UCI:" , field1, field2, " No:" , n1, n2)
piece=board.piece_at(n1)
return n1, piece
Piecex = field_no(uci_move2)[1]
print(uci_move2, Piecex)
print (board)
# SAN SAN notation (RNBKQ)
if str(Piecex) =="p" or str(Piecex) == "P":
SAN= uci_move2[2:]
else:
SAN=str(Piecex)+uci_move2[2:]
print(SAN)
if __name__ == "__main__":
'''
for i in range (1,40,4):
imgcounter=i
F="FEN{}".format(imgcounter)
print(F)
'''
FEN=FEN7 ### choose starting FEN testet F
FN=FEN
movepair="c2c1q" ### choose Test move (uci, should be in move)
l1= (update_FEN(FN, movepair))[0:] # gibt newFEN zurück
print("result",l1)
print("\n\n\n\n")
# FEN=l1
# R = update_FEN(FN, movepair)
# print(movepair)
# print("nnn", R[1]) #### R[0] is new FEN , R[1] is corrected move.
# print("R=", R)
# uncomment to run'
# legal_moves_2(FEN) ### Starting and destination 3msec
# engine_eval(FEN)
#################################################################################################################
########## MORE FUNCTIONS TO CALL
#################################################################################################################
# legalmove_3(FEN) ### only destination 2 msec
#engine_eval(FEN)
# evaluate_fen(FEN) # run from info1(FEN)
# which_piece1() # Square No (00 - 63) to piece (PRNBKQ)
# which_piece2() # Square Position (A1 -H8) returns Piece pPrRkKnBKQ)
#print(Z)
### BOOLBOARDS
#convert_fen2boolboard_black(FEN)
# convert_fen2boolboard_white(FEN)
#convert_fen2boolboard(FEN)
### VARIOUS FUCTIONS
# noch_eine()
### MAKE A SAN LIST FROM UCI MOVES (not pairs)
#list =["e2e4", "e7e5", "g1f3", "b8c6","f1c4", "g8f6"]
## make_san_movelist_from_uci_sequence(list) # SAN move list)
### MOVE from SAN LIST (sehr gute Funktion!)
### list = ["e4", "e5", "Nf3", "Nc6", "Bc4", "Nf6"]
### move_from_sanlist(list)
#### MOVES from UCI_Input
# move="b1c3"
# move_now(move, FEN0)
print("exiting now")
engine.quit()