- This sections determines which ACM files are played in certain situations. The length of this section is 90h bytes.
+ This sections determines which ACM files are played in certain situations. The length of this section is 90h bytes. The numbers are from songlist.2da if it exists (musiclis.ids in iwd, songs.ids in pst). As the name suggests, 0 is used to stop playing music. -1 makes the game look up the song header entry from the last visited master area. -2 makes the game use the day or night entry, depending on the time of the day, and thus only makes sense as a value for entries other than the first two.
- This sections determines which ACM files are played in certain situations. The length of this section is 90h bytes.
+ This sections determines which ACM files are played in certain situations. The length of this section is 90h bytes. The numbers are from music.ids. As the name suggests, 0 is used to stop playing music.